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That day, that goal, that prodigy.

Less than eleven seconds earlier, when the Argentinian player receives the pass from a teammate, the clock in Mexico marks thirteen hours, twelve minutes and twenty seconds. In the opening scene there are also two Brits and a slightly older man of Tunisian origin. Football isn't very popular in Tunisia. That's why the African seems to be the only one who is not in an athletic mental alertness
The Tunisian is called Ali Bin Nasser and, while others run, he walks slowly. He is forty-two years old and ashamed: he knows that he will never be called again to referee an official match between nations. He also knows that if twelve years earlier, when he was injured in the Tunisian league, he had been told that he would be in a World Cup, he would not have believed it. Nor would he have believed it the afternoon he became a referee. After all, in Tunisia you only need to have the same number of legs as lungs to get the job.
But when he officiated his first match, he discovered that he would be a proper referee. And it was more than that: he managed to become the first football referee to be recognised on the streets of his city. He was called up for the 1984 African qualifiers and his judgment proved to be so good that a year later he was called up to command in a World Cup.
In Mexico he was asked for autographs, had pictures taken with him and slept in the most luxurious hotel. He had successfully refereed the Poland-Portugal match in the group stage, and watched the left half in a Denmark-Spain match where the Danes played the whole second half with a high-line; he didn't make a single mistake when he raised his flag.
When the organisers informed him that he would be directing a quarterfinal - no Tunisian judge had ever come this far - Ali called home from the hotel, with reverse charge, told it to his father and both cried.
That night he slept through hot flashes and had two dreams of ridicule. In the first dream he twisted his ankle and had to be replaced by the fourth referee; in the dream, the fourth referee was his mother. In the second dream a fan jumped onto the field, pulled down his pants and he was left with his genitals hanging out in front of the world's televisions.
From each dream he woke up with his heart beating. But he never dreamed, during the eve, of validating a goal scored with a hand. He did not dream that, in Tunisian street slang, his name would become an humorous metaphor for blindness. That's why he's now refereeing the second half of that match with a desire to see it end soon.
Now the Argentinian player touches the ball with his left foot and moves it half a metre out of the shadows. The heat is over 30 degrees and that spider-shaped shade is the only one in many meters around.
Around the field, one hundred and fifteen thousand people follow the player's movements but only two, those closest to the scene, can prevent his advance.
Their names are Peter: Raid one, Beardsley the other. Both were born in the north of England, one in the riverbed and the other at the mouth of the River Tyne; they both had, a few years earlier, a son whom they named Peter; they both divorced their first wife before travelling to Mexico; and they are both convinced, at the thirteen hours, twelve minutes and twenty-one seconds, that it will be easy to take the ball away from the Argentinian player because he received it with his weak foot and there are two of them: one at his front and the other at his back.
They don't know that, a decade later, Peter Raid Jr. and Peter Beardsley Jr. will be friends, they will be fifteen and sixteen years old and they will be dancing at a London rave.
A Scotsman named O'Connor - who will later become a screenwriter for comedian Sacha Baron Cohen - will recognize them and, in the middle of the dance, will dodge them with a feint and a dribble. He will do it once, twice, three times, imitating the dance move that now, ten years before, the Argentine player practices on his parents.
Raid Jr. and Beardsley Jr. will not get the joke, so other rave participants will join O'Connor's mockery and a loop of dancers will form, in the form of a human train, dodging the boys in two stages. Peter Raid Jr. will be the first to understand the taunt, and will tell his friend, "It's because of our parents' video, the one from Mexico 86".
Peter Beardsley Jr. will make a gesture of humiliation and the two friends will escape from the party, chased by dozens of boys who will shout, in chorus, the name of the player who ten years ago, right now, is running away from his parents with a move of his waist.
Soon Raid Sr. and Beardsley Sr. will stop chasing the player: it will be the job of other teammates to try to stop him. They now remain frozen in the middle of a tape that time turns, in slow motion, from VHS to Youtube.
Now their children are five and six years old and will not remember seeing the player's dribble directly, but in their early teens they will see it a thousand times on video and will no longer have any respect for their parents.
Peter Raid and Peter Beardsley, still in midfield, don't know what exactly has happened in their lives to make it all fall apart.
Quickly and with short steps, the Argentinian player moves the scene to the opposite side of the pitch. He has only touched the ball three times in his own field: once to receive it and outwit the first Peter, the second to step on it gently and outflank the second Peter, and a third to push the ball away towards the dividing line.
When the ball crosses the chalk line, the player has covered ten of the fifty-two meters he will walk and has taken eleven of the forty-four steps he will have to take.
At thirteen hours, twelve minutes and twenty-three seconds of midday shouts of astonishment come down from the stands and the asses of the radio announcers come off the seats in the transmission cabins: the free space that the player has just found on the right side, after the double dribble and his stride, makes everybody understand the danger.
Everybody except Kenny Sansom, who appears behind the two Peter's and chases the player with a parsimony that seems to be from another sport. Sansom accompanies the Argentinian player without despair, as if he was taking a young son for his first bike ride.
"You looked like if you were playing in training, for fucks sake," manager Bobby Robson tells him two hours later in the dressing room. "That wasn't you," his half-brother Allan will tell him a year later, both drunk, in a pub in Dublin.
Kenny Sansom will rewind the video a thousand times in the future. He'll see his lazy step, almost a trot, as the player slips away.
He will start, in November of that year, to have problems with gambling and alcohol. In the tabloids he will be nicknamed "White" Sansom because of his fondness for white wine.
His only friend from the golden age will be Terry Butcher, perhaps because both will share the same traumatic experience.
Butcher is the one who now, when the radio reporters and spectators in the stands are still standing, throws a failed tackle at the player advancing on his sideline. Butcher will chase the player madly and throw a second kick, this time with a murderous intent, in the apex of the small box.
Terry Butcher will also never overcome the ghost of those ten seconds at the Mexican midday. "He only dribbled the rest of my teammates once, but he dribbled me twice, the little bastard," he will tell the press many years later, with his eyes glazed over.
Kenny Sansom and Terry Butcher will never return to Mexico, not even to the tourist beaches far from Mexico City. In the future, without children or stable partners, they will have as a hobby (at almost sixty years old each) to get together to drink whisky on Thursday nights and invent new insults against the Argentinian player who now, unmarked, enters the big box with the ball stuck to his feet.
Before the start of the play, a man gives a bad pass. With that mistake, the story begins. He could have played backwards or to his right, but he decides to send the ball to the player who is less free. That man is called Hector Enrique and he stays motionless after the pass, with his hands on his waist. After that game he will never be able to separate from the player, as if an invisible string from that vertical pass was transformed, over time, into a magnetic field.
Enrique doesn't know it yet, but he will take part in a World Cup again, 24 years later and on African soil. He will be part of the coaching staff of a manager who, fatter and older, will have the same face as the young man who now runs in a zigzag. And he will end his career even further, in the United Arab Emirates, back on the right side of the player who, two seconds ago, was given a pass to the wrong foot.
For many nights in the future, in a strange country where women have to sit in the back seat of cars, Enrique will wonder what would have happened if, instead of that bad delivery, he had given the ball to Jorge Burruchaga, his second choice.
Burruchaga is the one who now runs parallel to the player through the midfield. It's the thirteen hours, twelve minutes and twenty-four seconds and he's convinced that the player will give him the pass before entering the box, that he's just taking the defenders away to leave him alone in front of the three posts.
Burruchaga runs and looks at the player; with a body gesture he tells him "I'm free in the middle" and while he waits for the pass in vain he doesn't know that one day, some years later, he will accept a bribe in the French league and will be punished by the International Federation. Another misplaced delivery. But he, frozen in the present, still runs and waits for the pass that never comes.
Days later he will score the decisive goal of the final, but the world will only have eyes and memory for another goal. Year after year, tribute after tribute, his will not be the one most admired.
One night, Burruchaga will call to Saudi Arabia to talk with his friend Hector Enrique, and he will lament, a little jokingly, a little seriously, that goal scored by someone else that overshadowed the decisive goal of the final. Then Enrique will see a sandstorm out the window and, without intending to, will make him smile. "That goal wasn't so great," he'll say, "I gave him the pass, if he didn't scored it, it was to kill him".
Inside the pitch the wind is blowing at 12 kilometers per hour. If it had been blowing at 60 kilometers per hour, as it did in Mexico City six days later, the play might have not ended well.
The advance seems fast by an optical illusion, but the player regulates the rhythm, slows down and deceives. There is a secret geometry to the precision of that zigzag, a rigour that would have been broken by a change in the wind or the reflection of a wristwatch from the stands.
Terry Fenwick thinks about the variables of randomness as he showers crestfallen after defeat. Especially in one, the least far-fetched.
Before the game, Fenwick advised his manager Bobby Robson that it would be best to give the opposing player a man-to-man marking. Bobby responded that the marking would be zonal, as in previous games.
What would have happened if Robson had listened to him? asks himself Terry Fenwick, naked in the solitude of the dressing room, with water hitting his temples.
Right now, at thirteen hours, twelve minutes and twenty-six seconds of midday, he sees the player arrive with the ball dominated; he thinks he's going to pass it into the centre of the box. Fenwick thinks the same as Burruchaga, he leans his whole body on his right leg to avoid the pass and leaves the left flank unlocked. The player, with a small jump, enters then through the free space, steps on the box and finds the three posts.
"Fuck", Terry Fenwick told the press in 1989, "he ruined my career in four seconds". Two years after the outburst, in 1991, Fenwick will spend four months in prison for drunk driving. He will say, by the middle of the next decade, that he would not shake hands with the Argentinian player if he saw him again.
At the same period, one of his daughters will turn eighteen. During the party, Terry Fenwick will find her kissing an Argentinian on a beach in Trinidad. He will recognize the boy's identity because of a blue and white jersey with the number ten on the back. Fenwick does not know it yet, but in his old age he will be coaching an unknown team called "San Juan Jabloteh" in Trinidad and Tobago, a country that played only one World Cup, but has beaches.
Fenwick will get drunk every day on the sand of those beaches. On the afternoon of his daughter's meeting with the Argentinian, he'll want to get close to the boy and beat him. The Argentinian will make a gesture to go out to the left and then escape to the right. Fenwick, again, will eat the feint.
Eight steps, out of forty-four, will give the player inside the box, and they will be enough to understand that the scenario is not auspicious.
There is one opponent breathing at his neck on his right, Terry Butcher; another on his left, Glenn Hoddle, prevents him from giving the ball to Burruchaga; Fenwick has recovered from the feint and now covers the possible pass backwards, and at the front, goalkeeper Peter Shilton closes into him from the near post.
The north, south and east are closed to any manoeuvres. It is now thirteen hours, twelve minutes and twenty-seven seconds. Three more hours in Buenos Aires. Six more hours in London.
In any city in the world, at any time of the day or night, trying to get a shot on goal in the middle of that mess of legs is impossible, and the one who knows it best is Jorge Valdano, who arrives alone, very alone, on the left.
No one notices Valdano's existence, neither now in the box nor during primary school, in Santa Fe's town of Las Parejas.
Jorge Valdano sat reading novels by Emilio Salgari while his classmates played football during breaks, swirling around behind the ball. Football seemed like a basic game to him at the age of nine, but something happened to him at eleven: he understood the rules and knew, without surprise, that the other kids didn't practice it with intelligence.
He began to play with them and, while the rest chased the ball without strategy, he moved around the sidelines looking for the geometry of the sport.
And he was good. He played for two clubs in the town and was soon called from Rosario to play for Newell's youth teams; he made his debut in the Argentinian first division before he was eighteen. At twenty he was a world-youth champion in Toulon. At twenty-two he had already played for the senior national team.
But in those dizzying years he never loved the sport above all. If he was given a choice between a game among friends or a good novel, he always chose the book.
Until that moment in his thirties, Valdano was not sure he had chosen his true vocation. That's why now, as he waits for the pass, he finally feels that this could be his destiny, that perhaps he has come into the world to touch that ball and place it in the net.
He knows that the player's only option is to pass to the left. He has no other choice. As he steps into the box he thinks: "If he doesn't give it to me, I'll leave everything and become a writer."
But the player enters the box without looking at him. Neither Butcher, Fenwick, Hoddle nor Shilton are aware of him. Not even the cameraman, who follows the play with zoom, can pick him out in time. In the video, Valdano is a ghost who only shows his full body when the ball is in the apex of the small box. Jorge Valdano does not know it yet, but at the end of that tournament he will start writing short stories.
There is no greater enemy for an striker than the goalkeeper. The rest of the rivals can use the sneaky tackle or the knees for the thigh blow. It doesn't matter, they are legal weapons in a man's sport and the attacked can return the action on the next play.
But the goalkeeper, the guardian, the goalie, the keeper (like Lucifer's, their names are endless) can touch the ball with his hands.
The goalkeeper is an anomaly, an exception capable of undoing with his hands the best acrobatics that other men do with their feet. And until that day no outfield player had ever managed to repay that affront at a World Cup.
So now, when the player steps into the box and looks into the eyes of goalkeeper Peter Shilton (grey shirt, white gloves) he understands the hate in the Englishman's eyes.
Half an hour earlier, the Argentinian had avenged every attacker in the history of football: he had scored a goal with his hand. The strikers's palm had arrived before the goalkeeper's fist. In the rules of football this action is forbidden, but in the rules of another game, more inhumane than football, justice had been done.
That is why, at this crucial moment in history, at thirteen hours, twelve minutes and twenty-nine seconds, Peter Shilton knows he can get revenge. He knows full well that it is in his hands to disrupt the greatest goal of all times. He needs to do it, moreover, to return to his country as a hero.
Shilton was born in Leicester, 36 years before that Mexican midday. Already a living legend, he didn't need to make it to his first and last World Cup to prove it.
He doesn't know it yet, but he'll be playing professionally until he's forty-eight. In the future, he will play the leading role in many unforgettable saves which, added to those of the past, will make him the greatest English goalkeeper.
However (and he doesn't know this either) in the future there will be an encyclopedia, more famous than the Britannica, that will say about him: "Shilton, Peter: English goalkeeper who received, on the same day, the goals known as 'the hand of God' and 'of the century'.
That will be his karma and it's better that he doesn't know it, because he's still looking into the eyes of the approaching Argentinian player and he's covering his left post like his teachers taught him. He believes Terry Butcher can make it in time with the final tackle. "Maybe this will end in a corner," he thinks. "Maybe I can reach the ball with my fingertips."
Nor does he know that two years later a video game with his name will be released in Great Britain, entitled "Peter Shilton's Handball", or that his children will play it, in secret, during the 1992 holiday season.
It is better that he does not know the future now, because he must decide, right now, what the next move of the player will be. And he decides: Shilton plays to the left, throws himself to the ground and waits for the left-footed shot across. The Argentinian, who does know the future, chooses to play to the right.
Before touching the ball with his left foot for the last time, at the thirteen hours, twelve minutes and thirty seconds of the Mexican midday, the Argentinian player sees that he has left Peter Shilton behind; sees that Jorge Valdano is dragging Terry Fenwick; sees that Peter Raid, Peter Beardsley and Glenn Hoddle have been left on the road; sees Terry Butcher who throws himself at his feet with his boots spiked; sees Jorge Burruchaga who slows down his career with resignation; sees Hector Enrique, still stuck in the middle of the field, who makes a fist with his right hand; He sees his manager jumping off the bench as if he'd been sent off by a rocket and the other manager, the rival, looking down so as not to see the end of his advance; he sees a redheaded man with a smoking pipe on the first row of the stands; He sees the line of chalk on the opponent's goal and remembers the face of the worker who, during half-time, went over it with a roller; he clearly sees his brother the Turk who, aged seven, throws in his face a mistake he made at Wembley in a similar move; he sees his brother's lips full of caramel when he says:
"Next time, don't shoot it across, you little fool, you'd better do feint to the goalie and go right."
He sees his brother's face with the light of the kitchen where the scene took place, he sees the mischief with which he was looking at him; he sees, behind the goal, a sign that says Seiko in white letters on a blue background; he sees the green painted nails of his first girlfriend, the day he met her, and he sees that same girl, now a woman, breastfeeding a child; he sees a deflated ball and he sees himself, at the age of nine, trying to dominate it; he sees his mother and father dragging, with effort, a huge kerosene can along a dirt road where it has rained; he sees a box in a locker room in La Paternal, which bears his name and surname in bright letters, he sees his adolescent pride when he first reads his name and surname at his locker; he sees a stadium, its wooden boards, and he also sees that one day the whole stadium, and not just the locker, will bear his name.
The Argentinian player has controlled the air in his lungs for nine seconds, and now he is about to release all the air in one breath.
Unlike all the opponents and teammates he has left behind, he can breathe with his left leg, and can also sense the future as he moves forward with the ball at his feet.
He sees, ahead of time, that Shilton will throw himself to the right; he sees Terry Butcher's murderous intention behind him, he sees himself, many years later, with a grandson in his arms, visiting the entrance of the Azteca Stadium where a bronze statue with no name stands: just a young player with a proud chest, a ball at his feet and a date engraved on the base: June 22, 1986; he sees a rave in London where two fifteen-year-old boys escape from a mocking crowd; he sees a shady apartment where there is only one table, two friends and a mirror on the table; he sees a girl on a tropical beach who lets herself be kissed by a boy wearing an Argentina shirt; He sees a swarm of journalists and photographers outside every airport, every terminal, every stadium and every shopping mall in the world; he sees a boy playing a video game in the city of Leicester while his brother watches through the window to make sure his father doesn't show up; he sees the body of an old man who died in Switzerland eight days before that midday, a man who also saw all the things in the world in a single moment.
He sees Fiorito at day; he sees Napoli at afternoon; he sees Barcelona at night.
He sees Boca's stadium about to burst and he's in the middle of the pitch but he doesn't have a ball on his feet but a microphone in his hand; he sees an old man at Carthage's airport, waiting for his son on the last flight from Mexico, to hug and comfort him; he sees a swollen ankle; he sees a Red Cross nurse, chubby and smiling; he sees all the goals he's scored and the ones he'll score; he sees all the goals he's shouted and the ones he'll shout; he sees himself, at fifty-three years old, watching from a balcony the world's final at the MaracanĂ¡; he sees the day when he will see his mother for the last time; he sees the night when he will see his father for the last time; he sees all his children's children grow up; he sees the pains of a woman who is about to give birth to a left-footed child in Rosario, one year and two days later than that Mexican midday; he sees a minimal, impossible, unreachable space between the right post and Terry Butcher's boot.
He closes his eyes. He lets himself fall forward, with his body bowed, and the whole world becomes silent.
The player knows that he has taken forty-four steps and twelve touches, all with his left foot. He knows the move will take ten seconds and six decimals. Then he thinks it is time to explain to everyone who he is, who he has been and who he will be until the end of time.

10,6 seconds by Hernan Casciari in "Messi is a dog & other football stories" (2016).

submitted by LordVelaryon to soccer

Package Failed (after enabling Exclusive Nativization)

I don't know why it won't allow me to package my game after enabling nativization. I also did add the assets to nativize in the array by manually setting up my blueprint for nativization via Class settings.
I'm getting the ff errors from my output log:
Took 184.0273603s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error


Here's my full log text file:
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "Z:\[GAMES]\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe" InMyHead Win64 Development -Project="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" -NoUBTMakefiles -remoteini="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead" -skipdeploy -Manifest="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt"
DynamicCompilation.RequiresCompilation: Compiling Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\BuildRules\InMyHeadModuleRules.dll: Assembly does not exist
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=15.9.28307.1146, Sort=0)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023 (Version=14.16.27040)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
DynamicCompilation.RequiresCompilation: Compiling Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Plugins\NativizedAssets\Windows\Game\Intermediate\Build\BuildRules\NativizedAssetsModuleRules.dll: Assembly does not exist
UEBuildTarget.AddPlugin: Enabling plugin 'PythonScriptPlugin' (referenced via InMyHead.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'NativizedAssets' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
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UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
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UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MovieRenderPipeline' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> MovieRenderPipeline.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
VCToolChain..ctor: Compiler: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module NativizedAssets
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for InMyHead
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Win64\InMyHead\Development\InMyHead.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UHT-InMyHead-Win64-Development.txt" -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for InMyHead in 7.4428985 seconds
UEBuildTarget.GenerateManifest: Writing manifest to Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_Z++Zelijah Media Files+In My Head (feat. Hijo)+UE Assets+[Project]+InMyHead+Binaries+Win64+InMyHead.exe
ActionGraph.IsActionOutdated: Module.NativizedAssets.4_of_11.cpp: Produced item "Module.NativizedAssets.4_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.9_of_11.cpp: Produced item "Module.NativizedAssets.9_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.3_of_11.cpp: Produced item "Module.NativizedAssets.gen.3_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.9_of_11.cpp: Produced item "Module.NativizedAssets.gen.9_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.4_of_11.cpp: Produced item "Module.NativizedAssets.gen.4_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.7_of_11.cpp: Produced item "Module.NativizedAssets.gen.7_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.8_of_11.cpp: Produced item "Module.NativizedAssets.gen.8_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.6_of_11.cpp: Produced item "Module.NativizedAssets.gen.6_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.8_of_11.cpp: Produced item "Module.NativizedAssets.8_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.7_of_11.cpp: Produced item "Module.NativizedAssets.7_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.1_of_11.cpp: Produced item "Module.NativizedAssets.1_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.5_of_11.cpp: Produced item "Module.NativizedAssets.5_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.2_of_11.cpp: Produced item "Module.NativizedAssets.2_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.5_of_11.cpp: Produced item "Module.NativizedAssets.gen.5_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.target: Produced item "InMyHead.target" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.1_of_11.cpp: Produced item "Module.NativizedAssets.gen.1_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.2_of_11.cpp: Produced item "Module.NativizedAssets.gen.2_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.10_of_11.cpp: Produced item "Module.NativizedAssets.10_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.exe: Produced item "InMyHead.exe" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.10_of_11.cpp: Produced item "Module.NativizedAssets.gen.10_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.6_of_11.cpp: Produced item "Module.NativizedAssets.6_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.11_of_11.cpp: Produced item "Module.NativizedAssets.gen.11_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.3_of_11.cpp: Produced item "Module.NativizedAssets.3_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.cpp: Produced item "InMyHead.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.11_of_11.cpp: Produced item "Module.NativizedAssets.11_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.4_of_11.cpp: Produced item "Module.NativizedAssets.4_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.9_of_11.cpp: Produced item "Module.NativizedAssets.9_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.3_of_11.cpp: Produced item "Module.NativizedAssets.gen.3_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.8_of_11.cpp: Produced item "Module.NativizedAssets.gen.8_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.1_of_11.cpp: Produced item "Module.NativizedAssets.gen.1_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.2_of_11.cpp: Produced item "Module.NativizedAssets.gen.2_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.9_of_11.cpp: Produced item "Module.NativizedAssets.gen.9_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.7_of_11.cpp: Produced item "Module.NativizedAssets.gen.7_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.10_of_11.cpp: Produced item "Module.NativizedAssets.10_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.11_of_11.cpp: Produced item "Module.NativizedAssets.11_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.10_of_11.cpp: Produced item "Module.NativizedAssets.gen.10_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.2_of_11.cpp: Produced item "Module.NativizedAssets.2_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.6_of_11.cpp: Produced item "Module.NativizedAssets.gen.6_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.8_of_11.cpp: Produced item "Module.NativizedAssets.8_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.5_of_11.cpp: Produced item "Module.NativizedAssets.gen.5_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.exe: Produced item "InMyHead.pdb" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: Z:\[GAMES]\Epic Games\UE_4.25\Engine\Build\Windows\link-filter\link-filter.exe -- "Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Win64\InMyHead\Development\InMyHead.exe.response"
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.cpp: Produced item "InMyHead.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.6_of_11.cpp: Produced item "Module.NativizedAssets.6_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.11_of_11.cpp: Produced item "Module.NativizedAssets.gen.11_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.4_of_11.cpp: Produced item "Module.NativizedAssets.gen.4_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.7_of_11.cpp: Produced item "Module.NativizedAssets.7_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.3_of_11.cpp: Produced item "Module.NativizedAssets.3_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.5_of_11.cpp: Produced item "Module.NativizedAssets.5_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.1_of_11.cpp: Produced item "Module.NativizedAssets.1_of_11.cpp.txt" doesn't exist.
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Binaries\Win64\InMyHead.pdb
BuildMode.Build: Building InMyHead...
BuildMode.OutputToolchainInfo: Using Visual Studio 2017 14.16.27040 toolchain (Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023) and Windows 10.0.14393.0 SDK (C:\Program Files (x86)\Windows Kits\10).
BuildMode.OutputToolchainInfo: [Upgrade]
BuildMode.OutputToolchainInfo: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
BuildMode.OutputToolchainInfo: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
BuildMode.OutputToolchainInfo: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
BuildMode.OutputToolchainInfo: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
BuildMode.OutputToolchainInfo: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in InMyHead.Target.cs, and explicitly overriding settings that differ from the new defaults.
BuildMode.OutputToolchainInfo: [Upgrade]
ParallelExecutor.ExecuteActions: Building 28 actions with 16 processes...
ParallelExecutor.ExecuteActions: [1/28] Default.rc2
ParallelExecutor.ExecuteActions: [2/28] SharedPCH.Core.cpp
ParallelExecutor.ExecuteActions: [3/28] InMyHead.cpp
ParallelExecutor.ExecuteActions: [4/28] SharedPCH.Engine.cpp
ParallelExecutor.ExecuteActions: [5/28] Module.NativizedAssets.gen.5_of_11.cpp
ParallelExecutor.ExecuteActions: [6/28] Module.NativizedAssets.gen.4_of_11.cpp
ParallelExecutor.ExecuteActions: [7/28] Module.NativizedAssets.gen.2_of_11.cpp
ParallelExecutor.ExecuteActions: [8/28] Module.NativizedAssets.gen.3_of_11.cpp
ParallelExecutor.ExecuteActions: [9/28] Module.NativizedAssets.gen.6_of_11.cpp
ParallelExecutor.ExecuteActions: [10/28] Module.NativizedAssets.gen.7_of_11.cpp
ParallelExecutor.ExecuteActions: [11/28] Module.NativizedAssets.gen.8_of_11.cpp
ParallelExecutor.ExecuteActions: [12/28] Module.NativizedAssets.gen.9_of_11.cpp
ParallelExecutor.ExecuteActions: [13/28] Module.NativizedAssets.gen.1_of_11.cpp
ParallelExecutor.ExecuteActions: [14/28] Module.NativizedAssets.gen.10_of_11.cpp
ParallelExecutor.ExecuteActions: [15/28] Module.NativizedAssets.gen.11_of_11.cpp
ParallelExecutor.ExecuteActions: [16/28] Module.NativizedAssets.10_of_11.cpp
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2065: 'UW_Minimap_C__pf655287937': undeclared identifier
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2672: 'NewObject': no matching overloaded function found
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2974: 'NewObject': invalid template argument for 'T', type expected
ParallelExecutor.ExecuteActions: Z:\[GAMES]\Epic Games\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectGlobals.h(1225): note: see declaration of 'NewObject'
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): error C3536: '__Local__8': cannot be used before it is initialized
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): error C2440: '': cannot convert from 'int' to 'FUnconvertedWrapper__UW_Minimap_C__pf655287937'
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): note: No constructor could take the source type, or constructor overload resolution was ambiguous
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(575): error C2440: '=': cannot convert from 'int' to 'UWidget *'
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(575): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
ParallelExecutor.ExecuteActions: [17/28] Module.NativizedAssets.5_of_11.cpp
ParallelExecutor.ExecuteActions: [18/28] Module.NativizedAssets.2_of_11.cpp
ParallelExecutor.ExecuteActions: [19/28] Module.NativizedAssets.8_of_11.cpp
ParallelExecutor.ExecuteActions: [20/28] Module.NativizedAssets.7_of_11.cpp
ParallelExecutor.ExecuteActions: [21/28] Module.NativizedAssets.6_of_11.cpp
ParallelExecutor.ExecuteActions: [22/28] Module.NativizedAssets.3_of_11.cpp
ParallelExecutor.ExecuteActions: [23/28] Module.NativizedAssets.11_of_11.cpp
ParallelExecutor.ExecuteActions: [24/28] Module.NativizedAssets.1_of_11.cpp
ParallelExecutor.ExecuteActions: [25/28] Module.NativizedAssets.4_of_11.cpp
ParallelExecutor.ExecuteActions: [26/28] Module.NativizedAssets.9_of_11.cpp
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 242
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 372
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 219
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.053)
Timeline.Print: [ 0.053](+0.002) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.055](+0.229) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.285](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.285](+0.125) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.286 [ 0.000](+0.090) Initializing InstalledPlatformInfo
Timeline.Print: 0.377 [ 0.091](+0.000) Querying types
Timeline.Print: 0.378 [ 0.093](+0.001) MacPlatformFactory
Timeline.Print: 0.380 [ 0.094](+0.000) TVOSPlatformFactory
Timeline.Print: 0.380 [ 0.095](+0.022) AndroidPlatformFactory
Timeline.Print: 0.403 [ 0.117](+0.000) HoloLensPlatformFactory
Timeline.Print: 0.403 [ 0.117](+0.002) IOSPlatformFactory
Timeline.Print: 0.405 [ 0.120](+0.004) LinuxPlatformFactory
Timeline.Print: 0.410 [ 0.124](+0.000) LuminPlatformFactory
Timeline.Print: 0.410 [ 0.124](+0.000) WindowsPlatformFactory
Timeline.Print: [ 0.418](+0.015) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.448](+4.949) UEBuildTarget.Create()
Timeline.Print: 0.453 [ 0.004](+3.175) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.453 0.004 [ 0.000](+2.372)
Timeline.Print: 2.825 2.377 [ 2.372](+0.032) Finding engine modules
Timeline.Print: 2.858 2.409 [ 2.405](+0.005) Finding plugin modules
Timeline.Print: 2.863 2.415 [ 2.410](+0.115)
Timeline.Print: 2.978 2.530 [ 2.525](+0.004) Finding program modules
Timeline.Print: 2.983 2.534 [ 2.530](+0.002) Finding program targets
Timeline.Print: 2.985 2.536 [ 2.532](+0.040)
Timeline.Print: 3.026 2.577 [ 2.572](+0.597) Compiling rules assembly (InMyHeadModuleRules.dll)
Timeline.Print: 3.628 [ 3.180](+0.360) RulesAssembly.CreateTargetRules()
Timeline.Print: 3.989 [ 3.540](+0.079)
Timeline.Print: 4.068 [ 3.620](+0.227) Compiling rules assembly (NativizedAssetsModuleRules.dll)
Timeline.Print: 4.296 [ 3.848](+0.015) UEBuildTarget constructor
Timeline.Print: 4.312 [ 3.864](+1.085) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 5.401](+32.503) UEBuildTarget.Build()
Timeline.Print: 5.401 [ 0.000](+0.109)
Timeline.Print: 5.511 [ 0.109](+22.197) ExternalExecution.SetupUObjectModules()
Timeline.Print: 27.708 [22.307](+0.195)
Timeline.Print: 27.903 [22.502](+7.442) Executing UnrealHeaderTool
Timeline.Print: 35.347 [29.946](+0.002) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 35.349 [29.948](+0.002) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 35.352 [29.950](+0.035)
Timeline.Print: 35.387 [29.986](+2.375) UEBuildBinary.Build()
Timeline.Print: 37.762 [32.361](+0.141)
Timeline.Print: [37.905](+0.002) ActionGraph.CheckPathLengths
Timeline.Print: [37.908](+0.020)
Timeline.Print: [37.928](+0.001) Reading dependency cache
Timeline.Print: [37.930](+0.001) Reading action history
Timeline.Print: [37.932](+0.022) ActionGraph.GetActionsToExecute()
Timeline.Print: 37.934 [ 0.001](+0.001) Prefetching include dependencies
Timeline.Print: 37.936 [ 0.003](+0.017) Cache outdated actions
Timeline.Print: [37.955](+0.049)
Timeline.Print: [38.004](+145.515) ActionGraph.ExecuteActions()
Timeline.Print: [183.519](+0.203)
Timeline.Print: [183.722](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [183.725]
submitted by jedlsf to unrealengine

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