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Cake Mania 2: After re-opening the Evans Bakery, and sending her grandparents on an exotic Hawaiian cruise, Jill is back in an all-new, out-of-this-world adventure! Flashback to the neon-soaked 80's and help a.
[USA-MI] [H] Games for Snes, N64, Gamecube, DS, 3DS, GBA, PS3 [W] Paypal
Have a bunch of goodies up for grabs today. Hoping to not make this a full time job so I would like to make deals over $50 but shipping will be free! Bigger the purchase the better! Open to checking gameswap lists for higher value items.
Please note: I am short handed at work this week so it will likely be Saturday before I can ship.
Pictures - https://imgur.com/a/CzKffQ4
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- Toys R Us Exclusive Black Gameboy Advance - $200/OBO
- Donkey Kong Country 2 - $35
- Harvest Moon Friends of Mineral Town - $60
- Mario & Luigi Superstar Saga (SEALED, Player's choice) - $85?
- Mario Advance 4: Mario Bros - $35
- Mario Kart Super Circuit - $32
- Alien Vs Predator - $22
- Clay Fighter Tournament Edition - $14
- Donkey Kong Country - $18
- Donkey Kong Country 3 - 29
- Game Genie - $20
- Killer Instinct - $12
- Mega Man X - $21
- Off Road The Baja - $5
- Star Fox (lots of stickers) - $12
- Street Fighter 2 - $12
- Super Mario World - $17
- Super Mario World 2 Yoshi's Island - $35
- Zelda Link to the Past ( Player's Choice) - $23
- Army Men: Sarge's Heroes - $14
- Banjo Kazooie (2 copies) -$30
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- Battletanx 64 (2 copies) - $16
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- Diddy Kong Racing (2 copies) - $26
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- Pikmin 2 - sold
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- Super Monkey Ball - $30
- Zelda Wind Waker - sold
- Animal Crossing Wild World - sold
- Children of Mana - sold
- Elite Beat Agents - sold
- Final Fantasy III - sold
- Final Fantasy XII - sold
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- Professor Layton and the Curious Village - $12
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- Mario Kart 7 - $14
- Monster Hunter 4 Ultimate - $10
- New Super Mario Bros 2 - $15
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- Armored Core V (no Manual)- $16
- Assassin's Creed (no manual) - $5
- Bioshock - $8
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- Final Fantasy XIII- $9
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- Infamous - $7
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- L.A. Noire - $6
- Little Big Planet - $7
- Little Big Planet 2 - $8
- Mugen Souls - $13
- Nier - $28
- Ninja Gaiden Sigma - $9
- Red Dead Redemption - $11
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- Resident Evil 6 (no manual) - $7
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Plants vs Zombies Heroes, why did it die
Let's take a look back in 2016. A lot of what I'll say is hypothetical and theoretical and is only based on how PopCap Seattle's Heroes Team was handling its public image at the time and some internal information.
So at about the game's launch, it might be suggested that Plants vs. Zombies Heroes was not going to be their new "Plants vs. Zombies 2". Reminder that this game started development only about a year after Plants vs. Zombies mania was big when PvZ2 followed up the original so PopCap Seattle felt really comfortable starting a lot of games and never finishing them (There's currently concept art for 3 different kind of pvz games that are currently unreleased, or as a certain glassdoor review would suggest, canceled).
Heroes did not live up to being a game that would have the financial success of Plants vs. Zombies 2, and I feel like that's what they wanted going into this game.
So down the line, Heroes devs stopped being very public when that became apparent after global launch, to well, work on the game more (and I wouldn't be surprised if layoffs were done then considering glassdoor reviews of popcap seattle started to pop up then).
Though, I feel like the death of this game and the financial pain it caused comes more in the way PopCap Seattle likes to do mobile games. When Plants vs. Zombies 2 launched, it didn't have all that much to offer then. It had 5 premium plants to buy, and only 3 worlds to explore with a map system that made it feel like it was a lot of content.
So in 2014 it took them a whole year to really refocus the project and add stuff that would've been done if the game had one more year in development, but rather quite literaly finished up their base game in 2014 during live development. Heroes, I felt like was going to undergo this same growing pain because if I were to say one thing, I absolutely don't like how this game likes to stretch itself like taffy and acts like it has a lot to offer when you really break down everything, it's a really bare bones ccg outside of gameplay.
Though back on track, it was up until July 2017 when the game, publicly died on the inside.
This announcement was put up about this time.
It was about this time and onwards when PopCap Seattle's team starting falling apart. I think every artist working on this game and even PvZ2 got seriously affected.
Jordan and Kevin Hanna, art directors for this game both are no longer present and smaller senior artists who were responsible for other pvz games (these guys having 7 years worth of experience in PopCap Seattle) like Mark Barret, Jason Brown and Erin Middendorf, they all pretty much disappeared from PopCap Seattle at about this time, Kevin being the latest to leave, 1 month after Triassic Triumphs was released.
And looking more into major figures of the team, a good chunk of the lifeblood of this game's people no longer are still here, including non-artists.
So this is where things get interesting.
PopCap Seattle got involved with Hibernum Creations to get an external artist (who lives in canada) to essentially finish up the rest of the set 3 and 4 characters from what I can see, during the time set 2 was in the works or public. But a month or two after set 2 was released, Hibernum underwent an even harsher staff cut.
It's not known whether or not PopCap Seattle directly caused such, or it was just bad timing but the only hibernum designs that stuck around were the ones that were already finished before the cut. On DeviantArt, you can find one of their artists posting designs they did for the game, including concepts.
by Kristele Pelland
And onwards, more people started disappearing. And it looks like they had a ton of work for later sets done at the same time as GG.
for proof, one of the animators had finished quite a few animations for later cards before being laid off from popcap the same time galactic gardens was launched.
Basically, everything here points to PopCap Seattle having a lot of things finished for the future but july was the death month for this game. That's why they had to reuse tokens because they realized they didn't make enough characters for another 100 card set so they split up while reusing existing cards.
And to lastly put a cherry on this cake, PopCap's glassdoor reviews became increasingly negative (glassdoor being a site where employees can review a workplace), and between 2016-18 (PvZ Heroes' life span) was when more harsh criticism from the developers came in, mostly consisting of shitty management and other issues.
It looks like essentially this game had several internal struggles. I Know I make a lot of assumptions here but it all points to something. It looks like Heroes was intended to either be a successor or successful sequel, launching the same year as Garden Warfare 2 but ultimately saw its demise.
I like to think of a multitude of reasons behind this. PopCap Seattle handled the game very poorly, thinking it was going to be successful because of the IP, only for it to bomb by what they wanted financially (That's not to say it made no money but it probably didn't make the money they were looking for to support the team they had). At least Vancouver was aware that there was a profit to be made because of being a triple a title, very rarely do those bomb, mobile's a different story.
The game was also just not all that fun and had a hard time finding an audience. See it's built like a competent ccg but uses the graphics of a cutesy cartoony game so it dissuades from its teen and adult audience while also mechanically not fun for the little ones. Who's this game for?
So in the end, this game essentially got rid of many important people from PopCap Seattle, and you can check PopCap's site for job applications for Seattle Team, it's practically deserted.
Maybe their next game will look at Heroes' mistakes and improve upon them, because I don't think PopCap Seattle can afford to make the same mistake again.