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The Ultimate English Resource to Tier 1 and beyond!

So, you want to get that TIER 1, RANK 2000? Or maybe you want that sick PURPLE OUTLINE TITLE, Rank 500? Or are you hunting for the elusive TWO DIGIT RANKING? Whichever way, you want to be well equipped for the rigors of event grinding. You can play the game blindly for 12+ hours a day, or you can rank the SMART way and use planning and decision making to make grinding easier. That's why this guide exists.
Why Should I Listen To You?
I can't say I'm the world's most qualified person to advise people on the subject, but I have finished Rank 65 in Live Groove Visual Burst 桜の頃 288,378pts and Rank 24 in Kawaii make MY day! 369,255pts. Also I had a more casual t1 in Near To You Rank 825 55,555pts. If you would like to read the stories from my two top 100 experiences, you can find them linked below.
Kawaii Make MY Day! Rank 24 - 369,255pt Live Groove 桜の頃 Rank 65 - 288,378pt
Even though I call this guide the "ultimate resource" information should always be refined further to enable the best possible decision making. Furthermore it's written mostly based on the experience of one person. If you have additional tips, constructive criticism or would like to dispute a specific point, feel free to do so in a reply below.

Useful Resources

https://deresute.mon.moe/ - Event standings information and graphs, includes the data of everyone in the top 100 and more. Great for digging information about past events and monitoring present events. One of the most useful resource out there.
https://twitter.com/cindere_border - Popular prediction source for each tier.
http://cgss.zhulov3rz.com/ - Event calculators. Designed by the writer of this guide so that he could easily budget for events, these calculators for both groove and token allow you to plan for an event and do mid event calculations and adjustment.
https://imascg-slstage-wiki.gamerch.com The Starlight Stage Japanese wiki usually has their own event page for every event which shows the cutoffs at a fixed time for each day. Useful for research but the intervals may not be updated on time as it has to be manually done.
http://bloom-juery.net/deresute/event Made by Rei_Fan49 It provides event metadata extracted directly from the game, allows you to directly view the relevant dates for an event, including the halfway time.

Event Type Comparison

Token (aka "Atapon-styled events")
  • Lower team requirements as only S score is required
  • Harder to track pace due to event style resulting in more rank fluctuations
  • Harder to interpret stats such as graphs
  • Lower time requirement compared to grooves
  • Easier to break into top 25 without ruining sleep schedule too hard.
  • Allows you to S clear and Full Combo songs for additional jewels along the way
  • Requires playing the event song a lot and there's no way to avoid that
  • Higher team requirement as max efficiency is attained with 50 applause
  • Easier to track pace as there are no comeback mechanics
  • Easier to interpret stats such as graphs
  • Higher time requirement compared to Tokens
  • Harder to break into top 25 due to sheer amount of time required
  • Can avoid playing the event song, but increases the cost by 30%
  • Event Master+ gives 10 more points than the Master
Tier Costs (Estimated) This is ONLY to give you a vague idea and is not a replacement for real data!
  • Tier 1, Rank 2000: 3-4h per day ~4000 jewels (~3000 Jewels for groove)
  • Rank 500: 4-5h per day ~6000 jewels (~3800 Jewels for groove)
  • Rank 100: 4.5-8h per day ~12000 Jewels (6.5-9h, ~10000 Jewels for groove)
  • Rank 50: 10-12h per day ~22000 Jewels (~12000 Jewels for groove)
  • Rank 25: 11-14h per day ~26000 Jewels (~16000 Jewels for groove)
  • Rank 10: 16h+ per day, 40000 jewels or more (27000++ for grooves)
  • Rank 1: If you're stopping at any time that isn't the last 6 hours, you're not rank 1
Tier Rewards
  • Tier 1: 10★ Main SR, 1★ Main SR, Master Trainer Ticket x5, 500 Jewels, Red Title Border (for sub 5k Rank)
  • Top 500: Purple Title Border
  • Rank 3: Bronze Title Border, Fancy 3位 text
  • Rank 2: Silver Title Border, Fancy 2位 text
  • Rank 1: Gold Title Border, Fancy 1位 text

Before the event

So the event JUST got announced or you were planning to execute some bad idea on the event regardless. Either way, you can't just sit pretty and wait for the event to start, because there are some things that you should already get about to.
Planning Use of 2x Stamina and 2x/4x Tokens
  • 2x Stamina refers to the option of using twice the stamina cost for twice the amount of tokens. This does not give double the amount of event points, EXP, fans or money.
  • 2x/4x Tokens refers to the option of using 2x or 4x the token cost for the event song to gain 2x or 4x the amount of event points per event song play. This is only available past the defined halfway point.
  • 2x and 4x tokens will increase time efficiency at a very little cost. The main loss is the addition EXP which could result in more level ups.
  • This is loss is estimated to be about 2% worth of points, but will depend on Producer Level and other factors
  • If you aren't trying to grind EXP or fancount, 4x is encouraged once it's enabled as the time saving is significant for a small efficiency cost.
  • 2x Stamina on the other hand increases the jewel cost quite drastically due to it only giving 1x event points.
  • This increase in jewel cost is approximately 30%. Actual figure will vary.
  • Since you will be playing significantly more regular lives than event lives, 2x stamina is encouraged when you have resources to spare and when you're going for top 100.
  • It's perfectly possible to grind top 100 on stamina 1x, but it can potentially be a 12 hour a day affair or more.
  • Players with very limited jewel resource are encouraged to stay away from 2x stamina.
Planning Use of Encore-Skipping for Grooves
  • If you enter the encore live and retire, you do not get the points from the encore
  • This saves you the full 2 mins of playing the song.
  • Only saves about 5% of time spent, if not less due to menus. (You lose 114 points from missing the encore, but gain on average 153 pts per song instead of 143, assuming 50 applause)
  • Increases jewel cost by almost 30%
  • Allows you to grind at the fastest possible pace
  • Only worth considering if you're going for top 10, grinding top 100 in the final hours or if you're absolutely sick of the event song.
  • While usable outside of the top 100, the increase in cost for near negligible time savings is almost never worth it, even if you're a mega whale with no spending cap. There are probably better ways to spend jewels.
Pre-Event Planning and Target Setting
  • Identify target rank bracket, be it top 2k, top 500, top 100 etc.
  • Use various resources to identify the amount of points required to achieve the target.
  • Work out how much resources you need to reach the target.
  • Ensure resources on hand are sufficient. You must be willing and able to commit the resources to finish the event.
  • Adjust your target upwards by 5% to 10% to ensure that you are safely going to reach the goal.
  • Work out the total playtime required to reach the point target.
  • Look at your schedule for the expected duration of the event. A 174h event spans 8 days, 198h spans 9 days, 222h spans 10 days.
  • Find a way to spread out your required playtime amongst your schedule. It need not be equal every day.
    • For token events: People not intending to finish in the top 100 can opt to play less before the midway point. In which case, the bias for playtime can be focused on the back half if schedule permits
  • If time is extremely tight with no wiggle room for emergency catchup grinding or spare sessions, you should re-consider your goal and evaluate the risk of not being able to complete the grind due to time constrains.
  • Don't forget to plan for breaks. You have to survive the duration of the grind.
Usage of Life Teams
  • Lots of veteran players have long abandoned their life teams, but life teams can greatly improve the grind experience.
  • The goal of using a life team is to reduce the amount of focus you need to play the game and hence make the grind less fatiguing.
  • Setting up your life teams before the start of the event saves you time by not having to set them up mid grind.
  • Use healers in your team to reduce the pressure caused by messing up when fatigue comes into play
  • Set up a full life for when the songs you're playing are too risky or when you find yourself spacing out.
  • Raise healers and damage guard to skill level 10 to maximize consistency and reduce risk of failing out. 93 Veteran tickets are required to get a SR to max skill level at 100% rate.
  • As token events only require S score rank for max efficiency, heavy duty life teams are more useful in tokens and can perform poorly and/or severely hurt efficiency in grooves.
  • Recommended builds:
    • Light Builds:
    • For extra safety in your grind
    • Heavy Builds:
    • When you really need to not die.
      • Cinfest Center, 2 heal and 2 guard cards. Versatile life team capable of tanking over 100 misses before dying. Allows for taking brief breaks during song while maintaining the ability to have good appeal in the 240k-280k range typically. Ensure the heal and guard cards are of different activation intervals
      • You can consider a mono-color variant of the above if you have the suitable SRs.
      • 5 guard cards. You practically cannot die unless the song kills you before the first guard card goes off. However, such teams typically struggle heavily for score and would want a skill activation boosting guest support, hurting score further. Hard to S score with.
    • Skill Boost (eg, Kanade2, Miku3) based builds:
    • These teams trade survivability and scoring power for the ability to completely disregard the rhythm of the song. They tend to be extremely expensive and hard to assemble and max skill level. The previous two categories are sufficient in most cases and recommended for people with a limited budget/collection.
    • Their effectiveness also depends on the song you're using them on. Snow wings is a very good song to mash through due to high note density for life recovery and lines up well with the 7s guard intervals. Before you go full-auto-pilot, test out the setups and monitor the activations to avoid accidents.
    • Demonstration VOD
      • Skill boost Center, Rin1, Uzuki1, Score SSR, 7s guard card, pick a cinfest tricolor stat support (non-skill boost). This is the setup I used for Rank 24 KMMD. Attempt to hit the first 7 seconds of a song and then mash out the rest of the song for the S score. I didn't have all skills level 10, but this still was reasonably consistent on snow wings. Look out for the guard missing an activation which is when you're most likely to die. Extremely expensive to max skill and requires 2 niche SSRs.
      • Skill boost Center, All Round SSR, 9s pLock SR, 18s pLock SR, 7s guard card, non-skillboost tricolor guest support. This build is the one Socks used for Rank 10 KMMD. It trades mash-ability for more survivability and is cheaper. It also is suitable for people without New Generation SSR1s. All Round gives you scoring power and the ability to fall back on it's heals when your guard misses an activation. These SSRs are useful when max skilled outside of a gimmick team.
      • Skill Boost Center, 4 guards or 3 guards 1 healer. You're basically not going to die, but scoring becomes challenging to the point you're playing the game normally to scrape by the S rank or applause values.
      • Skill Boost Center, Double guard, Double NG1. This build shores up the weakness of the first build. With two guards, you're unlikely to find yourself dead from one of them going off, but without any score/combo bonus, S Scoring becomes a lot harder and less consistent.
      • Skill Boost Center, Triple NG, Guard card. This is the infamous autoplay team, but you still need to mash to not die most of the time. S score won't be too hard with that much Perfect Lock uptime. Requiring EXACTLY 4 SSRs is quite the steep requirement and investing so much on such niche SSRs is also a cost that most cannot foot. Do not scout ticket this team unless you actually want the SSRs that consist of it.
      • Skill boost Center, Rin1, Uzuki1, All Round SSR, 7s guard card, cinfest tricolor non-skill boost guest. This build is untested as I don't have the cards (Missing AR), but I believe it's the most efficient mashing build possible. All Round gives you just that bit of score boost you need that double guard lacks while still giving you extra survivability if your guard goes offline. It theoretically is the best of both worlds, giving you good safety and consistent S scores.
Misc tips:
  • For scheduling, consider planning for "Bonus" grind sessions as you can never quite predict the intensity of an event before it starts.
  • Ensure you have all your jewels/drinks ready for the grind. Don't want to have to deal with transaction issues trying to buy jewels mid grind.
  • Having a spare amount of drinks/jewels on top of the planned spending amount can provide vital peace of mind.
  • If you're going for top 50 or just a very tight-on-time grind, consider planning out your meals and acquiring your food/hydration supplies in the days right before the grind. (If you want some suggestions on WHAT to drink, look at ANSWER's rank 1 :V) Disclaimer: Taking that much caffeine may be harmful to you.
  • Sleep well before the event. It might just be the last bit of good sleep you'll get for the next week.
  • There's a token grinding strat for regular T1 that involves simply playing 3x 2xStamina Lives per hour for 10 hours, which results in 88k points for an 8 day event. Works out to 1.5 hours per day and 3 to 12 hours to burn all the tokens overall. (Depending on whether 1x or 4x is used). Credits to Jarbus4 for pointing this out.

During the Event

Alright, so the big day has arrived, now all you have to do is to play the game and don't stop playing the game until you crush everyone in the ladder right? Well. Not quite. If you've done your planning earlier (which you should) You would be going into the event with a clear gameplan. While this is good, there's always a need to remain flexible and adjust goals when the need arises to ensure success. So HOW do you go about doing this? First let's cover the basic grinding tips that some people might require, then we'll talk about adjusting goals
Basic Grinding Tips
  • Your goal is to survive the grind, no matter what. Physical endurance is what's tested.
  • Pace yourself, don't burn out on the first few days of the event or it'll be as good as over.
  • Minimize load times by playing on 2D Low. Really helps when going for top 100
  • To extend grind endurance consider learning both finger and thumbs playstyle.
  • Take breaks to avoid permanent damage to hands. Take unplanned breaks if experiencing serious discomfort.
  • Remember to take your meals, skipping meals to grind is not advisable.
  • You can opt to ignore the ranking number for the first few days of the event, or at least don't let it weigh on you. Not everyone in the top 100 on day 1 will finish the event in the top 100 and the reverse is true. Many people go ham from the start either to get all the cards and bail or just simply burn out due to poor planning.
  • Ensure good posture when grinding
  • Ensure your plan environment is comfortable for long hours of play
  • Don't sit down for too long, need to get the blood flowing to the legs.
  • Listen to other music when grinding since most people don't want to listen to snow wings for 800+ times over a week. Other things like Live Streams, TV Shows, Podcasts and whatnot can work as well.
  • Use the Mirror feature to mirror charts and prevent your muscle memory from burning out as quickly
  • Chatting with people can help reduce boredom.
  • On the other hand, travelling to your friend's house just to play and chill can be a very big time loss and extra fatiguing. (I tried this on one of the days of my KMMD grind. It's the weakest full day of the whole event for me)
  • To minimize time spent in the stamina drink menu, flush as many of one type as possible in one sitting. You can't mix types quickly because cancelling out makes you open the menu again and if you have sufficient stamina it'll start the live.
  • You can accidentally scroll your selected song while refilling stamina! Don't swipe in any direction, especially when the game is transitioning between popups.
  • Liberal use of life teams will save you a lot of stress and mean you'll see the "Live Failed" screen much less often.
  • Overtime lasts 15mins. If you're able to queue a live right before the event cutoff, you have 15mins to finish it. This is super helpful in grooves to get that last extra play in.
  • The rankings update every 15mins, on the hour. If your rank hasn't changed or doesn't reflect your current number of points, then you need to wait for next update. The update might take up to 2 mins to finalize and there appears to be a small grace period where you can finish a live a bit after an update time and still have it count to the current interval.
  • If you fail a live, consider the pros/cons of the 50 jewel revive.
    • 50 jewels is equal to one full stamina refill. Therefore the main saving is usually time, since 50 stamina isn't equal to 50 jewels. Consider your remaining time and tightness of grind schedule.
    • During 10 jewel revive campaigns, it's usually worth it to hit the button for the revive.
Monitoring Event Pace
  • One of the easiest ways is to track your rank daily at the same time, if you're not climbing towards your target (within a margin of error) then you need to make adjustments. Not as effective when your playtime is not spread evenly across the event. More accurate at top 100.
  • Use a site like deresute.mon.moe to monitor the border of your target.
  • Compare your current points to the points at the border.
  • Over a period of time, continue to do this to ensure you are on pace to enter the border
  • You can assess your current pace by your current event playtime vs planned playtime:
    • If I plan to play 40 hours total and I'm at 8k points after 3 hours, I can estimate my pace is good for about 106k points, but if my goal is 120k I would definitely need to adjust my grind.
  • Use prediction bots to check the current prediction for your goal if available.
  • A nice way to "Predict" the event intensity is by pulling up the data for another event at the same time interval.
    • Depending on whether the past event is faster or slower than the current one, you can look at the end point for the past event and adjust accordingly.
    • Use more than one event to compare for better results
    • For even better results, pick events that have similar length. Compare 174hr event with other 174hr events.
    • There are margins of error for this technique. It depends on how risky you want to be. Early in the event the borders may be skewed by people getting the cards on day 1, so sometimes even 1k of variance can be considered "insignificant"
    • Accuracy increases as the event progresses
    • A reading at one border can be wildly different from the reading at another. Do not use top 500 readings to discern whether top 100 will be a bloodbath.
      • 命燃やして恋せよ乙女 top 100 ended higher than 桜の頃, but 桜の頃 top 50 ended higher than 命燃やして恋せよ乙女. Kawaii make my day top 10 ended higher than Yes! Party Time!!'s top 10 despite having a tier 1 that was only slightly rougher than Nocturne.
  • Tier 1 can be assessed by whether a border is below 7k, around 7k or around 10k at 02:00 JST on the 2nd day. This corresponds to a slow event, average event and intense event respectively. Credits to Yurumiya for this technique.
Groove Grinding Basics
  • Select your difficulty and go. Easy.
  • Don't forget your daily 50 drink
  • Watch out how much you re-roll grooves. You only get about 2250 to 2376 money back per groove but a single re-roll costs 30k and then 50k.
  • Life teams are essential to help reduce the need to re-roll
  • It is significantly harder to rank top 100 on Pro due to time required.
  • 50 applause of the lower difficulty is equal to 30 applause in the next difficulty in terms of efficiency. So, 30 applause master = 50 applause Pro.
  • The S score border is 94% of the combined S score borders of the songs and applause is tied to the S score border, therefore it is easier to get applause on easier songs.
  • Therefore you need approximately 2.58m score to hit 50 applause on 3xlv26s. Of course, this varies with the song S borders and also is much higher if you miss a lot since there's an applause penalty for missing.
  • For more details on the applause calculation specifics, refer to this page
  • It's generally not worth reviving on the encore if you die there, since the groove results will count either way.
  • Near To You, Susume Otome and Gokigen Party Night have 33% appearance rate penalty for their colored versions and 67% appearance penalty for their all-type version.
  • Level 28 songs have a 33% appearance rate penalty.
  • Collaboration songs like キミとボクのミライ and エンジェルドリーム are banned (0% occurrence)
  • You will get at least one song that matches the groove type.
Token Grinding Basics
  • Play normal songs then play the event songs
  • Don't forget to visit the event page daily for 300 tokens.
  • Snow wings is the shortest All-Type Song at 1:54.
  • Shortest Cute is Kawaii Make MY Day! at 1:57.
  • Shortest Cool is 青の一番星 at 1:56.
  • Shortest Passion is 2:00 long. They are 情熱ファンファンファーレ and Flip Flop.
  • Above numbers might not remain accurate as new songs come out.
  • Cap on tokens is 9999
  • Don't forget, you can flush small amounts of tokens in the final hours with lower difficulties like Debut and Regular.
  • Do not bother with the Pro S clear jewels, they aren't worth the efficiency hit when you're aiming for tier 1.
  • As long as you get the S score, you are grinding efficiently.
  • Each support you use will only re-appear after approximately 3 hours. Have plans and teams available to use up other support types so that you don't waste time refreshing (Which won't grant you the expended support type anyway if you're locked out). Thanks to Mikairi for pointing this out
  • Playing popular songs like Snow Wings seems to mean that you never run out of support choices. I've managed to pick cinfest support for 2-3 hours straight on snow wings.
  • Do not finish the event with unspent plays! Plan ahead and ensure you have time to spend all your tokens.
  • Don't bring token burning down to the last moment, even though there's overtime, you risk missing out on 1260 event points and that could lose you your rank.
  • Have some buffer to ensure that you're safe in the event of disconnection/crashes and other Bad Things™
  • You can play Pinya Request to increase your tokens earned per stamina.
  • Select only all-type songs for a better ratio of 19 stamina to 18 stamina songs, giving you better expected efficiency.
  • For more detailed information on how to further optimize grind timings, refer to the next section on token cycles
Token Cycle Theory
  • Due to the max limit of 9999 tokens, grinding more than 31086 points requires spending tokens to avoid the cap.
  • Switching between regular songs and event song incurs extra time, the teams you use might be different and so on. All of this time adds up.
  • This isn't necessary if you're going for regular tier 1 or top 500 where you typically only need about 65000 to 130000 points.
  • Helps greatly for disciplining your play in the top 100.
  • A popular approach is to grind 9000 or 9600 tokens and then spend all the tokens before grinding any more.
  • We call this one "Cycle"
  • In a single cycle, you earn 4500+19170 (23670) event points (for 9k tokens, 2x stamina).
  • Getting to 9000 takes 4 hours of efficient snow wings grinding. more if you're slow on the menus or playing other songs.
  • Spending 9000 tokens takes 3 hours. 45 mins on 4x.
  • This puts the expected output for efficient grinding at around 4.9k points per hour for 4x tokens and 3.3k points per hour for 1x tokens.
  • Because of this, we can consider 19k points "striking distance" as you can close a 19k gap in 45mins given 9000 tokens.
  • The best time to check your rank is the next update after you finish burning your tokens, since this will be your peak rank until the completion of the next cycle which is at least 4 hours of token farming away.
  • Because the halfway point greatly increases your efficiency of burning tokens, try to go into 4x with 9600 tokens. This means you should try to get as close to the cap as possible, but if you're going to cap out, play a few rounds to bring it down.
  • You can find out the EXACT halfway time by checking the event metadata on bloom-juery.net/deresute/event
Graph reading skills
  • This section focuses on the concept of using https://deresute.mon.moe to get a read on your opponents in the top 100 ranking.
  • Aside from using the graphs to predict the final endpoint of the border, you can also use this to analyze your opponents around you and around the border.
  • Not as useful at the beginning of the event due to everyone being clustered.
  • It is incredibly hard to make out the different people at lower ranks due to people trading ranks with such frequency.
  • Look out for flat lines, where there is no activity in a 15mins or longer span. It could be a sign of your opponent taking a break.
  • Observe and look for patterns that might give you clues on how you might be able to overtake them.
    • Taking a break every X number of grooves played.
    • Grinding very hard but taking frequent extended breaks
    • Randomly stopped grinding.
    • Grinding tokens very slowly (reflected in graph gradients)
    • Very weak teams in grooves (low gradient compared to other players)
    • Long sleep/work hours
  • Don't obsess yourself too much with information reading, there still is only one way to catch up that is playing the game.
  • Since players overtake each other often, it is beneficial to render the graphs of people around the ranks. For example, if you are studying rank 25, it might be reasonable to show graphs for 23,24,25,26,27. This is even more important in token events where the event song is a huge source of bursts and results in spikes and overtaking.
  • There's a lot more that can be determined with the graphs that has a lot to do with the ability to use intuition to get a smart read. Far too many possible fringe cases to discuss here.
  • Token addendum:
    • Remember what we talked about in cycles?
    • Graphs allow you to study your opponent's cycles and progress in a cycle
    • People in the top 100 typically grind in cycles, The closer you are to the top, the more religiously people do this as it is more efficient.
    • As such, you will see two distinctly different gradients in the graph, the one that is indicative of token grinding (gentle slope) and token burning (steep spike, especially during 4x)
    • Remember that in order for people to have 9k tokens and hence leap another 19k, they need to have grinded for about 4 hours.
    • Therefore anyone who hasn't grinded tokens for 4 hours will not be able to jump the full amount.
    • By assuming that people have zero tokens at the end of each spike they create, you are able to assess how far behind you are in cycles compared to them.
    • This allows you to estimate the amount of burst they have and as a result their striking range.
    • Eg. You are behind a person who leads by 5k points and he's 1h into his token farming. You are 3hrs into your token farming. Are you ahead? Yes. You are approximately 4585 points ahead of him due to the extra time in your token cycle.
    • Anyone more than ~25000 points ahead of you is considered to be a cycle or more ahead. Therefore you must use your information gathered to determine if you can squeeze in an additional cycle to complete the overtake.
    • At the end of the event, it's your True ranking (After burning all tokens) that matters and not your interim ranking. No point burning tokens early to exert dominance or maintain a rank. Come in to the final hour with all guns blazing and hope your opponents run out of burst first.
    • Tip: Select the AnnotationChart option for deresute.mon.moe and set the Zoom level to "1d". This makes it much easier to see the progress hour by hour due to the grid lines. (Credits to Socks)
Playing to your outs
  • A popular concept for those familiar with card games and other high-variance games.
  • When you're down in a rough spot, this is one of the various techniques you can use to find your way out of a hole. (eg, behind target by a significant amount, running out of jewels, sudden injury, device problems, physical illness etc)
  • There's not much possible "plays" in a game like this, where you can only play or don't play. The key application of this is how you can adjust your goals and targets according to whether or not it seems realistically achievable.
  • The key is to visualize a sequence of events that would result in you reaching your target, regardless of how improbable or absurd.
  • Consider the likelyhood of each of those events happening in the exact sequence.
  • Continue to think up of various scenarios that can result in you reaching your target until you figure out the one with the highest chance of succeeding.
  • If you don't have any scenarios, then you are out of possible outs.
  • If your highest chance scenario is less likely than striking a lottery (e.g. everyone above you drops dead and or parks) then you can consider shifting the goals and targets.
  • If your scenario is unlikely, you can consider risking your resources and grind with that line of play assuming you can deal with the consequences.
  • Some tips on finding your outs:
    • People might park at weird point levels due to their own personal circumstances.
    • Don't think about the worst case scenarios when you're already in a bad spot.
    • If it's your physical heath at stake, consider the various risks well as it may affect your ability to enjoy the game in the future.
Staying in the game mentally
  • Grinding for long hours is extremely rough, especially when it's much more than you normally play.
  • Pain, discomfort, boredom and fatigue can affect you emotionally.
  • A good approach is to take everything one day at a time. Focus on meeting the targets for the current day and getting your rest in. Worry about tomorrow's grind when tomorrow comes.
  • Failing lives might result in tilt, especially when they're songs you can pass normally. Even more when it's because healers don't go off.
  • Tilt results in more failed lives due to frustration clogging the mind.
  • It's important to understand that skill activation is an RNG roll and even Level 10 healers/guards go afk sometimes.
  • When you're playing so many lives, things like these will happen FOR SURE due to such a large sample size.
  • Learn to push past these incidents. Put them behind you and move on.
Manual data tracking
  • If at some point in the future deresute.mon.moe doesn't exist as a resource any more or you prefer a more hands-on approach to tracking.
  • Useful for people in the top 100.
  • Use a different device to check rankings if possible to free up the main device for grinding. You can even make a new account on an emulator just to access the ranking list.
  • Every X minutes where X is a multiple of 15, take down the amount of points the player at your target rank is at. You may also take down the information of the players around your current rank, if they differ significantly.
  • A program like Microsoft Excel, Google Sheets or any other form of spreadsheet application should be used.
  • You can take down of the names of the players at each time to give the data more meaning. Allows you to track down to each specific player.
  • You may record the pLv of the player since people can change their name and display card with ease, but pLevels can only increase and not decrease. (They also don't jump around)
  • If you track the individual players, your data becomes more powerful than the data from deresute.mon.moe as that will allow you to identify trends amongst players with greater clarity
  • Can be very hard to perform with 1 person alone. Having a friend take readings for you helps a lot, but that isn't always possible.
The Final Hours
  • Parking. That's a funny thing you can do is to try and stop at a nice round number or something funny like 246,810 or 123,456 or 222,222 etc. Frequently you'll have to plan for it if you intend to do so. Use some of the helpful resources linked above to find the table of points. I won't go through parking in detail. I'll just say that parking is very tricky in grooves due to having such a variety of outcomes to consider and your master applause might not be consistent.
  • If you intend to park, be aware that this means you're likely giving up ranks, both the opportunity to overtake others, and allowing others to overtake you.
  • As mentioned earlier, make sure that you have the time to finish burning off your tokens.
  • The nerves start hitting really hard in these hours, especially the final moments. I could barely play my final groove. Consider stepping up use of life teams to avoid accidents.
  • You can save resources by stopping the chase but you should really only do this if it's completely impossible for you to be overtaken.
  • Reminder that you can queue up a last minute live and it will count as long as you finish it in 15 mins from the event end time.
  • For tokens it takes 2 normal plays + 1 event play (~9mins), or 3 normal plays + 1 event 2x play (~12mins) or 6 normal plays + 1 event 4x play (~21mins) to get out more points when you're dry. Look at your remaining time and plan carefully, because 450 to 599 pts requires the same amount of time as 600 (5 normal plays + 2 event plays) but gives less points.
Bonus - Regarding SSS:
SSS (Idolmaster) Producer rank related ranking is not really the focus of this guide. The general idea is that if you're going for top 100 you have a very good chance of finishing the month SSS anyway due to the sheer number of plays you need. If you would like to optimize your chances for SSS there's a few pointers for you here.
  • SSS grinding increases the mental strain of the grind significantly due to having to Full Combo to gain maximum possible fans per plays.
  • A single miss in the middle of the song can lose you 1000 fans, way more in a groove.
  • As a result, there will be greater strain on the fingers/thumbs. Especially if you're only able to Full Combo consistently on one of those styles.
  • You may prefer to play [email protected] over snow wings in this case for tokens. The base difficulty multiplier for lv28 is 2.0 and it's 1.9 for lv26. This means that you gain on average 5.2% more score and hence more fans. For me its getting 135 PRP scores vs getting 129 PRP scores (7.4k fans vs 7k fans).
  • You can play 1x stamina for more fans, but that's going to be a huge increase in time for top 100.
  • Master grooves are very good fangain if you can FC them consistently, but that means being consistent at FCing every song they can throw at you.
  • Debut grooves is actually insane fancount per stamina, but god help you if you want to get anything more than tier 1 on Debut as it takes literally 2.5x as long as Master to spend the same amount of stamina and gains less points.
  • If you wanted SSS and you're on an even month, you really should be abusing Live Parade instead of relying on a token T1 to carry you to SSS. It's much cheaper too.
  • For grooves, you can skip the encore for SSS purposes, but like earlier mentioned it's very expensive to do so.
  • For a relaxing and easy to FC 26, I would pick Sweet Witches Night.


This guide wouldn't be nearly as good if it weren't for the various useful pieces of advice scattered around the subreddit and other places. Shoutouts to these people who have influenced the writing and content of the guide in some way.
Mikairi aka Socks/KneeSocks for proofreading and contributing a few tips of his own.
The legend who finished Kawaii make MY day! Rank 10 solo with a full time job, a feat I once thought was borderline impossible to do solo. He completely destroyed my pace even though I was the one who was full-time-producing during the event. He's no stranger to grinding and also managed to top 100 one of the most competitive events in Bang Dream: Girls Band Party. Read about his rank 10 story here:
AnthonyDraft for giving some insight into the post-15 star rank 100 token meta.
This dedicated MizukiP finished Rank 85 in Nocturne despite saying in my achievement thread that he'd never be able to grind 200k+ event points if he wanted to. While he didn't exactly grind 200k points, he finished top 100 and that's a great feat in itself. Read about his journey to the world of top 100 rankings here:
Yurumiya for tips and insight into repeated T1-ing
With a streak of 23 CONSECUTIVE tier 1 finishes as of Kawaii Make MY Day, two top 200 finishes (~200k points on Love Letter), definitely no stranger to the tier 1 game. He wrote an insightful post about the rigours of t1 and how he manages it with his job. Also the source of the unique 7k event point trick that he uses to initially assess the intensity of the event. Read his post and browse his full t1 record here:
Rei_Fan49 for his helpful webservices and discord bot in the SS discord.
Jarbus4 for the lazy t1 strat. Original here
Quizoxy for his dedicated housekeeping of the sub, amazing guides and being a role model in his ability to play and grind. He's always low profile about his play, but seriously, don't mess with him.
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