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A fix to prevent getting banned from arbitrary Source servers. (And no, you don't need to click on a sketchy link to fall for it.)

Alright, I've come up with a way to prevent [a previously posted exploit] from affecting you. Posting it as a new submission for the people that aren't likely to revisit the aforementioned page.
If you weren't aware, I posted that it doesn't actually require you to visit a sketchy site at all:
It doesn't have to be a link to a specific exploit page. It can be an iframe, it can be some malicious AJAX request, hell, it can even be just a reference to a URL in a background-image CSS property (reddit, anyone? though I'm not sure if they allow any domain for user-defined CSS).
Basically, if someone can persuade your web browser to access a resource from an arbitrary URL, they can trigger the temp ban.
tl;dr Block outbound TCP connections to common TF2 server ports. For server owners, the same, but for inbound TCP connections to your server instead.
A ruleset that blocks 27000-27100 on TCP should be good enough for the majority of the servers you'll see, but you may want to check your server list for other ports.
The following instructions should apply to the native firewall for Windows 7/8/10 according to this page, but I only have 7 to verify.
For other firewall services or other operating systems, you'll have to check for your specific software's instructions.
  1. Open up "Windows Firewall with Advanced Security". You can follow the instructions above or find the result.
  2. Select "Outbound Rules" from the left panel, and then select "New Rule...".
  3. Create a new rule that controls connections through TCP (select "Port", and select "TCP" on the following screen). Don't block connections over UDP unless you want to stop playing TF2.
  4. Apply the rule to 27000-27100 (you could block more ports, if you wanted).
  5. Specify that the specified conditions mean Windows should "Block the connection"
  6. Apply it to Domain / Public / Private connections.
  7. Save.
  8. (Optional) You can open up the "Properties" of the newly created rule (by double-clicking or selecting the appropriate option on the context menu), and on the "Programs and Services" tab, you can block those connections from your choice of one web browser. If you do this, you could get away with blocking a higher range of ports, as most of the time your web browser will connect outbound to ports 80 and 443. (I'm not liable if you accidentally block yourself out of a service, but you can undo the action and should be fine.)
Depending on your filter settings, you should be mostly safe now. You can still connect to servers hosting on those ports, as this should only affect TCP (connections to a server's RCON service).
Alternative method: Use a browser add-on to prevent HTTP requests for those known Source ports.
  • For Firefox, you can try installing Silent Block. Create a configuration file as mentioned and add a line like so: http?:\/\/.*:270\d{2} (should block attempts to load content from any domain over ports 27000-27099).
For server owners with OS-level access, drop inbound TCP connections to your server's game port (which also hosts RCON). I'm not sure how it works with game server providers, but if you can block RCON at a lower level with them, you should be good to go.
An alternative option is to change values listed by running find sv_rcon_. With this method, while you can also prevent your server from banning players that are hit with this exploit, you may also be more susceptible to abuse of the rcon port.
(By the way, this exploit doesn't seem to affect official Valve servers.)
(Also, if you're wondering, regarding the Community Quickplay browser, the basic features are pretty much done. I just want to pick up a new VPS instance so it doesn't siphon resources from my TF2 server.)
submitted by pikatf2 to tf2

Live Text Updates of COD Black Ops Multiplayer Reveal. (Stream has been shut down by treyarch)

Alright I'll do a proper intro now that things have settled a bit. Basically the following information is compiled from a variety of sources. These include twitter feeds, live blogs, live streams, leaked youtube footage, and frantic shouts from god-knows-what tabs i had open in firefox. As such, not all of this information can be accurate for certain, but i would estimate around 95%+ of what I have down now is correct.
We anticipated that live video streaming of the multiplayer reveal would be possible, but treyarch decided that no recording would be allowed. As such, the stream of information about black ops was heavily suppressed and it has been rather painful to accumulate even this incomplete set of data. From what I have seen, this is the most comprehensive list of revealed features on the web at the moment. So enjoy, discuss, and feel free to add any links, or correct anything I have posted.
Submachine Guns
  • MP5K
  • Uzi (MAC-10 ?)
  • Scorpion
  • PMP
  • MP40
  • AK74u
Assault Rifles (there are 10)
  • M16
  • Enfield
  • M14
  • Famas
  • Galil
  • AUG
  • FN FAL
  • AK 47
  • Commando
  • Classified
Shotguns (haven't seen much info)
  • SPAS 12 (or variant)
  • KS-23
  • Ithaca
Light Machine Guns (again not much info/unconfirmed)
  • RPK
  • M60
  • HK 21
Sniper Rifles
  • Dragunov
  • M21
  • W2000
  • L96
  • ASP
  • M1911
  • Makarov
  • Python
  • CZ75
  • M72
  • RPG
  • Strela
  • China Lake (grenade launcher of some sort)
  • Crossbow
  • Ballistic Knife
  • Tomahawk (throwing axe)
  • Fragmentation Grenade
  • Semtex
  • Willy Pete (smoke)
  • Nova Gas
  • Flash Bang
  • Concussion
  • Decoy
  • Camera Spike
  • C4
  • Tactical Insertion
  • Jammer
  • Motion Sensor
  • Claymore
Most of these attachments can only be used on primary weapons, and are most likely specific to classes of guns. I.e. not all of these attachments can be used on all weapons.
  • Extended Mag
  • Dual (? unsure) Mag
  • ACOG Sight
  • Red Dot Sight
  • Reflex (Sight)
  • Masterkey (undermounted shotgun)
  • Flamethrower
  • Infrared Scope (thermal)
  • Grenade Launcer (noooooo)
  • Suppressor
  • Dual Wield (secondary/SMGs)
  • Snub Nose (Python, perhaps other pistols)
  • Quick Reload (Pistols)
Other info:
  • Scrambler is a piece of equipment (jammer) It is NOT a perk.
  • Players can customize their weapons -- so they can place clan tags, decals and more on their weapons. Very high level of customization.
  • There are decals that you can rotate, scale, layer and be placed upon a background.
  • Crosshair colours can be customized.
  • Custom Sights.
  • Certain Sniper rifles have multiple zoom factors.
  • Some sources say quickscoping works, others say you can't quickscope.
  • Balistic knife has 2 ammo.
  • Crossbow gets 3 arrows + 1 Explosive bolt.
  • 48 bullets for sniper when spawned (very vague as to whether this is with scavenger pro or not).
-Arranged by Tiers.
Tier One Perks - Lightweight. Scavenger. Ghost. Flak Jacket. Hardline. Tier Two Perks - Hardened. Scout. Steady Aim. Sleight of Hand. Warlord (Same as Bling) Tier Three - Marathon. Ninja. Second Chance. Hacker. Tactical Mask.
  • Tier 1 perks alter your appearance.
  • Pro Perks can be unlocked.
  • Note, there is no commando, stopping power, or juggernaut perk.
KILLSTREAKS (number of kills required in brackets)
  • Spy Plane (3) - Like the UAV
  • RC - XD (3) - That famous RC explosive car
  • Counter Spy Plane (4)
  • Sam Turret (4) - Deployable turret that can take out air support.
  • Care Package (5) - can contain Special Weapons: Death Machine (A minigun) and the Grim Reaper (A grenade launcher)
  • Napalm Strike (5) - Single directional air strike.
  • Sentry Gun (6)
  • Mortar Team (6) - Paint three targets for massive damage
  • Attack Helicopter (7)
  • Valkyrie Rockets (7) - player controlled missile that can take out air support or other players.
  • Blackbird (8)
  • Rolling Thunder (8)
  • Chopper Gunner (9)
  • Attack Dogs (11) - More specifically, dobermans.
  • Gunship (11)
  • There WILL BE public server files made available!
  • Level Cap is 50. There will be a prestige system.
  • Final Killcam confirmed
  • Emblem Editor (example : http://tweetphoto.com/42770297)
  • Titles confirmed.
  • Clan Tags confirmed.
  • Sprint + Prone = Dive (evasive manouver, you can't shoot whilst diving and there is a short recovery period)
  • Create-a-class system (don't know how many presets you can have)
  • There is a currency system. Called COD Points. You earn it at the end of each match.
  • COD Points are used to unlock achievements, camo, etc. There may/may not be any level requirement for unlocks.
  • Contracts are time limited challenges that you purchase with COD Points (CP). There are three categories of contracts: Mercenaries, Operations, Specialist.These are to replace challenges from mw2.
---Combat Training---
  • Separate progression from standard multiplayer mode
  • Involves fighting bots in the multiplayer maps.
  • Can be played offline.
---Special Game Modes---
  • 1-4 player offline Zombie matches, 4 maps. (old news - need to buy hardened/veteran edition to get zombie matches. There may be DLC at a later date for normal players to catch up with the zombie maps.)
Four brand new game modes (called Wager Matches) -- separate from your standard rank progression in multiplayer competitive modes. You ante up and put your COD Points on the line and wager on matches. The top three players split the pot.
1st = 3000 2nd = 1800 3rd = 1200
  1. Sticks and Stones - you're equipped with a Crossbow and Tomahawk and Ballistic Knife.
  2. Gun Game - A series of progressive weapons, from pistol to shotgun to sniper rifle, granted to the player after kills. There are 20 tiers of weapons in this mode.
  3. Sharp Shooter - all players start with the same randomly selected weapon, which cycles (every minute). So everyone has the same weapon at the same time.
  4. One in the Chamber - you have just a pistol with 1 bullet. 1 hit ko's. Each kill gives another bullet. 3 lives.
  • Switch the player between any players perspective -- first or third person -- or free cam to move within a 3D space.
  • In the Theater, videos can be tagged, edited, searched...
  • Editing apparently only includes transitions between changing cameras.
  • Confirmed for all platforms.
MAPS (won't bother much with this without video)
  • Summit - some sort of snowy map.
  • Radiation - not sure of theme. Has switches that can be activated (? unconfirmed). has doors leading to an underground pathway.
  • Fuel
  • Cracked
  • Launch
BETA (was not 'allowed' to be discussed so not much info)
  • No codes.
  • No Beta on PS3
  • Beta on 360 (rumour at this point)
  • DRM is Steamworks
  • Anti-cheat is VAC
  • Server browser on PC, matchmaking on consoles (unconfirmed)
  • There will be RCON tool and mod/map tools. Mod tools after release (also unconfirmed)
  • (Possibly old news) Platforms include PC, Xbox360, PS3 and the Wii
  • "With damage it’s almost exactly like CoD2"
  • Switching Weapons "feels slower"
  • Bullets that hit enemies make a very obvious sound. "Makes firing through walls at targets perhaps too easy." from one observer.
  • Debates over graphics. One Commentator says they are too "cartoonish", others don't see it that way.
UPDATE: UStream is back up at http://www.ustream.tv/channel/We-The-Gamerz-Channel-3 (Cellphone Quality, not very useful at the moment as they are not allowed direct video footage of the game)
UPDATE 2: UStream was shut down again by security.
UPDATE 3: I am adding to all parts of this still pretty solidly. don't forget to refresh and re-read!
UPDATE 4: OK I'm off soon, been at this for around 2 hours. The main things to have emerged are the massive customization options, wager matches and combat training (offline singleplayer in multiplayer maps).
UPDATE 5: I'm back simply because i stumbled across heaps more info. There are reports of people capturing direct feed of gameplay at the event. Hopefully i can post links to high-quality gameplay vids soon.
UPDATE 6: Tried to tidy this messy post a bit. Hopefully it's a bit clearer, less repetition.
submitted by Reikk to MW2

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