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Historical Inaccuracies in the AC Series Contd.: The Golden Age of Piracy according to Assassin's Creed IV: Black Flag.
Previously when I covered Rogue, and I mentioned that I considered that game to be the most inaccessible in the series. On the other hand, BLACK FLAG is probably the most accessible game of the entire series. A good chunk of the people who bought it did so for being a pirate game, or a Pirate GTA game, or as the Pirates of the Caribbean game that captured some of the adventure of the first film. The main character isn't a part of any secret society until the very end of the game.
BLACK FLAG is also a game that has gotten commentary about its historical recreation and details, from Robert Rath at The Escapist and from Bob Whitaker at History Respawned, Luke Plunkett at Kotaku. So there isn't too much original to say that hasn't already been said there, and said better. In addition, Black Flag's developers drew from historical sources like the original book on pirates (A General History of the Robberies and Murderers of the Most Notorious Pyrates)and Colin Woodard's Republic of Pirates. With that out of the way let's start:
Setting: The Caribbean in the period of the so-called Golden Age of Piracy, or British Piracy at any rate. Specifically Jamaica, Bahamas, Bermuda, Cuba, with small sequences in the Yucatan, Charlestown North Carolina, and the coast of Brazil, and the island of Principe in Africa.
Pop Culture View: The Pirates of the Caribbean movies, and in games, Monkey Island, Sid Meier's Pirates, a bunch of other classic movies like Captain Blood, Anne of the Indies. The developers also cited Peter Weir's Master of Commander: The Far Side of the World as an inspiration (mostly for its more accurate recreation of ship combat than the pirates stuff).
Sequence 1-2 
This part introduces four historical figures (Stede Bonnet, Governor Laureano de Torres y Ayala, Woodes Rogers, Bartholomew "Black Bart" Roberts). We also see the 1715 Sinking of the Treasure Fleet by a hurricane. In terms of dates and place of activity it all checks out. We meet Stede Bonnet in 1715, when he was, as the game shows a legal businessman with no criminal record. Unlike other pirates, Stede didn't need to go to piracy apparently, and was some kind of thrill-seeker. To be honest, given how badly Stede Bonnet's end turned out, I don't know why the game idealizes and sentimentalizes his friendship with Edward Kenway. As we see, Edward is the one who encourages him to join the pirates and idealizes it, which kind of makes him complicit and morally culpable in Stede's eventual death.
We meet Governor Torres and Woodes Rogers in Havana, Cuba. Torres is a highly obscure figure who seems to have been a footnote in history. Unlike what the game tells us later, there is no evidence whatsoever for Torres being opposed to slavery in any fashion. In fact, according to one university paper, from 2013 (the same year this game came out so it might not have been available to the developers), Torres actually returned runaway slaves fleeing English territory back to their masters. Black Flag tried to introduce the idea of Templars being against slavery even if most of its members are aristocrats in Spain, England, and New York. On the other hand, Woodes Rogers being a slaveowner and slavetrader is totally accurate. Less accurate is the somewhat boring and bland personality Rogers puts on in the game, when he was actually a pretty dashing figure. He also did have a scar on his face. Torres and Rogers being associates and pals falls in with the secret society motif so that's fine.
Then we come to the 1715 Spanish Treasure Fleet sinking. Year is correct. It did sink in a hurricane. The map places the sinking between Havana and the North of the map, which is Florida, and that is also correct. Since I gave ROGUE a yelling for its poor representation of natural disasters I suppose it's only fair that I criticize Black Flag for not showing a hurricane appropriately. But then again Black Flag doesn't have any weather machines nor does it say that devices causes hurricanes. So that's that. After that, Edward becomes captain of the Jackdaw. One thing that I wished we saw, is Edward actually being elected to be Captain. Because pirate ships elected their leaders. In the game it's implied and understated but we don't see it happen. Likewise it wasn't always the case that the captain is the same as the helmsman.
We also meet the Sage, later revealed to be Bartholomew "Black Bart" Roberts. Absolutely nothing is known of his early life, so the idea of him being a Lovecraftian reincarnation of a predecessor god, is neither here nor there, and is possibly the most creative infusion of science-fiction/conspiracy with history. I like the idea of a Sage being against both the Assassins and Templars, and it's a pity UNITY destroyed that concept with its Templar Sage.
Sequence 3-8 Blackbeard, Vane and the Nassau Flying Gang [1715-1718]
We come to Nassau in the period of the pirate republic. We see Edward "Blackbeard" Thatch, Benjamin Hornigold, later we see Charles Vane, then "Calico" Jack Rackham, Anne Bonny (as a waitress), and James Kidd/Mary Reade. The bit about Blackbeard's name having multiple spelling variations with Thatch possibly being closest to the real one is recent research and is plausible. Charles Vane being a little more violent than the rest is correct. Mary Reade's earliest life is not known but she is recorded to have posed as a dude, so that's right, and James Kidd being her alias is quite common with a number of pirates in that time. So plausible.
Laurens Prins was a real-life Dutch Pirate turned legitimate slavetrader. His mission and assassination didn't happen according to the game but he did come into conflict with some Nassau Pirates. We also see Governor Torres phrase his objection to slavery which we addressed above as a huge stretch. This mission conveys the central theme about the game's portrayal of piracy. Namely that piracy was prosecuted by the same government(s) and society that saw slavery as legal. Basically the Spanish, British, and other European Empires were bigger plunderers and looters than these pirates could ever hope to have been. The problem with any story about the pirates is that the audience secretly and vicariously roots for the pirates. The same with gangsters and other crime stories. We are fascinated by these rogues, desperadoes and so on. But most pirate stories have a good pirate and a bad pirate. The good pirate rarely does any actual pirate work. Jack Sparrow in the Pirate movies is obvious since most of the story is about him trying to get back his ship and involved in some supernatural stuff rather than actually robbing people. In Black Flag, even the good pirates absolutely rob people. Edward Kenway robs and loots and kills a lot of British and Spanish sailors, and one of the ways the story gets us on board with this, is highlighting slavery. The fact that Edward Kenway's first mate Adewale is a former slave and since he's the one who gleefully brings up robbing English ships (on account of what the database says is because of his kidnapping as a child by English slavers), we don't actually feel too guilty. Now the idea of making pirates some kind of retroactive anti-colonial or anti-imperial thing is seductive and even Disney's Pirates movies do that, the third one especially had the final battle being this big ship battle between pirates of multiple countries fighting the British Movie. The reality is of course sketchy and the idea of using slavery/abolition as some kind of D&D-esque morality alignment as it's used in Black Flag and other AC games is arguably less about condemning oppression and more about making you feel better about some white dudes in the 1700s.
A good example is how the game makes Hornigold a racist (i.e. in the implicit "you let your First Mate carry a gun" kind) and Blackbeard someone who accepts Adewale. Hornigold later becomes a Templar and him being a racist makes you feel better about killing him. Charles Vane later unleashes fire on a slave ship and Rackham talks about selling Adewale. Based solely on their opposition to slavery, we see Edward Kenway, Blackbeard, and Mary Reade as the "good pirates" since they treat Adewale as an equal and so on. Edward and Mary Reade also assassinate the slaver Laurens Prins. On the other hand we see Governor Torres opposing slavery in his conversation with Prins and I mentioned above that this is more out of a desire to make the Templars "complex" and "gray" than say anything real about the time. This kind of idea is similar to the musical Hamilton which also tries to get audiences to sympathize with one Founding Father as a good guy, namely Hamilton, while seeing Jefferson and Burr as "bad guys" when in real-life there is more evidence of Hamilton trading slaves than doing anything concrete to oppose it. Rogue and AC3 likewise whitewashes the involvement of Christopher Gist and William Johnson as slaveowners. There's absolutely no way the Templars can be about control and power and oppose slavery in any meaningful way in the 1700s.
To get back to the pirates. In real-life it's true that about 25-30% of all pirates were escaped slaves. And some ships had it up to 98% runaway crew. But accounts suggest that pirates often claimed to own their black crewman, either to provide legal cover and status, i.e. prevent them from being arrested as runaways and returned to plantations (charitable impression) or as a way to exploit and keep them bound to one captain (pragmatic and cynical impression). Blackbeard is noted to have bought and sold slaves, but he also allowed some to serve as crewmen. The game doesn't mention this but the Queen Anne's Revenge was originally a French slave ship La concorde (on which more later), and Blackbeard recruited some of the slaves there as his crew, but others were left behind. In general pirates preferred slaves born in the West Indies itself who knew European languages and other skills, and generally didn't give a damn about Africans brought home from Africa as slave labour. In other words, Edward and Adewale's kind of egalitarian friendship while not unlikely, would be rare, and when coming in colonial society, Edward would have had to pass Adewale as his slave given how the setting and society worked. And of course Adewale's status as a slave with long years of bondage in the Caribbean who learned many European languages would of course be easier for the pirates to get along with rather than someone from Africa and so on. In either case, it's certainly valid to claim that for runaway slaves, piracy was better than slavery, and piracy was definitely disruptive to the Atlantic Slave Trade, and to the game's credit, the pirates are never presented as any revolutionaries and so on. They are shown to be out for themselves, and their freedom first. But the subtext of Black Flag with its separation of good and bad pirates and so on, does tend to give people the idea that more of one kind could have made a difference.
We also know now that Blackbeard never killed anyone. In the game in one cutscene he kills someone but claims he does it rarely, so Ubisoft hedged its bets. Blackbeard's siege of Charlestown trying to get medicines, and then his death is fair. Although the game doesn't show him being decapitated and having his head mounted on the ship which feels like a waste of a M-Rated Pirate game. Charles Vane's conflict with Jack Rackham is a little unfair to Calico Jack. There wasn't a real mutiny. Jack outvoted Vane, and Vane got a sloop and a small crew of loyalists. Vane and his Sloop continued to pirate until he was caught in a hurricane, and crashed on an island separate from his crew before being picked up by the English.
Sequence 9-13: Hornigold's Doom, Black Bart's Rise and Fall, Ending [1718-1722]
When Rogers comes to the Bahamas and dissolves the short-lived "pirate republic", we see Hornigold accepting the pardon and becoming a pirate hunter. That did happen. And Hornigold did crash on New Providence where he went missing. So that part is fair. But again Hornigold is aligned with Woodes Rogers a slaveowner over Torres' objections, a "Bad Templar" and a "Bad Pirate".
Black Bart taking his costume from that of his fallen captain Howell Davis is accurate, and the cool speech he gives on being elected captain is a rephrasing of a real one he's recorded to have said in General History. Him taking a Portuguese Man o'War and converting it into Royal Fortune is accurate as is his idea of trying to impose rules and disciplines on his pirates. So he's cool as a character but I am disappointed with how soft-pedalled Black Bart is in this game. Bart's pirate activity was far more violent than others. He sunk a slave ship killing 80 on board and we don't see that in the game itself. It's also weird that the game ends with Torres' death than Black Bart even if he is for all intents the main villain of this story. We see Mary Reade and Anne Bonny pleading their bellies and that happened. I kind of wished we saw Rackham before his death led to his execution if only to hear Anne Bonny giving him one of the all-time great insults, "If you fought like a man you wouldn't have to die like a dog". Mary Reade dying and Anne Bonny disappearing from the records i.e. becoming part of Edward's crew and then maybe an associate of the Assassins happened.
Governor Torres did die in 1722 which the game fictionalizes into a fight in some dead god's bond villain lair which is okay I guess. It's a cool story and I love the ending. I can't be the only one disappointed that Edward finally became an Assassin, I liked him better as a pirate before he got religion, metaphorically speaking. Then the game ends and unlike many of the tavern songs, sea shanties and others, The Parting Glass is an historically apt folk song dated to the 1650s-1660s. The lyric "Since it falls on my lot that I should rise and you should not" is especially moving in conveying that mix of survivor's guilt and sympathy we have for these characters, which I think is easily the best supporting cast in all of the ACawa games.
SIDE MISSIONS/GAMEPLAY/OPEN WORLD
The main narrative side missions are the Templar Hunt missions which gives you that armor in Du Casse's mansion. The mission with Anto, the Assassin leader of Kingston Jamaica deals with the Maroons. The Maroons of Jamaica were runaway slaves who joined and mixed with the native population to form an indigenous community, and in a series of wars with the English settlers, they forced treaties that guaranteed their freedom well before the 1833 abolition of slavery in all English colonies. The problem is that the First Maroon War happened in the 1730s so seeing the activity and agitation here is a little anachronistic but definitely runaway slaves were a big deal and a common enough occurrence. Anto being a Maroon and Assassin seems slightly weird since the Maroons were famously isolationist. They were fighting for their freedom and rights but certainly weren't out to free all the slaves of Jamaica, leave alone the Caribbean. Which of course does not in any way discredit or dishonor their struggle, their achievement and so on.
As commentators below and elsewhere have noted, the gameplay for BLACK FLAG where you more or less have to dominate the open world ocean, taking out sea forts, fighting battles with British and Spanish ships, and then destroying and capturing ships wasn't how pirates rolled. Pirates were stealth experts, and they operated by sneak attacks, and they avoided violence or tried to minimize it if only because a sunken ship provided smaller booty and an intact vessel was a way to sub-franchise your fleet. The pirates in real-life with rare exceptions didn't fight and loot the Royal Navies either. They mostly attacked merchant ships, sloops, schooners and others. They also attacked and targeted slave ships. The biggest pirate attack and greatest heist of all time was Henry Avery's brutal attack on the Mughal trading vessel Ganj-i-Sawai en route to Mecca, full of civilians, and Avery and his crew tortured, raped, and murdered them before looting and then disappearing. As mentioned above, Blackbeard's Queen Anne's Revenge was a repurposed slave ship. The same was true of other pirate ships at the time. So this is another way the game slants towards pirates as an anti-imperialist force within the gameplay, and while Edward is still a robbing and killing pirate as opposed to a faux-pirate like Sparrow, him not robbing merchants and others does feel like a cheat and a letdown. It also gives the impression that slavery and colonialism was something done by the navy and not something participated by merchants and other commerce types. When that's what happened although many of these were honest merchants not involved in immoral stuff. What I say is true also of GTA, guilty of the same stuff, but any game where you play a criminal which doesn't have you robbing innocent and honest people, as per their time, doesn't say anything meaningful about criminal behaviour and why audiences are fascinated by it.
Personally I feel that this is also a weakness of open-world gameplay and GTA-style rags-to-riches progression because applied to pirates it can give a distorted picture. Pirates weren't mob-bosses. They never had any means to convert illegal money into legal money. They spent their cash, they rarely saved and invested, and being that they were hostes humanis gestes (i.e. Outlaw who could be killed without trial or if brought to trial sentenced without defense), that meant they were damned. However in an open-world game, having to navigate an ocean with a multi-star rating and keeping on the downlow from beginning to end, would be repetitive, and punishing to gamers and also discourage exploration of the map, even if that is how pirates actually operated and lived, constantly at risk, cautious, and moving and sailing out of sight. The particular way Edward Kenway operates as pirate, i.e. taking out forts, replacing old commanders with his own, ensuring secure ports-of-call, which ends up encouraging an acquisitive monopolistic spirit among gamers is actually closer to how the British East India Company operated in Western and Eastern India, especially around the Bay of Bengal as documented in Jon E. Wilson's The Chaos of Empire.
- Until Black Flag, no mainstream pirate story in any medium addressed slavery, neither mentioning its existence, nor its presence. In the Disney Pirates films, we have Keira Knightley who is a daughter of a British governor and lives in a mansion. That social background by itself confirms that she had the life of a Southern Belle plantation owner with slaves for servants, slaves tilling her fields and so on. But in the movie her servants are white and European. We also see Orlando Bloom as a blacksmith and he's shown as some kind of feudal villager transplanted to the New World in love with the posh girl, and yearning for someone out of his class, but new world white settlers were rarely so romantic or cute. Someone like Bloom's character would save up, hope to buy his shop, and maybe some slaves to cut labour costs and so on. Sid Meier's Pirates likewise never once addressed slavery in any of its text-heavy descriptions.And Sid Meier's other Civilization games have been criticized for presenting a rosy view of civilization development and advancement, plucking stuff from multiple eras without dealing with their baggage. So while Black Flag isn't free of romanticism and some amount of sentiment, it deserves credit for simply putting pirates in that context, and acknowledging that it's a foundation for the entire system of imperialism built by Europe.
- The Assassin Order in Black Flag is led by a Mayan guy Ah Tabai, and they as a whole have no interest in the pirate stuff and mostly ally with natives and other indigenous people. Since the game has you play Edward who is a non-Assassin, this allows the game to simply glance and present the Mayan and other tribal peoples without actually dealing with them. Black Flag has the advantage of narrow focus, i.e. looking at events from the view of Edward Kenway and his journey, and being that Edward is an asshole (like Altair) for most of the game, the game does convey a sense of there being more to the Caribbean than Edward's own story. That's rare for an open world to do but Black Flag does it.
- I talked previously about how Rogue scants class, accent, and ethnic issues. Black Flag in its main story touches on it in more accurate detail. In the beginning when Edward is posing as Walpole among Torres and Rogers, he adopts a plummy accent but drops to a more common register with Stede Bonnet and among his pirates peers. Later there's the hilarious bit where he dresses as that Italian diplomat, who is a total spoof of Ezio (voiced by the same actor doing the same accent), and he again affects a bad Italian accent. The epilogue of Black Flag, that cinematic after the credits in London, has Edward speaking in RP (received pronunciation) to an English guy who tries to chat up his daughter, while when talking to Kid!Haytham he uses words like "posh gig" and a more common register. This stuff is something that should be a gameplay open world mechanic rather than in cutscenes, especially when you are about "blending" in and so on. I will say that Black Flag has the best dialogue in the AC games by far and one reason for that it is the use of accents to convey detail and so on.
- I wish we had more about the accent and class issue with Adewale because as mentioned above, pirates preferred slaves who had the same West Indian background and knew European languages, and I wish there was some tension or guilt with him knowing that he was preferred to other slaves because he could talk to the white man. His friendship with Edward Kenway is one of the best parts of the game but like all friendships it has to have tensions and grudges, and that could have been explored. We don't see this dealt with in FREEDOM CRY either, where there doesn't seem much tension between the slaves brought in from Africa and him. In the middle of Black Flag, Adewale seems more into the idealization of Nassau than Kenway, which is not something that entirely works, but it's still acceptable.
- One big problem is the Anglocentrism. We have the Spanish character Governor Torres, we have the Frenchman Julien du Casse (who looks like a French John Marston), the Dutch trader Laurens Prins but we don't get a sense of Spanish Pirates, Portuguese Pirates, and especially French pirates. The French pirates were the original boucaniers. They were also involved in Nassau, and Olivier Levasseur aka "La buse" (The Buzzard), was pretty active in that time and place. He also operated with Captain Howell Davis, Black Bart's leader and so on. I kind of wish we had more of a mix, such as for instance Edward Kenway's crew having Spanish, French, and other sailors. We should also see sailors from around the world, including lascar sailors from India who served in pirate crew. Early in development the idea was to make Crew into full characters rather than just Adewale, so we see that missing here.
- The Caribbean and its islands are way bigger than what the game conveys. I especially like the fact that we can circumnavigate the coast of Cuba in the open-world in a time (at fast sail) in less than 10 minutes. The fact that Cuba is the largest island in South America, the 17th largest in the world, and easily the biggest landmass in the Caribbean (and bigger than Ireland and Sri-Lanka for sake of general comparison) somehow doesn't quite come across. But the environment and open-world ocean is attractive and spellbinding. I wish we had more heat effects though because sailing for a great deal of time in the open world in the hot sun doesn't strike me as being realistic. We have three cities (Havana, Nassau, Kingston) and some small towns, and some large islands (such as Providence) that have large separate maps. Nassau is a shantytown in the pirate era, barely a city. Kingston being that it's an English colonial city resembles the New World settlements of AC3 and Rogue. Havana looks a little more grand, and feels like an European city with Spanish style architecture. I have no idea how accurate this recreation this. The story largely takes place on the oceans and as such these cities and the inner-life feels remote. Kingston seems to have more slave plantations than Havana does however, but slavery definitely did exist in Cuba and indeed its history has a lot of slave uprisings. I don't know if it's out of some motivation for revisionism (i.e. the Anti-Spanish bias in English accounts known as "black legend"), but the overemphasis on slavery among the English, and the downplaying of it with the Spanish either in open-world or the character of Governor Torres, seems to go a bit more in the other direction in my reckoning.
Black Flag along with AC1 is the best game of the series. And of the two, Black Flag is the better historical recreation of the period and as such is the most successful historical fiction of all the games. It's a game made with confidence but it also has modesty, i.e. the impression isn't that Black Flag is the definitive pirate story but simply putting forth an idea for how to think about pirates differently than how it did before. It provides a new set of questions and it finally makes pirates into something other than Punch and Judy figures. Who thought that Blackbeard could be a three-dimensional character again after spending so many decades as a Halloween costume?
So from British Pirates to British Gangsters in SYNDICATE next time. And more to say about accent and blending mechanics there (and the lack thereof).
- Robert Rath:- http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10703-A-Piracy-Primer-for-Assassin-s-Creed-IV-Black-Flag.3- http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10855-Living-the-Pirate-Life-in-Assassin-s-Creed-IV.3
- Bob Whitaker, History Respawned:- https://www.youtube.com/watch?v=9C9h3p5Efa4&t=1241s (Black Flag with Bryan Glass, a historian who specializes in pirate history from ancient to the modern)- https://www.youtube.com/watch?v=TwJzj9g5HNI (A video that talks about Freedom Cry and Liberation, but also touches on the issues of the Caribbean in Black Flag, mainly the downplaying of the French presence).
- Luke Plunkett from Kotaku:https://kotaku.com/assassins-creed-ivs-sea-shanties-are-a-treasure-1486865100(About the anachronism of the sea shanties and tavern songs)
- The Republic of Pirates: Being the True and Surprising Story of the Caribbean Pirates and the Man Who Brought Them Down. Colin Woodard. 400 pages. Mariner Books; First edition. June 30, 2008.
- The General History of the Robberies and Murders of the Most Notorious Pyrates. Captain Charles Johnson. Wikisource. Public Domain Link: https://en.wikisource.org/wiki/A_General_History_of_the_Robberies_and_Murders_of_the_most_notorious_Pyrates
- Interethnic Relations and Settlement on the Spanish Florida Frontier, 1668-1763. Diana Reigelsperger. Dissertation at the University of Florida. 2013. "The presence of St. Augustine as a refuge for runaway slaves soon became a sore spot inthe relations between the English and the Spanish in the Southeast. Quiroga y Losada’s successor, Don Laureano de Torres y Ayala, actually returned some runaway slaves to Carolina agents. The traditional interpretation has been that tensions were too high between the English and the Spanish, and keeping the runaways would contribute further to the provocation. Hoffman has recently suggested that the governor’s primary concern was actually that the English might make a habit of allowing the slaves to slip away in order to make inflated claims for them against the Spanish treasury. Either way, the policy of sanctuary had its limitations.44 D"http://ufdc.ufl.edu/UFE0045788/00001
Because I am curious. Who remembers this Star Wars action rpg mobile game set after RoTJ based in the Anoat Sector after it was locked down by Imperial Governor Adelhard? Was reminded of it while scrolling through my pics and coming across a screenshot of my character from this short lived game.
|submitted by GrandAdmiralSpock to StarWars|