Welcome to Our Website

Cracked royal hack v1 0 speed

Crack cIRCULAR TRANSITION INDICATORS V1

WWE 2K Battlegrounds v1.0.3.0 Build 608-66 Ultra their explanation. Victory At Sea Pacific Trainer. Story HACK TOOL " and press "Connect Facebook " button to connect to game Pirate Galaxy HACK TOOL v Dragons and Titans CHEATS TOOL v. UI. Introducing Brawlout TV (Beta): Watch live matches, and all. RETAIL VERSION OF THE GAME. Customer Service About Us HappyMod Download FAQ DMCA Policy Terms HappyMod Old versions; Other Languges.

Serial code best 16 Free Premium Link Generator Working in NOVEMBER 2020

ILs - Final Fantasy XIV: Shadowbringers. Notice: First start a game and once you can move your ships activate health/crew and bonds cheats First open a. There are also crack groups who work together in order to crack software, games, etc. Royal Story Hack contains some special safety features that will keep your account protected during the use. In this patch, we're breaking top Sona and Soraka since they're grossly overpowered in the lane. ToDo -Add an option for [HOST] logging -Add additional Offsets Change Log Version Initial Release Version Corrected signature and mask for GetActor Pointer.

  • Port Royale 3: Pirates & Merchants GAME TRAINER v1.0 & v1
  • Victory At Sea Pacific Royal Navy Update v1 7 0-PLAZA
  • ClockTuner for Ryzen (CTR) v1.1 Beta 7 Download
  • Speed Dome Camera Installation Guide
  • Mission S for Android - APK Download
  • File: HMS Queen Elizabeth conducts vital system tests off

CorePack Repacks – Game Repack

TechnoTsunami v1.0 All No-DVD [DARKSIDERS] November 16, 2020 - 1: 22am. Get started with free downloads. Rockstar has issued a surprise update for Red Dead Redemption 2 on PC as the game has seen some instability issues as it launched on the new platform earlier this week. Last added cheats: Watch Dogs: Legion v1.0 [Trainer +12] {FLiNG} [Oct, 31 2020] Sekiro: Shadows Die Twice v1.02-v1.05 [Trainer +24] {FLiNG} [Oct, 31 2020] Xuan-Yuan Sword VII v1.02 [Trainer +18] {FLiNG} [Oct, 31 2020] Ghostrunner v1.0 [Trainer +5] {FLiNG} [Oct, 28 2020] Crown Trick [Trainer +14] v1.0 {FLiNG} [Oct, 28 2020] Spelunky 2 v1.10-v1.14.0. Download Hopeless Land apk 1.0 for Android. Royal Blade By % Idle Delivery Tycoon v Cheat.

V8.00 Patch Notes - Epic Games' Fortnite

UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats, leading the game hacking community since 2020. STEP 4: Once you tap on the file, you will then need to press. Leaders to help us measure and compare circularity efforts at company level in a unified way. Patch 4.11.0 has arrived with a brand new Co-op commander, new Co-op mission difficulties, Versus balance update, and much more. Cracked Minecraft Servers are also sometimes refered to as Non-premium or non premium Minecraft servers. No. of cards 2 GPU memory 24576 MB GPU core clock 2190 Mhz GPU memory clock 1344 Mhz GPU driver NVIDIA GeForce RTX 3090.

CPY & SKIDROW GAMES - Download the latest pc games

MSI PCI-E 4.0 Motherboards For Speed Ascending. Download Mirror 1. Download Mirror 2. MoD is separated from the original game. Click one of the linked patches below to jump to the notes for that update. Can be found scattered all around the map. The Crew - Unlimited Money / Bucks / Cash Trainer for v [PC] Here it is, finally a trainer that gives you unlimited Bucks!

Patched Xap's: games

Royal hack v1 0 speed. He received the royal treatment and got a massive makeover - Build Version: v0.22. Garena Free Fire MOD Apk Kalahari. Royale Clans – Clash of Wars v Apk + Mod (Unlimited Coins and Gems) for android Clash Royale Chest Simulator v Apk for android Soccer Royale, the ultimate football clash! The Arcade did look empty but it was full of. SnowRunner SaveGame (money, max level) 29 Apr, 2020.

Onegame: Royal Revolt 2 Hack v2.2 (Mediafire)

Rocket Royale for Android - APK Download

Telegram: If you wish to ask me some questions, join my telegram chat about superstock-rom. Valoran's first fully-functioning homicidal comic; he jests until someone dies, and then he laughs.

Port Royale 4 Trainer

V3.0 - Remove old spoiler and create new smart-spoiler ( now spoiler automatic open/close when going fast or stop ) - Remove Extra3 ( now you can make convertible by disable Extra2 only and smart-spoiler will work with it also ). CPU clock speed 3000 MHz Physical/logical CPUs 1 / 10 CPU cores 18 CPU manufacturing 14 nm Motherboard ASUSTeK COMPUTER INC. Jan 24, 2020 - Explore hamzabhatti55's board "Crack Royal" on Pinterest. TechnoTsunami v1.0 All No-DVD [DARKSIDERS] Read more. Ashe Free Changelog - WP Royal Themes. We offer a huge amount of information and content for multiplayer game hacking and game cheats through our game hacking forum, game hack download database and our game hacking tutorial and wiki sections.

  • PUBG Mod APK v1.1.0 + Hack version [Unlimited Uc, Anti-Ban]
  • V1.0.0.100 - League of Legends Wiki - Champions, Items
  • Mortyr - PC Game Trainer Cheat PlayFix No-CD No-DVD
  • Royal Envoy 2.v1.0 Collectors Edition Cracked-F4CG
  • Need for Speed: Carbon - Battle Royale Car Addon Pack
  • Among Us Mod Apk v2020.10.22 [ Unlocked Skins, Pets, Hats
NFSMods - Carbon Battle Royale
1 Total War Saga: Troy GAME TRAINER v1.0 +32 Trainer 46%
2 NFSMods - Need for Speed: Carbon - Battle Royale Car Addon 61%
3 1v1 LOL Mod Apk v1.400 [ God Mode, Wall Hack, Crosshair 74%
4 Clash Royale v2.4.1 Mod APK [Latest] 93%
5 Royal Envoy 3 Collectors Edition v1 0-TE 87%
6 TraductionJeux.com - Patchs FR, Manuels FR, Sauvegardes 79%

Best Free Games – Page 2 – Free Mobile PC Games

Attribution: Photo: LA(Phot) Simmo Simpson/MOD: You are free to: copy, publish, distribute and transmit the Information; adapt the Information; exploit the Information commercially for example, by combining it with other Information, or by including it in your own product or. Crusader Kings III Mac cracked version – Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made. Exam V3.0 Live now. PC Game Trainers, Cheats No-CD / No-DVD PlayFixes Patches. Gameplay-facilitating trainer for Total War Saga: Troy. Royale Update is now compatible with all the Android smartphones or tablet running on Jelly Bean or later.

Build: Specialist Moze

Build: Specialist Moze
As, primarily, a Moze player I have to admit that I'm quite pleased with the state of the game right now. It took some doing, but our favorite bot-jock is probably in the best place she's ever been. Not only is she dealing damage, but she has a comfortable amount of build variety, and plenty of options for viable weapons.
Because of that, I decided to take a new angle on the traditional "Bullet Hoze" build. What I came up with is "Specialist Moze".
I decided to present her to the community this week as she can be very gear specific, and I wanted to make sure people have the best chance of farming up the necessary rolls to get the most out of her.
That being said, with the right rolls, she takes advantage of some powerful synergies for a potent combination of mobbing and bossing. First we'll start with the skill tree and I'll explain the thoughts behind my choices, then we'll get to gear options.

https://preview.redd.it/pxwmf06h0hg51.jpg?width=1474&format=pjpg&auto=webp&s=32c5fedc8a96fb9357491c30dcc20148b9b2feb0

Demolition Woman

Fire In The Skag Den - 5/5: This skill got a massive buff over the last few patches, and has yet to see a nerf or fix. FITSD is receiving scaling bonuses and at M10, each skill point gives you +93% incendiary damage when you deal splash damage. This is now a huge source of damage for Moze, even with penalties against shields and armor.
Grizzled - 1/5: Getting Irong Bear (or Auto Bear) back quicker always helps. You need to keep your anointments up, and given the amount of punishment IB is able to dish out, you never don't want it. Originally this was at 5/5, but I moved most of the points to Stainless Steel Bear. But while you don't get IB back quite as quickly, it still helps.
Means Of Destruction - 3/3: This is a standard Moze skill. More ammo and grenade regen speak for themselves.
Torgue Cross Promotion - 5/5: This has become an essential skill for Moze. The splash damage boost is much-needed, and while the chance to down yourself is definitely there, occasionally doubling your splash radius is a big help as well.
Stainless Steel Bear - 4/5: We're going into this skill for two reasons. The first is the boost to IB's armor and damage, both of which are helpful in and of themselves. The second reason is that while Iron Bear damage doesn't boost Short Fuse anymore, it DOES still give a boost to Fire In The Skag Den, making that skill even better. This is the first synergy this build takes advantage of.
Pull The Holy Pin - 3/3: While 1 point is fine for a straight splash build, we want the versatility to use a Mindsweeper COM, and grenade crits are vital for that, as well as triggering Redistribution on enemies without easily accessible crit spots.
Autobear - 1/1: Iron Bear does a TON of damage now, and having it draw aggro helps with Moze's survivability. We also want the option of putting on a Rocketeer COM and going AFK.
Vampyre - 2/5: This might seem a bit low, but the addition of healing to Redistribution and my decisions in the red tree pick up the slack with sustain and allow us to invest points elsewhere.
To The Last - 1/1: This point could go into Vampyre if you want, but I like having the ability to throw grenades to keep my FFYL timer full if enemies duck behind cover. Your choice, really.
Short Fuse - 1/1: This is, without a doubt, Moze's single best damage skill. What makes it so great is the damage behind the skill letting it get scaling and double-dip in splash damage. Further Reading

Shield Of Retribution

SoR has become a relatively unused skill tree since the early nerf/fix to the Hex grenade. It received some renewed life with the uRad150 anointment, but most common Moze builds rarely invest beyond Armored Infantry and Drowning in Brass -- if they go that far.
Security Bear - 1/1: This is, quietly, a fantastic skill. Not only has Iron Bear's buff made this an absolutely massive shield, but it also grants an automatic 25% damage reduction. One-point-wonder.
Armored Infantry - 5/5: This is our only option for going down the tree, but the gun damage boost and damage reduction are both very handy.
Drowning In Brass - 5/5: At 3 stacks we're getting +60% gun damage for our entire party at the "cost" (more on that later) of 7.5% fire rate. This is an easy pick-up.
Vladof Ingenuity - 5/5: Another standard Moze skill. Boosting shield size by 30% while adding 20% recharge rate is good enough on its own, but the addition of shock resistance helps give a variety of options for shields. Going here also helps off-set the decision to skimp on Vampyre.
Full Can Of Whoop-Ass - 1/1: This is a cheap and easy pick-up. We're going to be hopping in and out of Iron Bear, so getting an extra 25% shield recharge rate is a nice bonus.
Experimental Munitions - 1/1: Again, a cheap and useful pick-up. This is much more of a "riflewoman" build than a "spray and pray" build, and we're aiming for crits. Getting bonus damage is ALWAYS useful, and this has the potential to be a healthy bonus.
Behind The Iron Curtain - 2/3: This is partly to move down the tree, but improving shield recharge rate and delay also help survival. The idea here is that we can get our shield back fast, then heal underneath it.
Phalanx Doctrine - 5/5: Again, increasing shields is going to help with survival since we can't CMT Tank as well as if we went 5/5 in Vampyre. But also we aren't going to be afraid of stacking gun damage either. The combination of PD and DiB help make Moze a beast of a mobber.
Tenacious Defense -1/1: I decided to go down to a second capstone for two reasons. The first is the added survivability of being able to get your shield back if you take a massive shot and get health-gated. The second is Action Skill Start anointment allows you to trigger this skill at any time, restoring 40% of your shield and adding another 30% gun damage.

Bottomless Mags

Even though I only have 6 points in this tree, it's actually the linchpin to the whole build.
Matched Set - 5/5: Almost every other Moze build bypasses this skill for Cloud of Lead and then proceeds down to Iron Bank for a mag boost. And considering most players don't stick with one manufacturer, that makes sense. But in this case we're going to specialize (get it?) in a single manufacturer to maximize magazine size.
This is the second in a three skill synergy that make this build viable.
Redistribution - 1/1: This is a phenomenal skill on its own. The ammo sustain is absolutely vital to the build and the health regen helps supplement Vampyre. If you go 2/1, you can get 10% ammo regen and in combination with Matched Set's mag size boost and Drowning In Brass' fire rate reduction, several very powerful weapons are able to sustain ammo.
This is the third of the three skill synergy which makes this build go. With a little bit of trigger discipline, this is able to be a "bottomless mags" build while still reaping all the shield and gun damage boosts from the SoR tree.
Now we'll move on to our gear loadouts, what to look for, and why.

Class Mods & Artifacts

We're going to start with the class mods and artifacts, because they are very specific to get the most out of this build.
Blast Master - This is my main mobbing class mod and probably Moze's best all-around COM. The only skill you absolutely need is redistribution so you can get 2/1. I like to go 2 and 2 in Pull The Holy Pin and Vampyre, but higher Vamp is good for survival.
Mind Sweeper - The bossing COM. It is dangerous in mobs and the grenades are truly random. Again, we want +1 redistribution. With Fire In The Skag Den as powerful as it currently is, look for points there.
Next most important is the passive rolls.
+mag size - This is a mandatory roll to maximize ammo sustain and make sure you don't reload to maximize the splash damage bonus. Because Short Fuse double-dips in splash damage, keeping this at 100% represents a massive boost to damage, and the ability to match the big gun damage number from the SoR tree with an equally big splash multiplyer.
+ Splash Damage - Again, we want to maximize splash damage to further boost Short Fuse
+ Action Skill Damage - This doesn't help Short Fuse, but boosting Iron Bear's damage is always a good thing.
+ SMG/Shotgun Damage - This is a multiplicative damage boost and we're primarily going to be relying on those weapon types.
+ Grenade Damage (for the Mind Sweeper)
Artifacts:
If you have DLC2 and a Pearl of Ineffable Knowledge with a mag size roll, that's a good starting point.
Ideally, however, we're looking for a Victory Rush with Area Of Effect and + Mag Size rolls. Personally I prefer an Ice Breaker prefix. Ice Breaker falls into V1 damage while the Victory Rush is V2, giving Moze access to more damage multipliers. You can also go for a Snowdrift or Last Stand if you want movement speed or surviveability (respectively).

Guns

The main idea behind assembling any load out is to get four guns from the same manufacturer that suit the needs of the map and deal splash damage.
For anointments, we want to go for either +200% splash damage, +160% splash damage, consecutive hits, or +100% weapon damage. They're the anointments that can buff Short Fuse.
Maliwan Loadout
Base Game:
  • Kyb's Worth
  • Westergun
  • Trevonator
  • Custsman
  • Krakatoa
  • Storm
With the exception of the Krakatoa and Storm, I like to look for Radiation/Cryo guns with Maliwan. You don't get the element match potential of Shock/Corrosive, but you also don't suffer a penalty against flesh.
In all of these you want to look for the largest magazine size you can. Since we're not going full Iron Bank/Forge, we need to be aware of balancing fire rate and mag size. The Trevonator plays very well with our skills (the burst fire nature means each pellet as a chance to proc Short Fuse, as opposed to shotguns which have the pellets land simultaneously), but opt for the x3 version. Otherwise it can burn through ammo too quickly.
The Westergun can actually deal quite a lot of damage with FITSD, and with a 44 mag, it has solid ammo sustain. The lack of a charge time makes it very solid for dealing with trash mobs.
DLC Weapons
  • The Flipper
  • The Insider
  • The Beacon
  • The Complex Root
The Insider doesn't get mentioned as much, but it's a fantastic shotgun for Moze. It can deal huge chunks of damage and is surprisingly ammo efficient. The Flipper is simply fantastic, and done correctly, you can get it up to a 75-80 round mag and it's fire rate is low enough that you can fire basically indefinitely.
You'll have to be careful with the Root, as Torgue Cross Promotion and AOE rolls have a tendency to get you dead. But it's also too powerful to not consider.
Go for a 44-round Beacon. But even then, it has a very high fire rate, so you need to fire in short bursts.
Maliwan is my main loadout, usually with 2 flippers, an Insider, and whatever else I feel like using based on the map I'm on.
Maliwan lets you element match easily and the flippers have great synergy with the Blast Master and Mindsweeper. Great for mobbing and solid for bossing too.
Torgue
Base Game
  • The Lob
  • The Plaguebarer
  • The Backburner
  • Devastator
  • Devil's Foursome
  • LaserSploder
  • Juliet's Dazzle
DLC Weapons
  • Unkempt Herald
  • Craps
Again, we're going for the same rules as with Maliwan. Looking for maximum mag size is the most important thing. Losing out on a bit of card damage or a pellet isn't going to be as big of a damage hit as reloading and losing 200% splash damage on a Short Fuse explosion. You have to be more careful with Torgue as they're balanced around small mag sizes, but the payoff can be worth it.
Personally, I like to throw on a Mindsweeper and Frozen Heart and use Torgue for bossing.
Vladof Loadout
Base Game
  • Boomsickle
  • Monarch
DLC
  • Lightshow
  • Ion Cannon
  • Dowsing Rod
The Boomsickle is the go-to here. It is a royal pain to farm, but the damage pay-off is worth it. You can boost the mag size to a respectable level, and deal some serious hurt without ever having to reload. The Monarch is a beast of an AR, but I recommend sticking to an x4 variant for two reasons. First, to conserve ammo, and second because Short Fuse also has an internal cooldown and the x8 variant fires too quickly and actually wastes ammo.
The Ion Cannon is tricky, considering its ammo consumption. Ordinarily the x2 variant is better, but I have yet to find an x2 that can come with a 20-round mag (it might not be possible). Pick up one of each and use the x2 for bossing with the Mindsweeper.
The Lightshow is fantastic, but like the Beacon, you need to be careful with your trigger finger.
Vladof is good for mobbing or bossing, but doesn't have the versatility Maliwan does with element matching.
Dahl Loadout
Base Game
  • Kaoson
  • Sandhawk
  • Hellfire
DLC
  • Soulrender
Dahl doesn't have many splash guns worth using. The Sandhawk is still good in Moze's hands, but I STRONGLY recommend switching to single-fire. Not only does it give you more control of your ammo, but the spread is much tighter and there's a slight damage boost. The Kaoson is your main mobbing weapon, however, as the Sandhawk doesn't proc Means of Destruction. Again, stick with an x1 variant and be careful with the ROF. The Soulrender doesn't do splash damage, but the homing skulls do.
Hyperion Loadout
Base Game
  • Reflux
  • The Bitch
  • Hyperfocus
  • Love Machine
DLC
  • Proprietary Liscense
  • Slowhand (?)
Hyperion doesn't have much in the way of splash weapons, but the Reflux is an excellent mobbing weapon and the ricochets can proc Short Fuse. Given Hyperion's accuracy and crit potential, use these with a Mind Sweeper COM. I'll be honest, I haven't played around with the Slowhand, but it does do splash damage, so it might be worth trying. You could also use a Brainstormer, but the Reflux (x7) just out-damages it.
COV Loadout
Base Game
  • Sawbar
  • Hangin' Chad
  • Skeksil
  • Yellowcake
DLC
  • Gargoyle
Treat the Sawbar as a mid-range full-auto sniper, and make sure to practice on the Jack cutout. It's tough to get the distance right, but when you do it shreds. Also, be careful with the Gargoyle's fire rate. It does a ton of damage with Splash Moze, but it builds hear fast.
The Yellowcake still wrecks, even at level 57. The Chad does solid damage and is a good way to get pistol ammo back when you're not using the Gargoyle. Dealing with shields is a bit of a pain, but that's what IB and Cap Arms is for.
Full List Of Splash Weapons

Shields

Transformer - My go-to shield for Moze. It's just so tanky, lets you take advantage of Pool Party, and the bullet absorb helps with ammo sustain.
Stop Gap and ReCharger - These shields' red text abilities are great for survival.
The Old God - Tanky and with bonus damage. They're great if you have DLC2, but also a pain to farm.
The Frozen Heart - This might be my favorite shield, and even if you go with one of the others right now, I wholeheartedly recommend pickup one of these. It synergizes VERY well with Moze, as the Action Skill Start anointment lets you freeze everything in a wide area while returning health. That plus Tenacious Defense (which triggers on shield break), an Ice Breaker Victory Rush, a Mind Sweeper, and Iron Bear make for a devastating combination.
Anointments
  • Action Skill Start - Useful for triggering Tenacious Defense whenever you need instant gun damage or a shield refill. Also, having one of these on-hand will likely future-proof Moze if we get the Iron Cub action skill. As it stands now, the Frozen Heart's freeze and Stop Gap invincibility wear off by the time you hop out of Iron Bear. But if you can freeze or turn invincible while staying out of IB, that could become the new Moze meta.
  • + Shields and Health - This anoint lasts more than long enough for Moze to get Iron Bear back if you hop in and hop out quickly. Your second time in, it will drive Iron Bear's armor and shield through the roof. It'll also help your surviveability when out of IB.
  • + Elemental Damage - Old faithful. If you have one, you can use that until you find one of the
If there are any questions, please drop them in the comments. I tried to be thorough, but I also wanted to get this out before the boss farm is over.
Edit: Updated with a COV loadout.
submitted by raptor_mk2 to borderlands3

How Much Fly Fast

what are your thoughts on the velocity of Flight spells? the copy/pasted passages from wn to ln seem super inconsistent because maru is changing the scale of stuff (like the treasury "mountains") without considering changes in travel time passages where flight magic is actually used to travel like in v11 doesn't really define distance/time
TL:DR

Flight is described as 'fast', comparable to horse speeds. Flight speed can be controlled. Volume 6's gag cannot exist if Fly is not sufficiently fast. **Ainz displaced air by moving fast to unsettle dust off a structure.

Without slowing the speed of his Fly spell, Ainz continued toward hisdestination, the largest mausoleum at the center. V3 What’s going on?Rather he should be thinking about what to do next. Where’s the control in-terface for the「Fly」spell–as he thought that, Momonga suddenly realized that there was no need for it.Momonga slowly lowered his altitude. .. Momonga had originally been descending slowly,butnowhesuddenlyplungeddown at great speed and hid himself in a two-story building whose roof hadcollapsed. ... The speed of his descent threw up a cloud of dust. Momonga hurriedly wavedhis arm to try and settle it, but to no avail. ... He sustained his「Fly」spell so his feet were not touching the ground. He hadconsidered the possibility that the βloorboards might collapse. If he continuedobserving the situation in this way, he ought to be able to learn more. ShinV14

Fly thus has non-zero acceleration and velocity of great enough magnitude able to displace and resuspend nearby dust. According to Earth research [Impact of Airflow Characteristics on Particle Resuspensionfrom Indoor Surfaces - https://www.tandfonline.com/doi/pdf/10.1080/02786820903131073] velocity is leading factor in dust resuspension in analysis of typical human made surfaces dust resuspension. Based on findings and qualitative data, Ainz generated enough dust resuspension in terms of volume to suggest Fly can attain speeds at least beyond 5 meters per second (300 meters per minute: 18000 meters per hour: 18 kilometers per hour 180 kilometers per 10 hours;216 Kilometers per 12 hours ) according to observation in all but the most turbulent of conditions. Fly can move at least 11 miles per hour, using American units. 5 m/s = 11 mph 10m/s = 22mph Assuming uniforming of flight speed and air displacement.
Assuming a bare minimum increase of an additional meter per second: 6 meters per second (360 meters per minute: 21600 meters per hour: 21.6 kilometers per hour, 216 kilometers per 10 hours, 259 kilometers per 12 hours )

These estimates do correlate with prior statements about the distance between the capitol and E-Rantel.

Gignal made a strange face as if Pluton and Theo were strange.It was 280 kilometres to the capital. Using horses, one day was about 42 kilo-meters. Using simple calculations they would arrive in 7. The number Pana-solei said was twice that. Was it not too long. WN
He seems to have gotten older.That was the impression the King gave him when he compared the man nowto how he had been half a month ago, when he had set out

V3

Ignoring other factors from WN, it took about two weeks to leave and return to the capitol. Assuming horses travel 20-30 Miles per day; 32-48 kilometers per day that roughly confirms the distance between the two cities at about 250ish kilomters, assuming for some reason all the horses in Re Estize are uberpferd descended from some godly horse that made horses better than Earth horses. Dust resuspension physics and Maruyama's own WN together with relative typical creature (below level 40) burst movement speeds and casting times would conservatively estimate Fly's speed at around 6 m/s.

Renner and Raeven meet approx 9:30 AM Ainz accepts Raeven's request in the 'morning' (estimated at least at or after 10 AM) Ainz arrives in capital after flying 'all day long' at 10:30 PM. (at most 12 hours probably at least 8 hours [whatever amount of time Satoru considers a day]) Horses not used because flying deemed superior. Let F = velocity of Flight spells Let G = velocity of horse riding
Confounding variables: G is affected by terrain, cargo weight, relativistic gravity, and creature level/stamina. Casters able to use Flight may use spells to decrease influence of cargo mass. Ergo, in idealized conditions, Raeven used Fly and not horses because you can limit friction, terrain, and cargo / passenger mass.

F is affected by caster control, possible skill variable bonuses, aerodynamics of creature?

Lower Fire(September)3rd– 05:44PM Sebas Trial

Lower Fire(September)4th– 09:37AM Raeven meets with Renner ... “Indeed. It is as Climb has told you. Thus, I wish to press the attack beforeEight Fingers retreats back into the shadows. I have learned about theactivities of Eight Fingers within the Royal Capital, and I wish to attack theselocations by today. The only problem is a lack of manpower. I called upon you,Marquis Raeven, because I wished to borrow your strength ... there isanother problem.”“What is it, Marquis?”“Our forces might not be enough to overcome Eight Fingers.”Some powerful adventurers could take on an entire army by themselves. ... the enemy also counts incredibly powerful peopleamong their number. The Six Arms are the direct action department of EightFingers, and each of them is said to be the equivalent of an adamantite-rankedadventurer. If they took the field, things would be very bad for us. Of course,things might be different if we could gang up on them.”“Adamantite-ranked...” ... “...Your servant recalls that Blue Rose has five members, but the enemy hassix people in Six Arms. That being the case, having them act separately mightincur the cardinal sin of splitting one’s forces up... although, I doubt all six ofthem are in the Royal Capital. If the members of Blue Rose do not mind, thenwe can attack five locations at once.”“I’d like to take them all out at once, but that would be difficult. What ashame; eliminating them all in one stroke would be the best outcome.”The parchment Renner held listed seven locations. Including the one Zanacand Raeven knew, that would make eight targets. However, they did not havethat much manpower. “He’s here.”The maids should have gone to answer the door, but today they were notaround. Therefore, it was Raeven who made to stand up, but Renner tugged onhis hand to stop him before walking without hesitation to the door andopening it.After checking to see who was outside, Renner was all smiles as she lookedback to the other two.“We have someone who might be able to help us with attacking the sixthlocation.”

The confused man that Renner ushered into the room was the Kingdom’sWarrior-Captain, Gazef Stronoff.

Lower Fire(September)4th– 03:15PM Ainz had set out for E-Rantel in the guise of Momon right after returning toNazarick, but she had heard the rough details from Demiurge, who had stayedbehind.

Lower Fire(September)4th– 08:31PM Once Stage One is complete, we will begin Stage Two. I will now beginexplaining this stage, which is the most critical stage. Thus, I hope you will payclose attention — what is it?”A Shadow Demon appeared out of Demiurge’s shadow and whispered areport to him.“Is that so? Well, it is sudden, but it cannot be helped.”This matter was quite troublesome for Demiurge, but he could not leavematters at that.“Forgive me, Mare. According to the latest news, there is one more EightFingers base to attack. I apologize for this, but I hope you will change yourtarget. I believe you will be sufficient by yourself, but for safety’s sake, takeEntoma with you.”

Lower Fire(September)3th– 09:00PM Time of anti Eight Finger squad meeting in courtyard.
Lakyus explained the details of the operation, which was to attack andcapture eight installations run by Eight Fingers.However, there were only seven teams, so after those teams had taken theirobjectives, the team leaders and Marquis Raeven’s bodyguards — formeradventurers, each ranked above mythril — would proceed to the last location,while the rest of the team members would continue to hold their objectives.They had to destroy as much of the enemy’s fighting strength as possible anddo their best to take prisoners. Failing that, killing them would be the next bestthing.

Lower Fire(September)4th– 10:31PM High above the Royal Capital, a group of people flew like shooting starsthrough the night sky. Two of them were magic casters sustaining aFlyspell,and the two others were their passengers.One of the latter two was a man in a suit of jet-black full plate armor whocarried two massive swords on his back, while the other was a ponytailedbeauty. It went without saying that they were Ainz and Narberal.That morning, the two of them had accepted a quest from the E-RantelAdventurer’s Guild for an unprecedented amount of money. The client wasMarquis Raeven. On the surface, it appeared that the Marquis wished to hireadventurers to enhance his estate’s security in the wake of the recentdisturbances, whose causes were unknown. The reason was because they wanted to suppress the group known as theEight Fingers, and they hoped Momon would fight alongside them, against thestrongest members of the enemy, the Six Arms.
The catch was that hehad to make his way to the capital with all due haste.InYggdrasil, there were waypoints that could be used to teleport from city tocity, but in this new world, there were no such things. Teleportation magic wasa 5thtier spell, which Momon and Nabe should not be able to use, and travelingoverland by horseback would take an entire day.What was to be done, then? The answer was simple, provided by the magiccasters of Marquis Raeven.They used accelerated flight spells in combination with theFloating Boardspell, and together they took Ainz and Nabe with them to the capital at greatspeeds. How did they do this? The answer was very simple. Ainz and Nabe saton the floating disk, which reduced their effective weight, so carrying the twoof them would not slow them down appreciably. In this way, they had rushedstraight to the capital all day long until now. However, time was still very tighteven with the use of this trick, and they had already fallen behind schedule.

Fact: Forward Force (magic and mundane) generates air displacement / does not negate magically induced momentum. Ergo: Air resistance exists to some extent (displacement -> viscosity -> resistance).

Citation

One of the guards looked to the sky, praying for his god to save him. Instead,he saw something bizarre in the night sky.He saw a group of strange-looking people flying towards them at high speed.Two of them were supporting a third, who was wearing jet-black plate armor. ... The gigantic sword slashed, and a mighty wind followed in its wake. V6
“—Aspect of the Demon: Hellfire Mantle.”As the spear struck, a roaring flame blazed up from the ground, and amassive shockwave erupted from Jaldabaoth.“Kuh!”In order not to be blown away by the titanic displacement of air, Evileyecrouched down and tried to weather the storm. Fortunately, because she woreher mask, she was able to keep her eyes open during the tempest.Looking ahead, she saw Momon picking up his sword from where it lay at hisfeet, amidst the wildly blowing wind. V6
Momon mounted theFloating Boardcreated by Raeven’s magic caster andslowly floated up, but Evileye did not turn her eyes from him for a singlemoment. ... Gagaran looked to the sky, and Evileye’s gaze turned to the heavens as well.In the distance, she saw the receding figure of Momon.“Uwaaaaaaaaaaa!”

V6

Albedo replied just as that silhouette reached the Sorcerous Kingdom’s front, hovering a hundred meters up in the air and about a hundred meters away from them. ... Albedo took flight as she gripped tightly onto her halberd.Her wings of pure black flapped once and it was more than enough for her to close the gap between them.She was not sure if it was because the gap between them had been closed so fast, but the Powered Suit turned around in a stiff motion. ... Albedo’s silhouette shrunk gradually as she chased after the red Powered Suit. ... “Tch,”Albedo clicked her tongue and stared at the retreating Powered Suit.There was an objectthat resembled a backpack on the back of the Powered Suit. It had six nozzles, each ejecting white light that formed into a trail, like a shooting star.Those who are not familiar with Powered Suits would probably assume that if those nozzles were destroyed, their opponent would lose their ability to fly and thus fall to the ground.However, Albedo’s master had already told her, “That’s just a cosmetic effect.”That was because a Powered Suit’s flight capabilities worked in a similar fashion to the spell [Fly]. According to her master, though it was correct to say that it would not lose its ability to fly once its nozzles have been destroyed, that was not a given. Her master had added, “at least that was the case back then,”implying that he had not tested out this theory himself.Still, how long will he be flying for? We’re already so far away from—the encampment? Was I his true target then?Gradually, the gap between them was being drawn out.If this continued on, her opponent would escape successfully.Albedo did not have any abilities that could boost her own flight speed. Normally, when she was engaged in a chase, she would be riding her War Bicorn but that was no longer an option. That was why she was flying with her own wings, which were only capableof these speeds.Still, Albedo had prepared for this. She had borrowed items from her master that could boost her flight speed. As long as she equipped those, she could easily close the gap between them. So why hasn’t she done so already? The answer was because she was waiting to see what her opponent’s next move would be. V14

Corollarly:

Claim: Creatures appear to resist Air Resistance (falling) based on unexplored factors Ergo: Drag's influence establishing terminal velocity is not working normally or Ergo: Gravity or Ergo: 'Buoyancy' of air resistance is negligible or Ergo: Gravitational Acceleration is being amplified by mass proximation negating drag (downward force increasing )

Citation

Teleportation.”Narberal’s field of vision immediately changed.She was now about five hundred meters in the air.Without wings to keep her aloft, Narberal plummeted toward the ground.The wind shear roared across her body and the ground drew close. Narberallaughed:“Fly.”Her rate of descent slowed and then stopped, until Narberal hung in the air,looking down on the battlefield from just now. V2 As the Elemental Skull took a massive amount of damage, Riku looked into the air in panic.A figure was rapidly descending.It was Albedo.“—!”Ainz heard Riku let out a sound that couldnot even be defined as a sound. He was absolutely stunned.As Riku shook, Albedo approached him, her speed was on par with one of Aura’s arrows. And then— V14 In this world, acceleration due to gravity did not seem to be affected by air resistance so one’s free-fall velocity could increase infinitely. That may or may not have been the case V14

Gravitational Acceleration Due to Mass Proximity

Clementine slowly changed her posture, lowering herself into what seemedlike a runner’s crouch. However, her body was still upright, so she looked verystrange. It might have appeared comical, but this was definitely not the sort ofstance one could take lightly.And then — Clementine moved. Before Ainz’s vigilant eyes, Clementine shotout like a fully compressed spring.She sprinted right at him. ... It was a charge that even Ainz, with his superhuman physical abilities, couldhardly believe was possible.Like a hurricane that devoured everything in its path, Clementine closed thedistance between them in an instant. V2 Ainz lacked any sensory organs, so all he felt was “thewind is blowing.”Looking down, he saw the earth flying past him beneath his feet, like aloosed arrow. He did not know if it was because he was close to the ground orbecause of some other reason, but it felt like he was moving faster than heactually was. V3 “Throw me.”Though they seemed far away, the voice carried clearly over the distance.The two flying supporters released their grip. The dark warrior picked upspeed, as though he had been pushed forward by some force from behind,tracing a trajectory downward that ended in the middle of the road. V6 “Then ― here I come.”Ainz could not imitate that bizarre stance ― that strange crouching start.However, after practice, he had learned to run in a similar way. He shot out likea loosed arrow, toward the Martial Lord. V10 He entered the Martial Lord’s attack range. The Martial Lord swung down.It was completely different from the speed at which he had raised it. Hemight have used martial arts to accelerate it.

V10

Corollary:
Fact: Ocean is not salty Ergo: Ocean is pure water or Ergo: Rainfall is not acidic so water run off does not lead to erosion and salt formation

Citation:

Then, there was the fact that the sea was apparently not salty.

V2

Fact: Mineral Erosion exists Ergo: Rainfall is acidic, the sea is acidic.

“Those statues not only showed off Your Majesty’s greatness, but they alsodemonstrated your power as well! We don’t have any statues like that in theHoly Kingdom!”That was most definitely not a lie. Size notwithstanding, one would needengineering techniques that had been refined down to an art in order toproduce such a life-like product. There was a similarly-sized statue of a SeaDragon at a place called Lighthouse Cape, but it was cruder, and it looked quitepathetic after being worn away by the elements.

V12

Fact: Urine exists Ergo: Minerals can mix with water Ergo: Polar bonds are not seemingly stronger in this world (or at least not enough to explain a lack of salt water formation)

Citation:

Momonga felt that he should show his intention to help and reached hishand out to the elder sister, but the two girls seemed to have gotten the wrongimpression.The elder sister wet herself, followed by the younger sister.“...” The stench of ammonia filled the surrounding air.

V1

Contradiction. Minerals exist in the New World. But neither acidic rain nor acidic sea erosion is contributing to saliene formation.

For instance, there were spells thatproduced salt, sugar, and spices, as well as spells which restored nutrients tothe soil, removing the need for a fallow period in agriculture.

V2

Claim: As proximity to center of mass appears to overcome air reistance (a form of 'buoyancy'), because salt water is denser than water (homogenous vs heterogenous solutions possessing greater mass), it may be sinking below fresh water due to influence from this world's gravitation and proximity to it's mass. As humans can consume salt and possess a taste for it, it is implied to be a vital nutrient. Salt should be able to mix with water in this world, so salience solution should be possible. (polar bonds in this are not so strong as to resist salt water formation and lead to salt acting in a sedimentary fashion - salt is not hydrophobic). Excess salt is typically urinated.

Fact: Fly does not immediately counter gravity Ergo: Fly appears to require contigual changes in velocity (mayhap a mechanism to prevent sudden velocity change and resulting internal damage ie 'whiplash') Conclusion: Jolt exists (or FLy does not negate Jolt).

Citation

Teleportation.”Narberal’s field of vision immediately changed.She was now about five hundred meters in the air.Without wings to keep her aloft, Narberal plummeted toward the ground.The wind shear roared across her body and the ground drew close. Narberallaughed:“Fly.”Her rate of descent slowed and then stopped, until Narberal hung in the air,looking down on the battlefield from just now.

V2

*Fly could prevent 'muscular jolt' from 'muscle tension' [corproreal, locomotion control / force generation] ie gradual acceleration decline. Momon leaving Fly's influence could of expereinced the jolt (acceleration increase while falling) explaining the increase in speed.

Forward force generation Horses move in sufficient speeds to generate notable amounts of force and are pereceived as 'fast' by average NWers. Speed is used to generate force for charges and should be sufficiently fast to warrant use despite confounding variable of levels and classes. An Adamantite human is slower than cavarly?

Citations:

Ainz quietly watched Gazef’s back shrinking into the distance as he rode off.Although her master seemed to be thinking about something, Albedo did notinquire further. ... He could feel his horse’s agitation through his feet.Even a trained warhorse — no, it was because it was a warhorse that thebeast knew it was riding into death. ... “I told you to scatter once the blockade went down... truly, you’re a bunch offools... and truly, I’m proud of you.”Gazef sprinted forward.This might well be the best and only chance to end the battle. Judging by thespeed of the horsemen, the enemy magic casters would need to focus all theirattention on them. V1
Ainz sped through the streets.The warm wind filtered in through the slits in his helmet, blowing over thelocation which corresponded to his eyes. Perhaps if he had eyeballs, he wouldbe blinking non-stop, but Ainz lacked any sensory organs, so all he felt was “thewind is blowing.”Looking down, he saw the earth flying past him beneath his feet, like aloosed arrow. He did not know if it was because he was close to the ground orbecause of some other reason, but it felt like he was moving faster than heactually was. Of course, he was not frightened in the least. Still, every time hisbody bounced up, he reflexively channeled more strength into his legs.Although Hamsuke could maintain its balance well, it was still a DjungarianHamster, albeit a gigantic one. Ainz needed to spread his legs wide to ride it,and this unstable riding posture was compounded by a lack of reins, barding, ora saddle. Even someone with extraordinary balance like Ainz had to be carefulnot to fall off.It’ll be hard to swing my swords while riding Hamsuke; perhaps I should have a setof riding tack and barding made for it soon. The head blacksmith’s making a decoysuit of armor; perhaps I could get some help there.It was not just the unsteady ride which brought that topic to mind, but alsobecause of the shape which rode beside him.Narberal was mounted on a horse while staying in line with Ainz. She rode aStatue of Animal - War Horse, a magic item which summoned a massivedestrier in heavy plate barding.She was a dazzling sight, skillfully guiding her gigantic horse as it gallopeddown the city streets. Her ponytail swayed in the wind, and her brown cape fluttered out behind her. ... Still, itwould have been bad if he had been tossed off at those speeds.He would not be hurt even if he hit the ground. Ainz had once conducted anexperiment with one of the vassals who had similar damage reduction to hisown, and it had not felt any pain even after being dropped from a height of onekilometer. V3
Shalltear continued her charge, aiming the tipof her lance at Ainz and thrusting forward. The lance charge was originally atechnique used by mounted knights and made with the speed and weight oftheir mounts behind it. However, Shalltear’s strike — made with herextraordinary strength and her awesome speed — easily surpassed that attack. V3
Ainz closed the gap between them and thrust his stiletto, aiming for theshoulder. That full-power strike, boosted by his running speed, shot out like anarrow.When she had hit him back then, she managed to damage Ainz’s magicallycreated armor, which was harder than adamantite. This strike was on the samelevel as that, and the stiletto pierced the Martial Lord’s armor and hide,penetrating the Martial Lord’s body. V10
However, the Kingdom’s ignorance of magic and desire for brave, strong cavalrymen had already become deeply rooted in their culture.

V14

Platinum/Mithril movement speed in relation to spells Level 30 and below Rounds? 10 meters of fast movement per casting? (below 20) A single lunge in an instant covers 10 meters? (above 30)

Citation

The enemy was roughly one hundred meters away. They despaired at thedistance separating them, but even so, they ran with all their might. ... The most successfulattackers were the five who had split up to rush him, but even they had onlymanaged to get within fifty meters of him. ... He leisurely waited forthe Hydra to enter his attack range.As the Hydra reached the edge of said range, it began to sprint. As expected,it was heading straight for Igva.“How foolish. Did you think you could crawl all the way to me with thatslothful speed of yours? Well, beasts will be beasts.”With a mocking smile on his face, Igva conjured aFireballin his hand andlaunched it at the Hydra ... He cast another fireball at the Hydra, and the roaring flames engulfed itsbody ... Rororo continued its single-minded sprint forward. Its body was large, but itwas running in the marsh, so its speed was about the same as that of aLizardman. ... AnotherFireballcame, striking Rororo’s body. ... The sight of the undead creature conjuringanother fireball in its hand was a blurred scene in Rororo’s cloudy vision. ... “This cannot be!”Igva prepared to cast another spell. Naturally, it was still aFireball. ... Less than forty meters separated Igva from the Lizardmen. ... Taste myLightning!” .... Zaryusu looked ahead. Less than twenty meters separated them from theirenemy. The great distance between them had shrunk that far. ... gva smiled coldly as he cast his spell.“Summon Undead 4th.” ... Only ten meters separated them now.They were only that far apart now. ... —The distance between both sides was eight meters .. Two Skeleton Warriors swung at Zaryusu with their curved blades as theyheard Igva’s command.He could have avoided them if he wanted to. If he wanted to take the blowshead on, he could have blocked them with Frost Pain. However, Zaryusu didneither. Evasion meant that he would slow down, and he did not want to makesuch a pointless move in front of Igva ... Zaryusu opened up his steps with flying strides.He rushed at Igva, who was pointing at him. Even if he was hit by an attackspell, he was determined to eat the hit and keep running.“You fool! Know fear!Scare! ... Igva glared unhappily at Crusch and pointed a finger at her.“Interfering busybody!Lightning!” ... Zaryusu did not look back.After Igva attacked Crusch, it meant that Zaryusu had an opening with whichto draw closer. A look of dismay came over Igva’s face, and he knew that he hadmade a mistake. That, in turn, brought a mocking smile to Zaryusu, whosebeloved had been hurt.“Cheh! 「Light-”“Too slow!”Frost Pain slashed in from the side, knocking away the finger Igva wasplanning to extend. V4
The Martial Lord turned his back to Ainz, and walked away.He turned back again after traveling about ten meters. ... The Martial Lord raised his gigantic club as well.The bell went off.In that instant, Ainz was swallowed up by an enormous black shadow.Cheh, he’s fast!That was the shadow of a club swinging down. V10

living area 24000 square kilometers
The gallop averages 40 to 48 kilometres per hour (25 to 30 mph), but the world record for a horse galloping over a short, sprint distance is 70.76 kilometres per hour (43.97 mph).
Two kilometres North-east of this village is a plain, there is a place called theGreat Underground Tomb of Nazarick there
⋯⋯I am a magic caster of the Great Underground Tomb of Nazarick locatedabout 10 kilometres north-east of here. Recently, I have come out.” WN
The lake was about 20 kilometres in all four directions. All of it that they couldsee was frozen.
The Great Forest of Tove covered the mountain range’s southern foothills.Entering the forest, one would walk for about 30 kilometres in a straight linetowards the mountains. There, was a giant lake that βlowed from the moun-tains that no human had named.
Gignal made a strange face as if Pluton and Theo were strange.It was 280 kilometres to the capital. Using horses, one day was about 42 kilo-meters. Using simple calculations they would arrive in 7. The number Pana-solei said was twice that. Was it not too long. WN Measuresments not agreeable to LN Map
Many people would think that travelling below 30 kilometres in one day isnot a big deal. However would they understand if there was no road, havingto monitor one’s surroundings, and on top of that, having to lug around alarge weight, and having to prepare for a variety of situations WN
V7 4 days Arwintar to Nazarick V9
Although hehad kept the horse’s pace at one which should not be overly fatiguing, they hadhustled all the way here from the Royal Capital, and fatigue was beginning toaccumulate within Gazef’s body. It must have been at least as bad for his horse,which was why he tried not to overburden it
Ainz quietly watched Gazef’s back shrinking into the distance as he rode off.Although her master seemed to be thinking about something, Albedo did notinquire further.
He could feel his horse’s agitation through his feet.Even a trained warhorse — no, it was because it was a warhorse that thebeast knew it was riding into death.
“I told you to scatter once the blockade went down... truly, you’re a bunch offools... and truly, I’m proud of you.”Gazef sprinted forward.This might well be the best and only chance to end the battle. Judging by thespeed of the horsemen, the enemy magic casters would need to focus all theirattention on them.
V1
“Regret not thy decision! Now bear the charge of this one!”The massive body forcefully kicked off the earth with a mightybang, andlunged at Ainz.The flying tackle of the Wise King of the Forest’s massive body would havetossed any ordinary person away, had they been hit by it without using amartial art.However, Ainz used the blades of his greatswords as a shield, and took theWise King of the Forest’s charge head on.Despite its fearsome destructive power, Ainz still easily resisted it...“Muuuuu!” ... He planned to continue his assault with his left-hand greatsword, but theWise King of the Forest sensed it was at a disadvantage and leapt away, landingabout ten meters away from Ainz.I’ve heard hamsters escape their nests by jumping, but I’ve never seen one retreatbefore. V2
A wall surrounded the graveyard. This wall was the boundary between theliving and dead. While it was only four meters tall and could not compare tothe city walls, it was wide enough for people to walk on top of it ... ...Well, if you won’t open up, it can’t be helped. I’ll go over there myself.”The warrior broke into a sprint and kicked off the stone floor, vanishing overthe other side of the wall. He had leapt over a four meter high wall in a singlebound, and while wearing full plate too V2
Oneofthevillagerswasabouttoescape, andtheknightthatwasabouttoslashhim from behind—-Elion—Danced in the air. What happened? The insanityof the situation made it impossible to comprehend.Full body armour, even with magic, was still 10 kilogrammes. A knight thatwas a full grown male would weigh 80 kilogrammes. But the knight of about90 kilogrammes in weight was thrown through the air like a ball.Elion βlew 7 metres into the air, fell to the ground, and did not move a muscle. WN
He seems to have gotten older.That was the impression the King gave him when he compared the man nowto how he had been half a month ago, when he had set out V3
Ainz sped through the streets.The warm wind filtered in through the slits in his helmet, blowing over thelocation which corresponded to his eyes. Perhaps if he had eyeballs, he wouldbe blinking non-stop, but Ainz lacked any sensory organs, so all he felt was “thewind is blowing.”Looking down, he saw the earth flying past him beneath his feet, like aloosed arrow. He did not know if it was because he was close to the ground orbecause of some other reason, but it felt like he was moving faster than heactually was. Of course, he was not frightened in the least. Still, every time hisbody bounced up, he reflexively channeled more strength into his legs.Although Hamsuke could maintain its balance well, it was still a DjungarianHamster, albeit a gigantic one. Ainz needed to spread his legs wide to ride it,and this unstable riding posture was compounded by a lack of reins, barding, ora saddle. Even someone with extraordinary balance like Ainz had to be carefulnot to fall off.It’ll be hard to swing my swords while riding Hamsuke; perhaps I should have a setof riding tack and barding made for it soon. The head blacksmith’s making a decoysuit of armor; perhaps I could get some help there.It was not just the unsteady ride which brought that topic to mind, but alsobecause of the shape which rode beside him.Narberal was mounted on a horse while staying in line with Ainz. She rode aStatue of Animal - War Horse, a magic item which summoned a massivedestrier in heavy plate barding.She was a dazzling sight, skillfully guiding her gigantic horse as it gallopeddown the city streets. Her ponytail swayed in the wind, and her brown cape fluttered out behind her.
Still, itwould have been bad if he had been tossed off at those speeds.He would not be hurt even if he hit the ground. Ainz had once conducted anexperiment with one of the vassals who had similar damage reduction to hisown, and it had not felt any pain even after being dropped from a height of onekilometer. V3
The enemy was roughly one hundred meters away. They despaired at thedistance separating them, but even so, they ran with all their might. ... The most successfulattackers were the five who had split up to rush him, but even they had onlymanaged to get within fifty meters of him. ... He leisurely waited forthe Hydra to enter his attack range.As the Hydra reached the edge of said range, it began to sprint. As expected,it was heading straight for Igva.“How foolish. Did you think you could crawl all the way to me with thatslothful speed of yours? Well, beasts will be beasts.”With a mocking smile on his face, Igva conjured aFireballin his hand andlaunched it at the Hydra ... He cast another fireball at the Hydra, and the roaring flames engulfed itsbody ... Rororo continued its single-minded sprint forward. Its body was large, but itwas running in the marsh, so its speed was about the same as that of aLizardman. ... AnotherFireballcame, striking Rororo’s body. ... The sight of the undead creature conjuringanother fireball in its hand was a blurred scene in Rororo’s cloudy vision. ... “This cannot be!”Igva prepared to cast another spell. Naturally, it was still aFireball. ... Less than forty meters separated Igva from the Lizardmen. ... Taste myLightning!” .... Zaryusu looked ahead. Less than twenty meters separated them from theirenemy. The great distance between them had shrunk that far. ... gva smiled coldly as he cast his spell.“Summon Undead 4th.” ... Only ten meters separated them now.They were only that far apart now. ... —The distance between both sides was eight meters .. Two Skeleton Warriors swung at Zaryusu with their curved blades as theyheard Igva’s command.He could have avoided them if he wanted to. If he wanted to take the blowshead on, he could have blocked them with Frost Pain. However, Zaryusu didneither. Evasion meant that he would slow down, and he did not want to makesuch a pointless move in front of Igva ... Zaryusu opened up his steps with flying strides.He rushed at Igva, who was pointing at him. Even if he was hit by an attackspell, he was determined to eat the hit and keep running.“You fool! Know fear!Scare! ... Igva glared unhappily at Crusch and pointed a finger at her.“Interfering busybody!Lightning!” ... Zaryusu did not look back.After Igva attacked Crusch, it meant that Zaryusu had an opening with whichto draw closer. A look of dismay came over Igva’s face, and he knew that he hadmade a mistake. That, in turn, brought a mocking smile to Zaryusu, whosebeloved had been hurt.“Cheh! 「Light-”“Too slow!”Frost Pain slashed in from the side, knocking away the finger Igva wasplanning to extend.
V4

He had lived in constant terror of that monster’s pursuit, and once he hadreached the road to the Royal Capital he had not slept or even rested, onlyfleeing for his life. The spectre of Shalltear appeared before him when he didsleep, and the night seemed to take her shape as he ran along the roads.Crushed under this disquiet, he had not been able to get a good night’s rest. Allhe could do was run like there was nothing else in the world for him. He had chosen to flee to the Royal Capital because he believed that he couldlose himself among the masses of people there and throw her off his trail.However, he had not expected the heavy toll which his grueling flight had takenon him, or the lack of self-preservation which had developed as a result.
V6
Workers did not get jobs often. While they had been slaying undead on theKatze Plains two days ago, that was a regularly scheduled extermination, and itwas not the same as a request from a client. V7
“They decided to fall back immediately since nobody came back alive, but itseems it will take them four days to come back. V7
“...Then let us begin the preparations to move out. We shall leave tomorrow.It will take us two days to reach the battlefield, V9
submitted by ZiggyZiggurat to u/ZiggyZiggurat

0 thoughts on “Resupported 4.0 1.7-1 keygen filehippo

Leave a Reply

Your email address will not be published. Required fields are marked *