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[God Concept] Suadella: Roman Goddess of Persuasion (Mage)

Hi Smite!
Preface: This post is from back in December; after I finished my Fall courses, I uploaded this post about an hour or two before the Reddit servers crashed that month. I wanted to re-upload it to get more opinions than I was able to get since my post sunk to nonexistence due to the crash and when I tried to re-post it not too long after the crash SMITE auto-blocked it because it detected it was a post about my personal account with SMITE, and I didn't feel like messaging a mod about what happened. Anyway; that semester I took a 3D Animation class where our final project was to create our own characters and animate them. Me being the SMITE nerd I am, and aspiring to work in the gaming industry (I applied for at least 7 different positions at Hi-Rez Studios this summer), I decided to make my own goddess. To help me design my character for my project, I also developed a kit to help build her personality and give me an idea of how she should look. I'm not going to claim my artistic talent is good; my drawing talent is below average at best and this was my fourth animation I've ever put together in AutoDesk Maya (and my first human model, which I only had a month to create), so please don't judge the artistic aspects too harshly. As far as her kit is concerned, I tried to balance her with my own numbers based around some of the other mages. This is just my attempt at number balancing, and since it's impossible for me to actually test her in game it should not be taken too heavily into account.
Character Concept
Animation Note: As you may have noticed, the model I created looks pretty different than my drawing. I had to eliminate the cape in the animation due to time restrictions as well as some of the details of the top part of the dress. Also, when I was rendering, for some reason the back part of her top was not rendering correctly, possibly due to a geometry error, but again due to time retrains for the class I did not have time to fix it. Other parts like no eyelids, overall static face, and no toes/shoes are also due to the time restrictions and my skill level in Maya.
Base Stats:
  • Health: 375 (+71)
  • HP5: 7.0 (+0.48)
  • Mana: 240 (+40)
  • MP5: 4.7 (+0.40)
  • ATK: 1 (+0.008)
  • Magical Protections: 30 (+0)
  • Physical Protections: 10 (+2.8)
Passive- Eloquence: Suadela’s charming personality lowers the guard of her enemies, making them uncertain that she is the real enemy. Enemies near Suadela experience defense reduction (Protection Reduction: 5/7/10/15/20 Physical and Magical Protections (every 5th level). Suadela’s attractive personality also grants her a discount from the item store (Discount: 10%).
1st Ability- Entice: Suadela casts a spell in an attempt to link herself to her target. If she is successful, her enemy is crippled and is brought closer to Suadela over time. Suadela may move herself and her target during his ability. The link also does damage over time (Mana Cost: 60/70/80/90/100; Cooldown: 8/8/7/7/6 seconds; Duration: 2.0/2.1/2.2/2.3/2.4 seconds; Damage: 40/50/60/70/80 damage every 1 second + 20% Magical Power).
2nd Ability- Doubt: Suadela creates a physical manifestation of doubt and deploys it out onto the battlefield. Doubt is manifested as a circle surrounded by five orbs; enemy minions in the area of doubt take damage over time. If an enemy god gets close to an orb of doubt, the orb will attach itself to the enemy. If the enemy is affected by an orb of doubt, any attack attempted will reflect an amount of the attack’s damage back to the enemy god (Mana Cost: 60/80/100/120/140; Cooldown: 12/11/10/9/8 seconds; Radius: 30 feet; Duration: 4 seconds; Minion Damage: 10/13/15/20/25% of Minion Health every 1 second; Orb Damage: 40% of enemy damage + 10% Magical Power; Orb Duration: 6 seconds).
3rd Ability- Uncertainty: Suadela creates a dome around herself in an attempt to defend herself against her enemies’ offensive intentions. Enemies that enter the dome suffer Uncertainty, which taunts enemies off of Suadela (Mana Cost: 60/75/90/105/120; Cooldown: 10 seconds; Radius: 10 feet; Duration: 3 seconds; Uncertainty Duration: 1.0/1.0/1.5/2.0/2.5 seconds).
Ultimate- One of Us: Suadela picks an enemy god and persuades the enemy team that she is that god. During her ultimate, Suadela takes on the appearance of the enemy she chooses and enemy gods see Suadela’s chosen enemy as Suadela. The enemy god chosen then becomes targetable by the enemy team, and Suadela is not targetable by enemies. When the chosen enemy god reaches 15% health, they no longer appear as Suadela to enemy players. Suadela can cancel her ultimate for a burst of damage (Mana Cost: 100/150/200/250/300; Cooldown: 120/110/105/100//90 seconds; Duration: 10 seconds; Burst Damage: 100/150/200/250/300 damage +20% Magical Power; Burst Radius: 20 feet).
Developer Insight:
Q: Why Suadela? A: I am enamored with Roman culture, so I did some research on some Roman gods and found Suadela, the Roman goddess of persuasion. I also found some other interesting gods, such as Egeria who is a water nymph that dictated the first laws of Rome to Emperor Numa Pompilius. In the end, I found that the ideas I had for Suadela seemed a lot more interesting and unified than other gods that piqued my interest. Compared to gods such as Egeria, Suadela had a lot less concrete lore, and so I had more freedom in my personal image of the goddess.
Q: What thematic ideas ultimately resulted in Suadela’s final design? A: I tossed around a few ideas for Suadela since persuasion can be interpreted in so many ways, and as I said above from the research I’ve done it doesn’t seem like she’s overflowing with Roman lore. At first I thought about the corruption type of persuasion that makes someone forget everything they love and forsake what they know for the promise power. I also entertained the idea of making her more of a sneaky kind of persuasive, someone who lurks in the shadows and is very much a lone rogue. After a bit more research, I discovered she is typically closely correlated with Venus, and was seen as a more sexual kind of persuasive, so in the end I decided to stick to a promiscuous theme.
Q; Where did the roots of Suadela’s kit originate? A: When I first discovered who Suadela was, I instantly thought of an ability that would make the player swap appearances with an enemy and how cool that could be. Seeing how that could be a pretty strong ability, I temporarily set that as an ultimate and challenged myself to think of other abilities that fit with the persuasion theme. I wanted to keep as much direct damage out of Suadela’s kit as I could since persuasion usually does its damage in aftermath and not directly. Through all of those design decisions, I designed her kit to be a lot more crowd control and zoning focused rather than glass cannon oriented.
Q: What other ability ideas were scrapped from Suadela’s kit? A: As I briefly touched on, I had entertained the idea of making her more of an Assassin in the early stages. It could’ve been really cool to give her an ability that mind controls an enemy god in some way that’s different from Serqet and Athena; perhaps briefly giving Suadela control of the enemy. When I decided she should be a magic-based god, I contemplated making her a Guardian as I had ideas for abilities similar to the mind-control assassin idea that would taunt enemies out of certain locations, or bestow reflect shields onto nearby allies. My final decision was to make her a Mage since it seemed to fit with her overall theme the best, and her mage kit ideally looked more interesting and unique as a concept.
Q: In what situations does Suadela do well and where does she struggle? A: The idea was to design a god that discouraged enemies from taking action via zoning and indirect damage, similarly to how players are discouraged from attacking an enemy bestowed with Scarab’s Blessing. Suadela should in theory work well against gods who rely on crits, such as Apollo, Rama, and Xbalanque, as much of their damage is reflected back to themselves even for missed attacks. While she performs well against heavy hitters meant to burst down entire teams, she struggles with bruiser gods such as Zhong Kui, Cabrakan, and Hercules. Her damage abilities won’t hit gods with protections very effectively, and gods such as these that carry a decent amount of crowd control have the upper hand in shutting her down, especially since she doesn’t have a reliable escape.
Let me know what you think!
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