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Pre-Match Thread: Celta vs Barcelona [La Liga]

Match Information:

Match: Celta vs Barcelona
Competition: La Liga
Date: Thursday, 1st of October 2020
Time: 21:30 CEST / 15:30 EDT - Convert to local time
Venue: Estadio Municipal de Balaídos, Vigo - 29000 capacity
Referee: Carlos Del Cerro Grande

Lineups and Squads:

Barcelona - Official squad confirmed
GK: Ter Stegen, Neto, Iñaki Peña, Arnau Tenas
DEF: Piqué, Lenglet, Alba, Sergi Roberto, Umtiti, Firpo, Todibo, Ronald Araujo, Mingo
MID: Busquets, Aleñá, Pjanić, Rafinha, Coutinho, Pedri, De Jong, Riqui Puig
ATT: Griezmann, Messi, Dembélé, Trincão, Braithwaite, Ansu Fati, Konrad
Unavailable: Ter Stegen, Umtiti, Firpo (injured)
Not called: Todibo, Rafinha
Celta - Official squad to be confirmed
GK: Iván Villar, Rubén Blanco, Sergio Álvarez, Iago Domínguez
DEF: Hugo Mallo, Néstor Araujo, Lucas Olaza, Jorge Sáenz, Juncà, Joseph Aidoo, Kevin Vázquez, David Costas, Jeison Murillo, José Fontán
MID: Okay Yokuşlu, Denis Suárez, Fran Beltrán, Renato Tapia, Brais Méndez, Miguel Baeza, Vadillo, Gabri Veiga, Raúl Blanco Juncal
ATT: Nolito, Iago Aspas, Emre Mor, Santi Mina, Miguel Rodríguez
Unavailable: Rubén Blanco, Juncà, Raúl Blanco Juncal (injured)
Not called:



Form guide:

  • Form: [D] W D W D
  • Goals scored: 5
  • Goals conceded: 2
  • Last match: Real Valladolid 1:1 Celta de Vigo - La Liga
  • Form: [W] W W L W
  • Goals scored: 15
  • Goals conceded: 11
  • Last match: Barcelona 4:0 Villarreal - La Liga

Comments (Post-match thread):

Author: ansu_fatismo23 | Score: 358 pts | Source
In conclusion we do not deserve the league
Author: Light_KraZe | Score: 216 pts | Source
Holy fuck how did umtiti stay on the pitch for 90 minutes !!! He couldn't sprint to save his life!
Author: Dark-X | Score: 174 pts | Source
  • Rakitic still amazing
  • Puig proving he is better then even Arthur in a very short period.
  • MAtS good as always, par the freekick.
  • Pique is a rock!
  • Suarez took his chances extremely well!

Areas to improve
  • Umtiti has been really bad & should not start another game for us as long as Lenglet & Pique are fit.
  • Vidal with another poor 90mins in a row. How is Quique not seeing this?
  • Messi, afte an electric 70mins, switched off after the 2nd goal & it hindered our attack.
  • The referee. It's part of the game but sometimes it's a bit too much.
Author: master_scale_tipper | Score: 122 pts | Source
It’s sad to see the state of Umtiti, once he was an invaluable piece of this defense, and now he’s dropped a horrid, horrid performance when we couldn’t afford it. Honestly think that if Lenglet had played we would have won this game, but I understand the need to rotate.
Author: i798 | Score: 96 pts | Source
Kudos to Rakitic, Semedo and Puig for playing their hearts out today. Was a good match even though we failed defensively in the second half. Questionable subs again by Setien and they were late too. Welp its looking grim and I've personally lost hope that we win the league this season. Hope i'm wrong though.
Author: Itaney | Score: 59 pts | Source
Setien shit the bed on this one. His substitutions literally ruined the game for us, nevermind the fact he started Umtiti over Lenglet. Our defence was so leaky it was actually depressing to watch. And despite that, he made no changes to rectify it.
On the other hand, Rakitic’s great performance was severely let down by him being at 100% fault for the first goal we conceded. I would go to jail for expressing my thoughts on Umtiti today.
Author: BeastCoast | Score: 56 pts | Source
Umtiti shouldn't see the pitch for the rest of this season. His poor positioning could have easily cost multiple goals today if Celta had been more clinical and we can't drop another point this season.
Really happy with Semedo, Puig, and Rakitic though.
Some people might try to blame Rakitic for the first goal, but a bad pass in midfield isn't causing a goal if your defenders are in position and not jogging.
Author: NoseSeeker | Score: 36 pts | Source
After coronavirus I have a new outlook on life. I try not to get too upset about things that don't matter.
The fact that La Liga is out of reach doesn't matter. I honestly don't care if we lose every game from now on. This season was never going to be successful given that none of the changes that needed to happen last summer actually happened.
What does matter is that this was one of the most entertaining games I've seen all season. Riqui was just so much fun to watch, and I'm praying our stupid fucking board doesn't sell him and he gets to gel with Messi.
The other bright spot was that we played with intensity for 45m away from home before losing the plot. If only we can refresh the squad and get that to 70+ minutes and fix some of the mental fragility we will be in much better shape next season.
Im not holding my breath for anything special as long as Bartomeu is in charge, but I'm hopeful that at least I can stop being bored to tears every game.
Author: gentblaugrana | Score: 33 pts | Source
You only truly notice how good Busquets is when he's not in the squad. Today it was too easy for Celta to find those pockets in between our defence and midfield. Busi usually sweeps everything up.
Umtiti just isn't the same anymore. It's sad because how good he was prior to injury, but I think we need to move on.
Author: 1ngK | Score: 21 pts | Source
What a defensive shit show
That was just a good finish from Aspas, with that curve it's surely going through the wall, if anything that was a poor organisation from GK. Griezmann blended slightly inward, but look at better angle that ball was simply going in, even if he jumped straightly that still going into the net.
But yeah Mats can't be blamed so Griezmann takes the shit again lmao
If it wasn't Griezmann closing Nolito down Barca can't even get 1 point.
Author: iLucifux | Score: 19 pts | Source
Umtiti's lack of positioning hurt us a lot. That free kick was a joke, how can someone place a wall like that? Umtiti demolished his career for that WC medal, which might still remain his best achievement.
We had so many good attacking moments which were entirely spoiled by the disaster defensive efforts. We missed Longlegs, his positioning was always brilliant.
Author: Last_Lorien | Score: 18 pts | Source
To err is human but to persist is fucking diabolical (double cit.).
After Celta had already had 4, so fresh legs all around. And for the third, fourth game running!
I mean, they say “Fail. Fail again. Fail better” but for the same sore spot to be exploited over and over, that’s just infuriating.
edit: also, I gave Umtiti the benefit of the doubt and never said anything too bad or definitive about him, even though god knows he gave us plenty of grounds to, but I'm done, as far as I'm concerned he can be shipped off to wherever he pleases.


Koeman: "I spoke to Dest about the national team because he had the chance to play for the Netherlands or the USA. He chose to play for the USA, no problem." - src @barcacentre
Koeman: "Martin does serve me. I'd like to have two players per position. Leo and Griezmann can play as '9', but they are not the type of forward as Martin is. We are looking for one more striker." - src @barcacentre
Koeman: "There's no need for rotations tomorrow." - src @barcacentre
Koeman: "It's important to play a system in which everyone is comfortable. We have a high-quality team and we have to look at ourselves more than the opponent." - src @barcacentre
Koeman: "A centre-back or a striker? We are a bit short of centre-backs. That's why we have Mingo with us. But I have my doubts to choose which position is more important to strengthen ourselves in." - src @barcacentre
Koeman: "Rafinha? For players who don't see many possibilities, the best thing is to look for a way out. We have many midfielders, his exclusion from the squad is a technical decision." - src @barcacentre
Koeman: "Antoine is doing very well. He has more freedom playing on the right. He does things well, and we can help him even more. I'm very happy with his work." - src @barcacentre
Koeman: "Dembélé didn't start the last game because Fati has proved to be a very good player, and he has to wait for his moment." - src @barcacentre
Koeman: "We know that the club have financial limitations. We're working to strengthen ourselves in 2/3 positions. Everything is very insecure. If no one arrives, I have no complaints about the players we have." - src @barcacentre
Koeman: "I'm in favour of having VAR in potential offside situations. In terms of the handball situations... I'm not really in favour of that." - src @barcacentre
Koeman: "Dembélé situation? I'm counting on him. He was very good the first weeks but he had a downturn last week. He trained well today and I'm counting on him. But these are decisions for the club and the player." - src @barcacentre
Koeman: "Sergiño Dest is undergoing medical tests. It's important to have young players for the future of this club. He will be a very useful player for us." - src @barcacentre
Koeman: "It's positive that the captain of the team says that we have to be united." - src @barcacentre

Latest News:

[Squad] - The squad for the away trip to Celta - fcbarcelona.com
[Article] - Ronald Koeman: 'We expect a difficult game at a tough away venue' - fcbarcelona.com
[Quiz] - BEAT THE CLOCK | Name the 11 footballers who have played for Barça and Celta in the 21st century - fcbarcelona.com
[Training] - Second session of the week ahead of Celta game - fcbarcelona.com
[Training] - Recovery session - fcbarcelona.com
[Article] - When and where to watch Celta Vigo v FC Barcelona - fcbarcelona.com


Livesoccertv | Liveonsat | FCBarcelona.com
submitted by decho to Barca

Soul Master Guide - bakaMocha

Soul Master Guide - bakaMocha
Disclaimer: This guide is written by u/BAKAResh, NOT by me. I am merely posting this guide for him.


Hello! bakaMocha here! Welcome to the guide written by a humble Soul Master / Dawn Warrior main (here on out I will dub us as SM). I am from Cass but despite being a small world, Soul Masters are not that rare a find in our world. To start off, SM is a warrior class that utilises the Solar and Lunar stance (Much cooler than Hayato but I swear they designed SM with Katana usage in mind) and we gain certain benefits in stances. If you like a decently linear class for easy bossing and a class that can solo Princess Nou easily because we have more than enough lines, then this is the class for you :D


- Can easily hit 100% Crit with a bit of investment into the union
- Looks really cool in stance
- Is self-sufficient in bossing (Has bind + debuff + burst)
- Strong iframe skill that allows you to move during iframe
- Primary bossing skill allows you to proc Illium link with just that skill alone
- 2H swords are NOT THAT expensive
- Lotus p1 laser means nothing to you
- Mobbing is sick but only at higher levels


- Your internet / maple servers needs to be good otherwise you are stuck in one stance
- To fully utilise the class, you need to keep DSI and green pot up.
- Lower level training is clunky cause whoever thought of Inverse Slash needs to be fired
- Debuff must be manually casted and not auto-proc like certain class
- Drinks MP like water
- Primary bossing skill forces you to move which makes you a huge golem magnet in lucid p1.
- Did I mention about the ping issue?

Choosing your weapon:

Normally, in majority of classes, the choice is very clear cut. (i.e Pathfinder – Ancient Bow) However, SM is unique because we can wield either 1h Sword or 2h Sword and still utilise our skills to the maximum potential. If that is the case, then which do we choose?
To decide which is better, first we must understand the weapon speed mechanics for SM. Sol Stance is an interesting skill because it allows us to break the soft cap.
1H Sword: (initial speed value: 5) > Speed booster -2 > Sol Stance -2 > Breaks soft cap to 1
2H Sword: (initial speed value: 6) > Speed booster -2 > Sol Stance -2 > Reaches soft cap of 2
So, to sum it up, both 1H and 2H can reach the hard speed cap of 0 (which requires you to use green potion and DSI to hit hard cap of 0). Considering that a 1.34 multiplier on 2H sword will always outdo a 22* perfect shield (multiplier vs flat), we should ALWAYS opt for 2H sword when bossing and 1h sword for mobbing. This is because you don’t need to waste green drugs to reach a higher speed tier when mobbing and you don’t need the 2h sword’s increased output to mob at higher levels. Thus, for mule grinders, just use a 1h sword that you can pass among your mules will work fine.

Sun and Moon:

The understanding behind the class is that the hero upgrades himself by understanding the way of the sword (fencing) by learning the dances of the sun and moon. That said, it means that at some stage, the hero will be able to fuse both dance into a new form: Equinox.
Here is a look at how the stances look like! It is important to keep these stances in mind because if you are a henehoe like me, then these stances affect how your gear look and shape your cash purchases! (unless you are like me and end up right clicking our stances away every time I am idling)




Understanding Equinox:

Equinox is a unique buff as it 1) requires you to be in either the initial Solar or Lunar stance in order for you to cast it and, 2) allows to automatically swap stances after every attack! For example, let’s say you start off by attacking with Solar Pierce, which would mean you were in the Solar Stance. With Equinox active, you shift into Lunar Stance which allows you to attack with Lunar Divide. Once you attacked with Lunar Divide, Equinox shifts you back into Solar Stance and you attack with Solar Pierce. This cycle continues until you either lag or the Equinox buff duration expires.
Being in Equinox also gives you access Equinox Slash. Which is arguably the BEST mobility skill we got. SM is a class that is chocked full to the brim with smooth mobility during grinding and bossing. We got a dash skill, up jump and an animation cancelling teleport skill that, when used well, makes the whole grinding rotation very smooth and comfortable. Two key notes about Equinox Slash though:
  1. You can only use it in mid-air EXCEPT when chaining it to the end of Sol Rush / Luna Slice (SRLC)
  2. It is an animation cancel and removes your momentum
Equinox Slash is a very important skill to understand as it being able to animation cancel has a few notable benefits but the most important one is that it allows you to move directly into the next sequence of attacks (i.e Elysion boosted Soul Cleaving > Equinox Slash > Flash Jump > Crescent Divide / Solar Pierce).


For this section, I will divide it into two sections. The first is 1-200 and the second is 200-250.
  • From 1-200:
Well, for most of you who are looking at this guide, this phase should not be that difficult. The early stages without Equinox can be a bit clunky because whoever thought that it’s fun to attack BEHIND YOU when you only have access to that one stance should seriously be fired.
Due to the lack of V skills and node enhancements, this phase is pretty much just use whatever resources you must train. Just keep in mind that Equinox slash is an animation cancel and you can use it to cancel Soul cleaving and move up platforms.
  • From 200-250:
Yessss this is where the fun begins! With access to your V skills: Soul Eclipse, Elysion and Celestial Dance, you clear maps at a very very fast pace. Soul Eclipse is pretty much a 30s away-from-keyboard skill when training at Cave Lower Path (CLP) and Elysion is just incredibly broken when grinding.
On top of that utilizing Cygnus Phalanx as a self-moving summon skill that helps you clear mobs on platforms that you can’t touch, combining it with skills like True Arachnid Reflection (Post level 235) and Lucid’s soul summon, it allows you to clear mobs very efficiently and effectively.
On the side note, when your V skills are on cooldown, you have two options to standard grind with and those are: 1) Crescent Divide / Solar Pierce (CDSP) and 2) Sun Cross / Moon Cross (SCMC). From personal experience, I opted with the former when grinding from 200-250 because CDSP gave more lines and output for me and considering my AF was pretty much always at 100-130% ratio when grinding, there was literally no pros to using SCMC.
However, if you are an old player who accumulated a lot of AF and you can easily mow down the relevant mobs, using SCMC is a very viable option because it has a slightly faster animation and a slightly longer hitbox CDSP

Hitbox of Solar Pierce

Hitbox of Crescent Divide

Hitbox of Sun Cross

Hitbox of Moon Cross


Like I mentioned earlier, SM has quite a lot of mobility options. We have up jump, flash jump, equinox slash, dash and extended dash if applied correctly. Let’s look at some of them.
Up Jump:
Our up jump is not the updated Adele up jump where you can from the ground > up + jump. Ours require us to initiate the first jump before we can up jump. If you played Adele then came over, I’m sorry but you gotta get used to this. You can control the amount of vertical distance you traverse by controlling the distance between you and the ground before you press jump. The closer to the ground you are before you press jump to initiate the up jump, the lesser distance you traverse and vice versa! Combo this with rope climb (best mobility v skill) and travelling around big maps (Mirrored Light Shrine) is a breeze.
Dash (Sol Rush / Luna Slice):
As the name suggests, it is a skill that rushes forward, allowing you to clear a significant distance despite it being slightly lesser than flash jump. However, what is unique to us SM is that much like every other skill in our arsenal, our dash takes on two forms! The lunar and solar version. The lunar version travels a bit further than solar whereas solar pushes mobs back. This may seem like a bad thing because it means that our dash is also ping reliant, however, it does mean that we have a slightly faster animation than other warrior dashes (i.e – explorer warriors have a slightly slower dash than us) and we have the option of extending the dash by chaining it with Equinox Slash as seen below
Equinox Slash:
This skill is unique as it acts as a teleport-esque skill and it allows you to traverse from a lower platform to a higher platform, provided the height between you and the higher platform is correct. This part is a bit harder to put into words and explain but as an SM you’ll need to go and figure out the distance yourself. I mean, sure this is a guide but where’s the fun if everything is explained?
On top of it being able to traverse platform, it allows you pass through monsters without killing it. This is pretty much what makes the skill exceptionally strong and it shows its effects when it comes to dealing with bosses that spawn monsters that require you to kill them to proceed to the boss. Yes, I’m looking at you Lucid golems.
For the mule grinders, this skill is very important because you can use this skill to bring your mules to higher level places such as Twilight Perion with more efficacy.
Other than that, this skill is very useful in allowing you to return to your original attacking position in certain bosses! I’ll explain more about it in the bossing section.
Mid-air movement cancellation:
What is this and why does it require a section of its own? This is something interesting that I noticed and learned by watching KMS players do Spirit Saviour and that is we can use Sunset Splitter / Swirling Moon (SSSM) as a movement stop skill. How does this work? First, SSSM is a skill that has a ground form and a mid-air form. When you are on the ground, the game recognises you are on the ground and casts the ground version of the skill depending on your stance as seen below.


Now, you will notice that the Solar version of SSSM sends you up into the air into a forced movement. This triggers the mid-air form of SSSM and is where the fun begins. First of all, mid-air form of SSSM is not something that requires you to start from the ground form, which means that if you are flash jumping away or when you get hit with a super knockback that sends you flying, as long as you are mid-air, you will cast SSSM in it’s mid-air form as shown below


When you are mid-air and you cast SSSM, the game instantly forces you to come to a halt no matter which stage of aerial movement you are in because it recognises the “forced movement” skill. Looking at the Solar form of SSSM, you will notice that it looks like a slam down into the ground. That is the only form that will force stop you in mid-air and bring you down to the ground. Lunar form of SSSM only force stop you in mid-air but doesn’t bring you down to the ground. This makes it a very good skill to come to a force stop during Spirit Saviour where precise movements are very crucial to completing your 10k / 20k runs. Also, for those of you training in the big maps like Mirrored Light Shrine, using this to cancel mid-air movement can aid in speeding up your rotations as well as allowing for Celestial Dance’s explosion to activate, clearing out the upper left and upper right side of the map. This does also mean that you will need to have a clear grasp on your Equinox form and manipulating your skills such that you enter the aerial movement with Solar stance so that you can utilise the Solar form of SSSM.
Rope Climb (post 5th job):
Nothing much to mention except that it’s super crucial to master using this skill early if you intend to do Lucid. There are numerous ways to use this skill in tandem with our up-jump, but the best is if you fiddle around it yourself.

Inner Ability:

Inner ability is actually a very unique aspect for SM. For most jobs out there, IA is pretty clear cut. If you don’t cap attack speed, get Attack Speed +1, otherwise get Boss Dmg + 1X% or Crit Rate %. However, for us, we actually have two unique way of playing SM and that actually affects the IA that we roll for.
The two ways of playing SM is either you play under the assumption that your internet is never going to get good ping (i.e – playing in single stance because of poor internet) and the standard Equinox SM. If you intend to play in single stance, the best stance to use is always Lunar Stance as it gives you increased Crit Rate and as such, we will need the following IA as it allows us to cap attack speed with DSI and Green Pot:
  • +1 Attack Speed
  • x% Crit Rate
  • 12 Attack / Buff Duration
If you play in SEA, have decently good ping like I do (except when maple gets freaking ddosed), then you can sustain equinox mode and opt for the following IA instead
  • x% Boss Damage
  • x% Crit Rate
  • Buff Duration / Mesos Drop / Item Drop / Attack

Hyper Skill:

I get a lot of friends who wanted to submain SM ask me how the passives should be spread out. My answer to that is always “er bro, you want to boss, or you want mob”
What’s the difference? We have 3 primary hyper skill passive, and they are separated cleanly by their roles. 1 debuff (True Sight), 1 mobbing skill (Divide and Pierce), 1 bossing skill (Swirling Splitter). If we are focusing on grinding, then we need to focus on mobbing whereas if we are going all out on bossing, then we will need to focus primarily on the bossing passive skill
With regards to the debuff, there is almost zero use of it during mobbing because our debuff is not an auto casting skill and the animation for the whole debuff takes a clean full second or so which makes it very annoying to keep uptime so it’s mainly only used for bossing and since the only bosses you will have to deal with when mobbing is Elite Champions / Monsters / Bosses, there is no need to worry too much about the debuff passive and just focus on making grinding more efficient
Bossing Mode:
True Sight – Enhance
  • Very important because it reduces elemental resistance which is calculated separately from defence. It is basically a stronger version of IED which makes this upgrade very important for bossing.
Divide and Pierce – Bonus Attack
  • Important as well because +1 line for SM equates to +2 lines when Equinox is active. No reason to not up this over the other variations of Divide and Pierce.
Swirling Splitter – Reinforce
Swirling Splitter – Ignore Guard
Swirling Splitter – Boss Killer
  • Bossing skills so just up them all
Mobbing Mode:
Divide and Pierce – Reinforce
Divide and Pierce – Extra Target
Divide and Pierce – Bonus Attack
  • Mobbing skills so just up them all!
Swirling Splitter – Reinforce
Swirling Splitter – Boss Killer
  • For the occasional instances in which Elite Champions / Monsters / Bosses spawn and you need to down it with more ease.
Our active skills do not really need much introduction. We have the attack buff at lvl 140 that gives 50 wa and we have the lvl 190 standard skill that KOCs get. However, unlike majority of the other classes who get iframes in their hyper skills, we get a very interesting lvl 160 skill!

Prior to the recent update, Soul Cleaving’s main pro was that it could cut through Ignore Attack /Damage Reflection (IADR) and hit mobs on IADR, allowing you to speed up certain boss runs like Pink Bean and Horntail. However, with this new update, this skill’s utility has improved by leaps and bounds! Currently, this skill has two primary niches. 1) It is a charge skill that gives you SUPER stance and 2) It is a skill that gives you the ability to position yourself as you are charging. The first niche is very important because in instances such as Lotus, being able to prevent being knocked back is key to ensuring you do not accidentally get knocked off platform as the laser is casted and the second niche is that you can cancel the skill charge by using any other skill. Obviously, with the way the skill is worded, this should be pretty obvious! However, the importance of this cannot be understated for several reasons: 1) by cancelling the skill charge using our skills, the skill itself does not get used and therefore allows you to charge again and 2) it is able to be chained to Equinox Slash! The utility this skill brings about is unparalleled and cannot be understated and is extremely useful when dealing with Will / Lotus.

V Matrix and Nodes

Ah yes! V skills! We are entering the juicy bits of the guide! For SM, being a pretty linear class, our nodes aren’t that linear. We need a total of 4 / 5 skills to boost and they are:
  • Soul Cleaver
  • Swirling Moon / Splitting Sunset (SMSS)
  • Crescent Divide / Solar Pierce (CDSP)
  • Equinox Slash
  • Moon Cross / Sun Cross (MCSC)
Equinox Slash is optional but is good to have because you will be using it a fair bit during bossing and it acts as a teleport that can handily get you out of problems (i.e – Will’s columnal Tornado). You can see that the first 3 skills (Soul Cleaver, SMSS, CDSP) are our commonly used skills under any circumstance. MCSC is good to have for higher level grinding (post lvl 235). Here is the tri-core combination I opted!
Therefore, we can split our tri-cores into two primary functions! One is all around purpose (bossing and mobbing) and we use the first 3 bolded skills for that since those are considered mandatory. The other tri-core is for eased mobbing and mobility. I opted with Luna Slice / Sol Rush (LSSR) for the last slot to round off my tri-core because there are really not much other skills to combo it up with. Some other SM use our bind skill as the last piece of the puzzle but because the increased damage of our bind only increases the bind duration from 10s to a maximum of 11s and honestly if you are capping damage, you should be using Erda Nova in tandem with our personal bind to maximise the output so having a higher output Rush is much more beneficial for grinding. Hence, here is an example of my nodes!


5th Job nodes!
When it comes to V skills, there are a huge array of weapons to choose from. So which nodes are the best bang for their buck for an SM? From my V Matrix you can see a couple of new toys to work with so before I go into the juicy bits about SM’s proprietary V skills, let me run through the other useful and relevant V skills that you should get as well! They will be listed in order of priority to get so that you can decide for yourselves which ones you want to get first, considering that the journey to unlocking the skill node slots is an arduous journey.
Decent Speed Infusion – Very important to have because it is necessary for you to use this to hit hard cap. It speeds up the grinding process as it works with 1h Sword + Sol Stance.
Decent Holy Symbol – Nothing much to say here because drop rate + exp is always amazing.
Aura Weapon – This is additional output that is very useful for dojo runs (1-10F easy one shots) and it’s also very good to clear areas in front of you so that you can increase the speed of your rotations during training.
Decent Sharp Eyes – Of course nothing can beat crit rate and crit damage, even though it’s the watered-down version. However, the most ideal is that you have 100% crit rate before this skill so it’s only really useful for the additional crit damage.
Cygnus Phalanx – The birds of continuous damage! They continuously push back the mobs and inflict damage in an attempt to pass through them and they are stupid useful for grinding in big maps. They are also useful for bossing / dojo when you want to attempt to maximise DPS.
Spider in Mirror (True Arachnid Reflection) – This skill is only available post lvl 235 but is such a strong full map attack + persisting damage over time on the mobs on the field, making it a very valuable skill to have in your arsenal when grinding. You get it upon completing Esfera’s questline!
Erda’s Will – We don’t have Hero’s Will, so we have to take what we are given.
Cygnus Blessing – Additional bonus / final damage is always appreciated and should be used only when bursting bosses during early periods or binded bosses. This skill gets upgraded at lvl 245 and is very very important to have to ensure DPS maximisation during late game bossing. Not very useful for grinding in my opinion.
Rope Connect – This skill is good for us to do more vertical traversing but is usually used for maps that are larger or if you are planning to do Lucid.
Steadfast Core – This skill is only really useful for bosses such as Will and Lotus since it provides 30s of super stance. We got our own super stance skill as well but that doesn’t deny the utility of this skill which is why this skill on the bottom of the list of V Skills.
Erda Nova – This is the bind skill that all the classes will have access to. It is pretty useful for SM late game when you are attempting to solo bosses such as Lotus or Damien and the likes. Not a very mandatory skill so you should only worry about it when your progression is further in the game.

SM V Skills

Now that we got the fluff out of the way, it’s time to explore our own unique V skills! On the surface, each skill looks pretty simple! Soul Eclipse is a full map attack with in built iframe while Celestial Dance is shadow partner and Elysion is just a burst skill. However, there are a bit more finer details hidden within them so let’s go into them individually and analyse!
Starting off with arguably the most braindead skill we get, Celestial Dance is a skill that creates a shadow partner that attacks the opposite stance that you are currently in. So, if you attack in Luna Stance, the shadow partner will attack in Solar Stance and vice versa! On top of that, every 5 seconds it creates a Solar / Lunar explosion that deals damage to 10 monsters. The bread and butter of our offense because of the fact that it is one of the rare V Skills out there that increases duration with level. Making it imperative that we max this skill as quickly as possible.
This skill also ties in usage with the newest V Skill coming in AWAKE (Flare Slash), hence making it very very strong in general.
Elysion is an overwhelming burst skill that converts Soul Cleaving into a no cooldown continuous attacking skill. On top of that, Elysion cleaves a hole in the dimension that when continuously struck 4 times, explodes, and does a full map attack. What is interesting is that hit box recognition for the cleaved dimension is pretty wide, meaning that as long as you hit your Elysion powered soul cleaving into the hit box, it registers as a “successful cleave”. The approximate registration range of the soul cleaving is seen in the picture below. This hit box range is important to know for mobile bosses such as Magnus and especially for Lucid since she’s one of the rarer bosses that are still mobile despite being binded. Understanding where the registration for the hitbox will be important in keeping up your DPS against the boss.

Hitbox for Elysion Detection
Soul Eclipse is arguably the most important skill to understand. It is your full map AFK skill that allows you to sit back and relax and it’s also a 2 in 1 iframe that allows you to maintain mobility while the iframe is being casted. Next, what does “2 in 1 iframe” mean? Very simply it means that upon casting the skill, you get a 3 second iframe and then by pressing the skill button again, you get another 3 second iframe! That’s a total of 6 seconds of iframe! Isn’t that neat? However, you cannot get 6 successive seconds of iframe.

You can see that at the 29 second mark when the skill begins, you get an iframe lasting 3seconds.

The next earliest time in which you can press the skill again to activate the second iframe is at the 23 second mark. This means that there will be an approximate 6 second duration in between initial casting and second casting and that there will be a 3 second of gap in which you are vulnerable. Keep this in mind when you are bossing and don’t be silly mocha like me and end up dying to minion because I forgot to jump during the duration of the minion breath.

Flare Slash
Looking forward, Flare Slash is the next v skill that we are getting, and it is absurdly phenomenal. How Flare Slash works is that when you attack in either stance, it will explode and hit 7 times on up to 10 enemies. Upon activation, it takes 15s for it to cooldown before it gets reactivated automatically on the next attack. However, if you are on Soluna Stance / Celestial Dance, the cooldown will decrease. This is a PASSIVE skill, which means that we don’t need to stuff our keyboards with more buffs and skills. This skill is incredible for the MSEA players because our ping issues isn’t as bad as the GMS / KMS players which means that we are able to fully utilise the combination of Celestial Dance + Flare Slash, pushing our bossing and mobbing up another tier.


First off, let’s begin with some simple fundamental bossing strategies to keep in mind.
  1. When bossing, it is always recommended to use Sunset Splitter / Swirling Moon (SSSM) unless upwards mobility is not favoured.
  2. Soul Cleaving has super stance so do keep that in mind.
  3. Our debuff last for 30s so it’s always good to prepare yourself to debuff again once you see the debuff mark disappear.
  4. When bossing in instances of high ping, do not panic. Disable Soluna Stance, activate Lunar Stance and remember that you will not be able to use Equinox Slash as a mobility tool.
  5. Remember that our dash can be chained to Equinox Slash so use that when you need to gain distance to recover / buff / protect yourself.
Now that you have the basics of bossing down, let’s go through some boss specific mechanics you might want to keep track of. Any bosses not mentioned here means that you just need to handle them as you would with any other class. Refer to the comments below for this portion!


Soul Master 200-250 Training Video
Hard Lotus Solo
Hard Will Solo
Hard Lucid Solo
Spirit Saviour 20k Run
Shoutouts to my squad (Rocketmankim, YuukiHaku, Xelty, THEXARAN, SElevees, PikaRachu) for giving me the experiences with these bosses. Otherwise I sure no chance to experience them. Maple isn’t as fun as it would be without you guys and I am certainly glad to impart the knowledge of what I know to others about the class! (:
submitted by Beeplance to MapleSEA

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