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List of New Supported Games and FAQ.
10 Miles to Safety
100% Orange Juice
200% Mixed Juice!
Acceleration of SUGURI 2
Accel World VS. Sword Art Online Deluxe Edition
A Hat in Time
Air Missions: HIND
Alien Breed Impact
Alien Breed 2: Assault
Alien Breed 3: Descent
Aliens Colonial Marines
Aliens vs Predator
Alien Swarm: Reactive Drop
Aragami: Shadow Edition
ARK: Survival Evolved
Ashen (steam version only)
Attack on Titan 2
ATV Drift & Tricks
Battle Grounds III
Bit Dungeon III
Blades of Time
Blood and Bacon
Bob Was Hungry
Borderlands: The Pre-Sequel
Borderlands GOTY Enhanced
Bulletstorm: Full Clip Edition
Bunch of Heroes
Call of Duty: Black Ops II
Cladun Returns: This is Segoku
Chivalry: Medieval Warfare
Citadel: Forged With Fire
Code of Princess
Conan Exiles (16 june 2020 update added Funcom Live Services and now the game is online only effectively breaking the splitscreen script. You need to downgrade to the previous version.)
Contra: Rogue Corps
Cyberdimension Neptunia: 4 Goddesses Online
Daemon X Machina
Dark Souls: Prepare to Die Edition
Day of Defeat: Source
Day of Infamy
Dead Island: DE
Dead Island Riptide: DE
Dead Rising 2
Dead Rising 2: Off the Record
Dead Rising 3
Dead Rising 4
Deep Rock Galactic
Divinity: Dragon Commander
Divinity: Original Sin Enhanced Edition
Divinity: Original Sin 2
Don't Starve Together
Double Action: Boogaloo
Dragon Ball Xenoverse
Dragon Ball: Xenoverse 2
Dragon Marked for Death
Dragon Quest Builders 2
Dungeon of the Endless
Dungeon Siege III
Earth Defense Force 4.1
Earth Defense Force 5
Earth Defense Force: Insect Armageddon
Earth Defense Force: Iron Rain
Fade to Silence
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GOCCO OF WAR
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God Eater 2 - Rage Burst
God Eater 3
Guns n Zombies
Half-Life Deathmatch: Source
Half-Life 2: Deathmatch
Half-Minute Hero: The Second
Halo Custom Edition
Halo 2 LAN
Halo 2: Project Cartographer
Halo Online ElDewrito
Halo: The Master Chief Collection
Halo Wars: Definitive Edition
Hunted: The Demon’s Forge
Human: Fall Flat
I am Weapon: Revival
It came from space, and ate our brains
Kane & Lynch 2: Dog Days
KATANA KAMI: A Way of the Samurai Story
Killing Floor 2
Kill to Collect
Lead and Gold: Gangs of the Wild West
Left 4 Dead 2
Lord of the Rings War in the North
Lost Planet 3
Mean Greens - Plastic Warfare
Mighty No. 9
Minecraft Java Edition
Monday Night Combat
Mordheim: City of the Damned
NASCAR '15 Victory Edition
Need For Speed Most Wanted 2005
Nioh: Complete Edition
No Man's Sky
No More Room in Hell
Orcs Must Die! 2
OVERKILL's The Walking Dead
Paint the Town Red
PAYDAY: The Heist
Pirates, Vikings, and Knights II
PixelJunk Nom Nom Galaxy
Pogostuck: Rage With Your Friends
Prevent The Fall
Primal Carnage: Extinction
Project CARS 2
Remnant: From the Ashes
Resident Evil 5
Resident Evil 6
Resident Evil Revelations
Risk of Rain 2
Ryse: Son of Rome
Saints Row The Third
Saints Row IV
Saints Row: Gat out of Hell
Secrets of Grindea
Senran Kagura: Shinovi Versus
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Serious Sam 2
Seven Days to Die
Sir, You Are Being Hunted
Sniper Elite 3
Space Hulk: Deathwing
Spec Ops: The Line
Star Wars: Battlefront 2 (Classic, 2005)
Strength of the Sword: ULTIMATE
Styx: Shards of Darkness
Super Mario 64
Super Mario 64 PC Port
Sword Art Online Re: Hollow Fragment
Sword Art Online: Lost Song
Sword Art Online: Hollow Realization Deluxe Edition
Sword Art Online: Fatal Bullet
SYNTHETIK: Legion Rising
Takedown: Red Sabre
Team Fortress 2
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Teenage Mutant Ninja Turtles: Out of the Shadows
The Blackout Club
The Darkness 2
The Haunted: Hells Reach
theHunter: Call of the Wild
The Incredible Adventures of Van Helsing
The Incredible Adventures of Van Helsing II
The Incredible Adventures of Van Helsing III
The Incredible Adventures of Van Helsing Final Cut
The Mean Greens - Plastic Warfare
The Simple Apocalypse
Tokyo Ghoul:re Call to Exist
Tom Clancy's Rainbow Six: Vegas 2
Unreal Tournament III
Warcraft III: The Frozen Throne
Warcraft III: Reign of Chaos
Warhammer 40,000: Space Marine
We Were Here Together
White Noise 2
World in Conflict: Complete Edition
XCOM: Enemy Within
Zeno Clash II
Zombie Army Trilogy
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Frequently Asked Questions & Troubleshooting(Under Construction, last updated: 11/23/20)
Q: What is Nucleus Co-Op?
Nucleus Co-Op is a free and open source tool for Windows that allows split-screen play on many games that do not initially support it. The app was originally created by Lucas Assis. Zerofox later took over and added a ton of new features and improvements to support a lot more games. Ilyaki later joined in and brought multiple keyboards/mice support and more great features to the table. The app is currently being developed and updated by these devs: Lucas Assis, Zerofox and Ilyaki.
R-mach too for making and supporting the website that hosts the Nucleus Co-Op scripts.
Also the further development of the app wouldn't have been possible without all the amazing contributions and hard work from the SplitScreen Dreams Discord members (which include the devs mentioned above) that made all the new Nucleus Co-Op scripts and continue to make new discoveries and scripts to support even more games, among them: Talos91, PoundlandBacon, dr. old.boi, Pizzo and many more.
Q: How does Nucleus Co-Op work?
A: Essentially Nucleus Co-Op opens multiple instances of the same game (some games require mutex killing for that, among other methods) that will only answer to one specific gamepad (we do this via Nucleus Co-Op custom xinput dlls or xinput plus dlls) and connects those instances via LAN or steamworks online multiplayer emulation (Goldberg Emulator), all while making sure all the windows have focus so they can be playable with gamepads or that the instances are playable even in the background. Nucleus then resizes, removes borders and repositions the games windows so you can have synthetic splitscreen to play locally with your friends.
Q: Which games can be splitscreened using Nucleus Co-Op?
A: There are a lot of supported games, all mentioned in the list above. A ton of games are now supported thanks to the amazing program called Goldberg Emulator, developed by Mr. Goldberg, a big thank you to him. Read the Goldberg FAQ if you want to know more.
Q: Where do I download Nucleus Co-Op?
A: You can download latest version from Github. Download the compiled .rar release, don't download the source code zip if you just want to use the app. Mod v0.9.9.9 r4 is the latest version recent scripts are created for, please avoid other versions (like regular Alpha 8 and Alpha 10) as they are outdated now.
Q: How do I use Nucleus Co-Op?
A: Here is a quick video tutorial: https://www.youtube.com/watch?v=hWmvz59i-o0
1.- Download and exctract Nucleus Co-Op (extract using apps like 7-zip or winrar).
2.- Open NucleusCoop.exe.
3.- Click on Download Game Scripts, the script browser will open. Search for a game in the supported games list and download a script. You can also see all available scripts from the app now by pressing the view all option.
4.- Once the script has finished downloading you will get a prompt asking if you would like to add a game now, click yes if you want to add it now, if you select no proceed to step 6.
5.- Next you need to find where your game's executable is located. If you're not sure, try Googling 'where is (game) installed' and just search for the .exe in the place they tell you to look for. For Steam games this is usually something along the lines of 'C:\Program Files\Steam\steamapps\common(game)'. Some games will have their real .exe stashed away in a folder called 'bin' or 'binaries'. Once you choose the right .exe, add the game.
6.- You can also automatically add games, click 'Auto-Search' and select the drive and path you want to add games from.
7.- Once your game is added, select it in the Nucleus UI and drag the gamepad icons to the splitscreen layout, click on the top-left icon on the layout corner to change the type of splitscreen layout. You can also use multiple monitors, if you have multiple monitors connected they will show in the Nucleus UI. If you see Script Author's Notes appear at the bottom of the UI, read them carefully.
8.- Finally press > then Play (top right of the UI) and you are ready to go.
Q: Where should I place the Nucleus Co-Op folder?
A: You can place the folder wherever you like as long as you keep the following in mind:
DO NOT place it inside a folder containing files for a game you wish to play.
Avoid placing it inside a folder that has security settings applied to is, such as program files, program files (x86).
Some scripts require the Nucleus Co-Op folder to be located on the same drive as the game files.
If you are still unsure where to place the folder, the root of the drive your games are installed on is usually a safe option.
Q: How do I play with an uneven amount of players (such as 3 players) without having an empty space?
A: Right click on a section of the splitscreen layout.
Q: Nucleus Co-Op doesn't launch, how do I fix it?
A: Here are a few things you can try:
1.- Try updating your Microsoft.net framework, and install/reinstall Visual C++ 2010-2017.
2.- Make sure your antivirus program is not blocking Nucleus Co-Op or deleting any of its files.
3.- Run Nucleus Co-Op as admin.
4.- Restart your PC, and try again.
Q: Does Nucleus Co-Op have any malware?
A: Absolutely not.
Q: I wish to help out with the project, how can I get in touch?
A: Join the Nucleus Co-Op discord community or contact us here in the subreddit.
Q: When support for X game?
A: Not all games are easy to splitscreen, if you want to suggest a game make a post with the title [Request] Name of the game and provide useful information like if the game supports LAN or dedicated servers, if it is available on Steam or in other services, if it uses external servers for online, if it has gamepad support etc. Also you can contact any of our experienced Nucleus scripters here or in the Nucleus Co-Op discord and ask if a script is possible. The main scripter is the OP of this post for instance. Remember that Scripters are limited by the games they own and can test on, so if you really want support for a game to be added consider donating the game to the scripter in question.
Q: How do I know when a script gets updated?
A: Scripts updates are always announced in the Nucleus Co-Op discord server in the channel scripts updates.
Q: How do I create my own splitscreen script for Nucleus Co-Op?
A: Here is the documentation, open the .js file with notepad to read it. You can also use the other scripts you download from Nucleus as reference, they get downloaded to the Nucleus scripts folder. If you create a working script or if you have any questions about Nucleus scripting you can ask us in the Nucleus Co-Op discord or here in the subreddit, we can help you improve your script so it is fully working for sharing with the community.
Q: Does Nucleus Co-Op work on Linux/Mac?
A: Nucleus Co-Op depends on a lot of Windows functions and APIs, at the moment it only works on Windows 7 and Up. If you are interested in porting Nucleus Co-Op to other operating systems please feel free to contact any of the developers.
Q: Where can I report a bug/issue?
A: Note that Nucleus Co-Op is a tool in development and still in Alpha. Expect bugs, glitches and weird things to happen. Help other people not have these things happen by checking for a solution here and submitting a [BUG REPORT] to the reddit as a new topic or in the comments here, if no-one else has brought it up. Make sure you have read the script notes in the Nucleus UI very carefully first before submitting anything.
A good [BUG REPORT] looks like this:
Thread name: [BUG REPORT] Simon falling off horse
BUG: Simon falls off his horse.
EXPECTED: Simon should not fall off his horse, right?
CAUSE: I'm pretty sure it's because I have my computer plugged into an auto-blow.
STEPS TO REPRODUCE
1.- Open up Simon Stays On His Horse: The Interactive Video Game of the Movie.
2.- Choose Co-Op and join with another player.
3.- Simon falls off his horse!!!
TYPE: Severe! The gameplay can't continue if Simon isn't on his horse! (Alternatively, Minor if the gameplay can continue but it's just annoying)
NUCLEUS OPTIONS: I played with 2 players using the vertical splitscreen (left and right) on one tv and 2 famicom controllers. I'm using the latest version
SYSTEM: I'm on Windows 3.1 with 4MB of RAM, a 2KHz CPU and no graphics card, playing on a projector. She's a monster.
I'd really like this to get fixed please thanks magic man! -Beanboy"
Keep in mind most scripts are made and tested using the latest legit steam versions of a game, so provide information about what version of the game you have.
Also provide a debug log of the NucleusCoop error or crash, enable the debug log in Nucleus UI settings and save, the debug log will be created in Nucleus root folder where the .exe is. You can also ask for support in our discord.
Q: Why is Nucleus Co-Op resizing the game instances incorrectly/the instances look stretched?
A: Try setting your monitor scale to 100% in your monitoTV resolution settings. It is also highly recommended that you add custom resolutions to all your monitors from your AMD/Nvidia/Intel panel (For example if you are using a monitor resolution of 1920x1080 add custom resolutions like 960x540, 1920x540, 960x1080, ect.) that way most games will be able to see and use those custom resolutions and the splitscreen will not look stretched(Example). Note that not all games support custom or ultra widescreen resolutions. Also try disabling the Nucleus status window in Nucleus UI settings and save.
Q: Why does the Nucleus Co-Op User Interface look messed up in my monitor?
A: At some high resolutions Nucleus Co-Op has some issues scaling its UI elements, try setting your monitor scale to 100% in your monitoTV resolution settings or open the Nucleus Settings.ini with notepad and add this: [Advanced] Scale=1 Font=10
Q: Why is Nucleus Co-Op throwing an error message that it can not find a file when launching a script?
A: A lot of scripts edit the game's .ini or .cfg files to force windowed and to adjust the game's resolution to the window size, so make you sure you run your game at least once and change some graphic settings before running it via Nucleus Co-Op, that way you make sure the proper config files are getting generated first. If you are still getting the error after doing that, select the game in the UI, click on Game Options and select Delete UserProfile Config Path for all players. Also try disabling the Nucleus status window in Nucleus UI settings and save.
Q: Where are my Nucleus Co-Op save files located?
A: Some scripts save to the Nucleus Co-Op enviroment folder located in C:\Users\YourUser\NucleusCoop, you can access each game save file via the Nucleus Co-Op UI too, select a game, click on Game Options and select Open UserProfile Save/Config Path. Other scripts just save in the same file path your regular game saves to.
Q: Why are my in-game frames per second low/better in one instance than in the others when using Nucleus Co-Op?
A: Remember that Nucleus Co-Op opens multiple instances of a game, so depending on the game this can be quite demanding for your PC, to improve FPS and performance try reducing graphics settings like textures and shadows, limit the FPS or unfocus all the game windows so that they get equal priority and the FPS even out, you can do this by Alt-Tabbing to a different window like the Nucleus app window, the game windows will still remain on top, you can also press the windows key+b in your keyboard to unfocus all the instances. Forcing Vsync via your graphics panel also helps.
Q: My Playstation/generic PC controller isn't working/isn't being detected by Nucleus Co-Op, how do I fix it?
A: Most Nucleus Co-Op Scripts only detect Xinput gamepads. Controllers that work best are Xbox 360 game controllers for minimum hassle. There are a few scripts that also support Direct Input gamepads but Xinput gamepads are generally a lot easier to restrict to a specific game instance than Dinput gamepads.
If you are using PS4 gamepads try the app DS4windows, look in the settings for an option called "hide ds4 controller" - make sure it's ticked. To ensure it's definitely running in exclusive mode make sure ds4windows is set to load on windows startup, then turn your controllers on while windows is loading. Download the latest version here - https://ryochan7.github.io/ds4windows-site/
Read more about how to use exclusive mode here: https://github.com/Ryochan7/DS4Windows/wiki/Exclusive-Mode-(Hide-DS4-Controller-config-option)-tips-and-issues
If you are using generic dinput gamepads the app XOutput is also useful to emulate xinput gamepads.
The app X360CE version 4 that creates virtual Xbox 360 Controllers inside your Windows operating system is also very useful to emulate xinput gamepads system wide.
Remember that some games detect both dinput and xinput gamepads so even if you are emulating a xinput gamepad the input could still not be restricted correctly because the game is now responding to both the emulated xinput gamepad and to the native direct input of your gamepad, that is why some apps like DS4windows have an "exclusive mode".
Also do not place any x360ce xinput dlls inside the Nucleus Co-Op files as this might interfere with Nucleus custom xinput dlls.
Xbox One gamepads have some issues with background input in games that only support direct input gamepads and with Unity games that use Unity's default input for gamepad support.
If you are using steam controllers try this: https://www.youtube.com/watch?v=wy4F2eqTXQ4
Q: Why is my keyboard not showing in the Nucleus Co-Op UI?
A: If a script is only showing gamepads and not keyboard icons that means the script only supports gamepads and doesn't support keyboards and mice in splitscreen yet.
Q: There are many keyboards and mice icons in the UI, how do I know which ones to use?
A: If you press a key in the keyboard you will use or move the mouse their corresponding icons in the Nucleus Co-Op UI will light up yellow. The app can detect keyboard macros that is why sometimes you will get multiple keyboard icons.
Q: Can you play splitscreen+LAN in different PCs?
A: Yes, if you run the game via Nucleus Co-Op in different PCs you can connect all instances you launch via LAN, for example you can have 2 players playing vertical splitscreen in one PC via Nucleus and connect to 2 others playing Nucleus splitscreen in a different PC via LAN. If the script uses steamworks multiplayer emulation you'll have to change the instances steam ids in the other PCs you'll connect to, otherwise the instances launched by Nucleus will use the same steam ids and won't be able to connect to each other. For that you can open the game script .js file in Nucleus scripts folder in the other PCs and add for example Game.PlayerSteamIDs = [ "76561198134585131","76561198131394153","76561198011792067","76561198043762785" ]; that will change the default ids of the first four instances you open in one PC via Nucleus Co-Op.
Q: This project is Amazing where can I donate?
A: We don't have an unified donation platform yet but you can support the devs individually here: Zerofox, Ilyaki, Lucas Assis.
You can also donate to our main scripters that make the games scripts for Nucleus: Talos91/blackman9
My honest review of Homefront: The Revolution
As someone who grew up in and around Philly myself and currently still lives about 40 minutes outside of Philly, and who has been known as the "protesting freedom fighter milita type" himself most of his life, when I first heard about this game and the premises, I absolutely loved it. You could say it kinda "hit at home" for me. Not only the plot, but the fact that it was FINALLY something different in the gaming industry period was what really caught my eye and drew me in. The industry has gotten so stale with its constant rehash of the same old military shooters, generic racers, and just tired old tropes we have been flooded with the past decade, it was nice to have something that was familiar and easy to pick up, yet actually put a new spin on things.
Instead of your typical bland COD and Battlefield type "story" lines, here was a game where your just basically an average Joe. The country has gone broke. North Korea took over. And the people of Philly said "FUCK THAT SHIT" and decided to take the city back. They decided to rise up and not take this shit laying down. Your not a "hardened war veteran" or anything like that. You dont have the latest and greatest military weapons. There are no takes or calling in for support or anything. You are just one of a small group of a local milita, a freedom fighter group, who wants your city, and your country back. Of course the korean controlled media, and govt, label you a "terrorist", and their military and police force is out for your head.
The idea for this game was great. The execution, not so well... First of all, from the early trailers, it seemed, to me anyway, that it was going to be the next Battlefield killer. It seemed like the style and gameplay was gonna be similar to the Battlefield games, which I do enjoy, but as we all know, they dont release a new game every year like another franchise. So I seen it has a game that not only hold us over til the next Battlefield was announced and released, but even possibly a game that would blow that series out of the water.
Instead, this is what we got. We got a Far Cry clone. This game is such an exact replica of Far Cry that I would be surprised if Ubisoft didnt sue. If you have played Far Cry, picture 3 or 4, but instead of an exotic location, its in the ruins of Philly. Everything is completely identical to Far Cry. And I mean it. This is NOT the game I was expecting. So there was instant disappointment for me right away.
Far Cry isnt the only game, however, that it stole from. The multiplayer is essentially a clone of Payday, with a few nods of Battlefield thrown in there. And by nods I mean the whole "battlepack and flipping cards over for your random gear you got". There is no team deathmatch. There is no capture the flag, no conquest. There is no competitive multiplayer what so ever.
What you get on the multiplayer is a 4 player co-op of about 6 generic missions. Not even story related missions. You and some friends cant even go through the story as a team. No you get a couple linear, generic maps where you go here, do this, and kill endless waves of AI enemies. Thats it. Its nothing more then a fucking Payday rip off. And I wouldnt go as far as even Payday 2, I mean more closer to the original Payday.
Now you may be saying to yourself "well I like Far Cry and/or Payday!" And sure, I thought Far Cry were ok games. I have 3 for PS3 and 4 for PS4. And I have both Paydays on PS3 with all the DLC and I have Payday 2 on PS4 as well. But thats not what I wanted. Thats not why I bought Homefront. I didnt want a clone of 2 other games I already have. I wanted something new.
So anyway I figured what the hell, not what I was expecting at all but I cant just dismiss the game just for that. Let me play it for a few days and give it a fair shot. Try not to be so biased. If only it were so easy.....
You see, not only is this game a complete rip off of the other games mentioned, but it does so POORLY. There are major glitches all throughout (now mind you I love the GTA games for the senseless crazy glitches that happen. I dont mind some weird funny glitches here and there, but we are talking about GAME BREAKING glitches here), the game is buggy as hell, has poor hit detection and the framerate? I was not aware that it was possible to have such frame rate drop on a console game. I mean it is BAD.
Picture trying to run say, Battlefield or GTA 5 on a PC, at max settings, on a 10 year old stock dual core processor. The slow down on this game, on the PS4, gets so bad that it pretty much makes it impossible to play. And I mean that. And thats when it dont just randomly freeze completely for anywhere from about 10 to 45 seconds (which it does do OFTEN). i have never seen a game on console experience such drops in frame rate and lag in my life. Im not just talkin about the occasional stutter here. Im talking about complete slowdown of the whole game to the point where everything is moving at a crawl, if at all, randomly, often and for an extended period of time.
Stealing from other games is one thing. But if your gonna straight rip off other games, theres just not excuse for that. Where did all your development time go? All your resources? What is this broken mess of copywright infringement that your trying to shove down our throats for 60 bucks, on top of another 25 for a "season pass" of new "single player missions?" Have they completely flipped their lid here?
With all of that being said, after getting past all the plagiarism and broken gameplay, what lies beneath is a very average, yet fun game trying to come out. I paid 38 bucks for this game when it came out through promotions from Best Buy. I would say IF they can work out these bugs, and fix the damn framterate, it would be very much a $40 game. Brand new on day one. The potential is there, but we are gonna need more then that day one patch to fix it and clean it up. I dont know what "issues" they fixed with that patch, but I would have really hated to see it in its unpatched state I know this.
I say if your interested in the game, wait it out. Wait to see if these issues are gonna be fixed first. Wait for a pricedrop. Dont pay full price for this game. Especially in the state its currently in. It CAN be a DECENT game, if its fixed and at the right price point. If you already bought this game, I feel for you. Hopefully we will get some updates soon to at least smooth out the gameplay. If its something you have had your eye on, dont dismiss it yet. Wait and see where it goes over the next couple months.