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[Spoilers] The United States and Westward Expansion - Common Setting Discussions

A common trait Assassin’s Creed groups have is the constant theorizing about future settings, because historical tourism is one of the best parts of the series. This series of posts will act as a counter to my Mildly Obscure setting discussions, but rather than looking at a single point, I will be taking a broad setting that is popular and looking at several potential settings to explore within it. Today’s setting is the United States. I want to say that I personally am not a huge fan of the setting, and like WW2, worry about whether or not Ubisoft could actually tactfully do these settings, but due to the lore potential, I’m willing to discuss them. Most of these settings would suffer from issues that plagued Syndicate such as proximity to the modern-day causing fake events and characters to be made to avoid lawsuits, parkour issues from wide streets and small buildings, or painfully tall buildings, and poor weapon variety due to legal carrying restrictions.

Shays’ Rebellion
The American Revolution had a heavy toll on thousands of soldiers. Besides the loss of life and injuries, many men never received their full pay. In the early 1780s, this started to become a major issue, as men returning home from warlike Daniel Shay were being asked to pay large debts and taxes that they couldn’t afford because of the lack of pay. Many protests were held in Massachusetts from 1782 to 1785 against these taxes and to get the pay the veterans had earned. In August 1786, protestors organized to begin forcefully shutting down the courts. Government officials denounced the mob mentality but did nothing to stop it. Daniel Shays would start to organize more of these shutdowns and lead about 300 men to the Springfield Courts, which were then protected by William Shepard who held about 800 men at his command. After a day of demonstrations with no violence, Shepard led his men to the Springfield Armory due to rumors of the mob planning to attack it. By October of 1786 more protests had successfully shut down courts in Taunton, Great Barrington, and Concord. State officials now feared the violence and the potential for civil war and Samuel Adams worked with the state officials to draft a riot act to suspend habeas corpus and imprison the rioters without a trial while advocating for the execution of anyone who tried to rebel against the republic. With the new legislation in place, several of the movement’s leaders were arrested in eastern Massachusetts, causing 4,000 men to form an open rebellion against the “tyrannical state”.
The open rebellion caused Benjamin Lincoln to be granted money to form a militia and march west on January 19th. By that point, Shepard had amassed a local militia of 1200 men at the Springfield Federal Armory (a place he was not technically legally allowed to defend as a local militia)and Daniel Shays had coordinated with Luke Day to advance on the federal armory. Due to correspondence being stopped by Shepard’s men, Shays didn’t know Day was running late by a day and arrived at the armory on January 25th with no support from the west. Shepard had 2 cannons fired as a warning shot which scattered Shays forces. General Lincoln managed to track the army down to Pelham on the 4th of February during a snowstorm and capture about 150 men. Shay went into hiding as Lincoln’s army melted away from lack of funding. By the end of February, the 3000 man army dwindled to less than 200, and during that time a force of 200 men regrouped to attack Stockbridge on early February 27th. The remaining army eventually caught up with them in the night at Sheffield leading to the bloodiest battle of the rebellion with over 30 men killed, and 150 captured. Shays’ Rebellion was ultimately a failure, but it had a large impact on the creation of the modern US constitution and the creation of a standing army. I also think it may be interesting if Shay Cormac had taken the name Daniel Shays during the Revolutionary War to act as a Templar mole searching for the Piece of Eden George Washington would find and that the “little revolution” he referenced at the end of Rogue was not the French Revolution, but him orchestrating Shays’ Rebellion against the new republic that the Templars largely fought against. Daniel Shays would eventually die in 1825, and while Shay would be very old by that point, it would make sense to be that late due to Shay’s relationship with his grandson Cudgel.

War of 1812
America’s relationship with Britain continued to strain during the years following the Revolutionary War. Britain used its colonies in Canada to give supplies and aid to Native American tribes with the intent of those tribes attacking American settlers. By 1805 a confederation of Native Americans formed in the great lakes and would actively kill any European-American settlers. Leading this was Tecumseh who was the brother of the original mastermind of the confederation. This conflict would lead the American government to lead the Battle of Tippecanoe against Tecumseh in 1811, and hostilities only increased from there. During the Napoleonic Wars, Britain set up large blockades of ports to stop Americans from trading with the French. While enforcing this, British ships had killed dozens of Americans and impressed even more into service. On June 1st, 1812, President James Madison sent Congress a list of grievances the United States had with Britain, and 4 days later, Congress voted to declare war for the first time.
The first stage of the war primarily took place in the North East US and Canada. I’d personally say that this should be the bulk of the main map with cities like Baltimore, Detroit, Philadelphia, Washington DC, Montreal, Toronto, and Quebec. And then we could see the other primary theatres as smaller self-contained maps. William Hull initially led the charge into Canada in early July of 1812, only to be chased back out by Shawnee natives combined with forces of the British Major General Isaac Brock who then laid siege to Detroit in August. Following Hull’s defeat, General William Henry Harrison took control of the American Armies and led them to victory in several battles around the Great Lakes, primarily against the Tecumseh Confederacy. On October 5th, 1813, Tecumseh was killed at the Battle of the Thames. The next year was a constant back and forth between Americans and British fighting over forts along the Canada-US border with several notable sieges at York (Toronto), Niagra, Fort Erie, and Plattsburgh. To the west, a series of battles were fought from 1812 to 1814 along the Mississippi River reaching down to St Louis.
The east coast of the US saw a lot of action during the war. Starting in 1812, the British set up a series of blockades around the US. The blockade ended up serving as a large way for Black Refugees to escape slavery and get to Canada where they’d be freed. It also gave partial control of the Chesapeake Bay, and despite attempts to fortify the Potomac River in 1813, by 1814 the British freed of the Napoleonic Wars sent more ships to the war in America, breaking through the fortifications. Their first major attack was the Burning of Washington DC in response to the Battle of York (Toronto) a year prior. The British then went north and led a land and naval battle at Baltimore (the naval bombardment of Baltimore was partially what inspired the lyrics of the Star-Spangled Banner). During the battle, the British General Ross was killed, leaving command to Colonel Arthur Brooke who after finishing the battle, commanded his troops and ships to New Orleans.
The Creek War was the southernmost war partially influenced by Tecumseh’s Confederacy. The Lower Creeks in Alabama had been trading partners for the US and Settlers, adopting many of their cultural practices, while the Upper Creeks controlled the rivers and were concerned about the loss of the culture and lifestyle to encroaching US settlers. Over the course of 2 years, General Andrew Jackson would lead US and Lower Creek troops against the Upper Creeks and ultimately gained 21 million acres for the US in what is now Alabama and Georgia. During this American General James Wilkinson took the city of Mobile and part of western Spanish Florida. At the end of 1814 and January of 1815, the British would lead multiple offenses against New Orleans and Mobile, losing each time. By that point, both the Americans and the British had sent delegates to Ghent to negotiate a stalemate. On December 24th the Treaty of Ghent was signed, but it wouldn’t be until February that the news reached America and the fighting ceased. The most lore we have is that every presidency was contested between Assassins and Templars and the first Templar President was Franklin D. Roosevelt. I do really like this period for opening up the capability of expanding Connor’s Story, tying up Shay, maybe meet Shay’s son. There’s a ton of lore possibilities here. We also know that the apple Connor dropped in the ocean was retrieved by the 20th century, so it’s possible that part of the heavy naval portion of this war and blockade was a British effort to search for the apple.

Mexican-American War
In 1836 the Texas Revolution saw Texas freed from Mexico to the chagrin of Santa Anna, the sitting Mexican President. 9 years later, the Texas Republic continued to face threats from Mexico which did not view them as sovereign; the United States, as a result, annexed Texas. Texas, however, still claimed more land than it owned, and Mexico refused to recognize this, leading to American President James K. Polk to send an emissary to Mexico City to negotiate to buy land on good faith while also sending American troops over the border with the intention of provoking an armed military response. It did, and after American troops were fired upon at Palo Alto, America declared the Mexican-American War on May 13th, 1846. The war itself was largely controversial, including Abraham Lincoln; and many northern abolitionists saw it as a way to strengthen slavery in the south.
The first campaign of the war was to capture what became New Mexico. Santa Fe was captured by August of 1846 but rebels in the area led small assaults and raids for another year until the Battle of Cienega Creek. Following this, General Kearny marched his troops across the Sonoran Desert to California. It took 3 months for news of the war to originally reach California, and when it did, American troops planted flags in San Francisco. American armies would lead several battles just outside San Diego and Los Angeles, with small rebels popping up near San Francisco, but California was largely conquered by January of 1847.
Throughout 1846 troops marched from San Antonio and Corpus Christi to be met with battles in Monterrey and Buena Vista. By March 9th, 1847 General Scott was ordered to bring the war to a close by President Polk by capturing Mexico City. Commodore Matthew C Perry arrived at Veracruz on March 24th and opened it up with a naval bombardment. Despite several soldiers coming down with Yellow Fever during the 12-day siege, General Scott pushed on to Puebla and then Mexico City with Santa Anna expecting the diseases to wipe out the army. After a stop at Puebla due to the sick, Scott marched on to the Battle for Mexico City, a week-long series of battles that left Scott the military governor of the city on September 15th, 1847. Santa Anna then attempted to besiege Puebla but failed due to the Battle of Huamantla lifting the siege in early October. Following the defeat, a new Mexican Government led by Manuel de la Pena y Pena ceded over military control from Santa Anna to General Jose Joaquin de Herrera. The Treaty of Guadalupe Hidalgo was signed on February 2nd, 1848, with nearly 339 million acres of land given to the United States while the US paid $15 million dollars (approximately 5 cents per acre). Once again there’s next to no lore in this area, and we could see Shay’s son or Grandson be active during the war. That said, the United States was extremely aggressive during the war, and making assassins allied with either the US or Mexico could feel somewhat forced, as this was ultimately two countries fighting over land.

The Civil War
I personally don’t wish to discuss this setting too much, as I don’t believe Ubisoft could actually do this setting well, especially with the current lore. First of all, is the reasoning for the war. States' rights were ultimately the reason for southern secession; and slavery was the biggest of those concerns, and many smaller concerns revolved around slavery. Northern abolitionists had been sending over voters to commit voting fraud and try to force states below the Mason-Dixon line to not allow slavery. The Northern states refused to follow the Fugitive Slave Act of 1850, multiple states were displeased with high federal spending, they had issues with the regulation of the banks which hurt southern states more than northern, Northern States ruled congress due to population density, and there were many questions about how the south would survive economically if slavery was abolished. While we all agree in the modern-day that slavery is wrong (and our assassin character should agree), people did not historically hold that view. And to be fair to their fears, following the civil war the southern economy did crash, affecting more than the 1% of land-owning slave owners. Even the now freed blacks had nowhere to go or anything to do because they spent their entire lives on plantations. This resulted in many blacks essentially becoming serfs for their former masters. Segregation and Jim Crow laws only increased after the civil war due to racism, and despite freed black men legally being able to vote, they rarely could because of new racist restrictions. The south wasn’t alone in enacting racist legislation though, as New York has been called the capital of Jim Crow. Northerners may have been against slavery, but that doesn’t mean they cared what came next. Templars were primarily behind the south and secession, while assassins backed the north and abolitionists. Abraham Lincoln’s election is what ultimately set off the secession despite not even being an abolitionist. He, despite being against slavery, agreed that it was sanctioned by the US constitution under the 10th amendment. He cared more about keeping the union together, and still, the south seceded. Lincoln couldn’t let that stand and put northern troops in Fort Sumter, squarely in southern territory. He loaded the fort with arms and rations enough to last a long siege. The newly forming Confederacy of the United States saw this as a threat and fired upon the fort. Just like with the Mexican American War, Lincoln could now claim that not only did he want to keep the Union whole, but the south fired first. Lincoln then (illegally) declared Martial Law in Maryland in order to make sure the capital (Washington DC) wasn’t surrounded by enemies.
Despite the Assassins backing the north, we know from the movie that Assassins also supported the south. Perhaps this was similar to how General Lee was a general for the confederacy because of his family ties despite being against slavery? Perhaps Assassins and templars in the South agreed about very real potential issues with civil rights in the wake of slavery’s abolition and felt the solution could be worked out more diplomatically. We also know Templars controlled major parts of the North. William “Boss” Tweed was the boss of Tammany Hall and played a major part in the Democratic Party’s organization and the corruption in New York City. He was also a Templar master who worked with Cudgel Cormac (the grandson of Shay), to orchestrate the New York City Draft Riots in 1863. An assassin, Varius, worked for the Union and delivered a PoE to General Ulysses S Grant. John Wilkes Booth, a templar affiliate, assassinated Abraham Lincoln and then was killed by assassins 12 days later. Lincoln’s successor, Andrew Johnson, would go on to ratify the 13th through 15th amendments. His presidency was also about when the gilded age began, a period of 30 years marred by mass corruption and monopoly overreach during intense industrialization. Personally, I don’t think Ubisoft should attempt this setting. The rampant racism, the debate over what was a state right, the rise of organizations like the KKK, the bloody battles, and intense politics all still heavily impact the united states. Some men and women today can still say that their grandparents were freed from slavery between 1863-1865. The racism and corruption that poured forth in the aftermath can still be felt by many within the United States, even if such institutions have been since criminalized. The Civil War can be a very sensitive topic to people all across the United States, and it should be handled sensitively. I think there can be some very nuanced lore about the assassins and templars' roles during the war and why they chose certain sides. But ultimately I do not trust Ubisoft to handle this setting well. Unity nor Syndicate maturely handled themes of extremism or marxism well, and Origins and Odyssey have just blatantly ignored a lot of historical sexism and slavery. Freedom Cry was about freeing slaves and yet the slave ship you board shows a handful of men all chained separately and sitting up rather than the barbaric and cruel reality of the transatlantic slave trade that intended to spread disease and filth to break the body and mind of the slaves. Ignoring Injustices does not respect them or what millions of people went through.

Cowboys, Outlaws, and Indians in the West
The United States is incredibly beautiful, and the current games in this series have barely scratched the surface. Luckily, the westward expansion and wars America waged against the Native Americans are not only full of potential for fantastic (and tragic) stories but also can showcase a lot of America’s landscapes.
Founded in 1850 by Allan Pinkerton in 1850 the Pinkerton Detective Agency was a private security force that rose to prominence during and after the civil war. They’re well known for investigating and causing the collapse of several unions, investigating murders, serving as bodyguards for Abraham Lincoln, and infiltrating the Molly Maguires (a secret Irish organization in Pennsylvania). They famously were hired to hunt down Jesse James, the Reno Gang, and Butch Cassidy’s Wild Bunch. Outlaws were common in the south around Texas, New Mexico, Arizona, and California. Some like Jesse James and Black Bart were from farther North. Outlaws would generally prey on stagecoaches, trains, and banks, easy targets for quick money. Local sheriffs would then form posses to track down and bring the outlaws to justice. In cases of more notorious outlaws, detective agencies like the Pinkertons may be involved. Recently, however, the Pinkerton Agency has sued Rockstar for their portrayal in Red Dead Redemption 2; so it may not be possible to use them and we may see another Syndicate situation with Ubisoft making up fake gangs and agencies. Some towns and settlements began to pop up that supported outlaws. And these old west towns weren’t just down south in Texas and Arizona but stretched all the way north to the Dakotas, most famously including Deadwood where Wild Bill Hickock and Calamity Jane died. Some other famous towns include Tombstone Arizona and Cody Wyoming. Arizona was home to a number of towns like Phoenix, Tucson, and Flagstaff which was close to the Grand Canyon. Las Vegas existed as a small settlement in what is now Nevada, only a little to the west of the Grand Canyon, but wasn’t founded officially until 1905. California is home to Death Valley and part of the Mojave and Sonoran Deserts while also holding massive mountains and rolling hills covered in redwoods. To the east were cities like Albuquerque and John Cross ranch (now Truth or Consequences) in New Mexico, Amarillo, El Paso, Austin, Houston, and Dallas in Texas. North of Arizona is Utah, home of the Mormons and Salt Lake City, containing Arches National Park. Right next door is the rocky mountains and Denver that was founded during the gold rush. Wyoming contains Grand Teton, Devil’s Tower, and Yellowstone. Montana and the Dakotas are filled with forests and stunning hills and landmarks like the Badlands. Kansas, Arkansas, Oklahoma, Missouri, Iowa are largely flat open plains, home of large cattle ranches and cowboys, and easy targets for the outlaws while Louisiana is just a flat swamp. East of the Mississippi are still some plains until you reach the Appalachians which border the east Coast. The only place I’d say we should go that’s east of the Mississippi is Detroit, which was called the Paris of the West and home to the Pinkertons.
Despite the fun lawlessness found commonly throughout the frontier as explored by Red Dead Redemption, America also had a much darker side. The westward expansion that exploded into the west following the Mexican-American War and the Gold Rush meant violently pushing Native Americans out of their land into reservations. This led to dozens of wars and battles in a series called the Indian Wars. I don’t have enough space to go into details about the wars, but between 1850 and 1900 there were well over 50 wars just west of the Mississippi between Native American tribes and the United States military. This is even ignoring the trail of tears in the southeast. Some of the more famous wars are the Sioux Wars and the bulk of these lasted from 1854-1890. They included some of the most famous American Generals and Native American leaders including George Cook, George Custer, Little Crow, Crazy Horse, and Sitting Bull. During the Great Sioux War Lieutenant Colonel George Custer and over 300 of his men were killed at the Battle of Little Bighorn. Years later in 1890, one of the most famous incidents occurred where Kicking Bull and Sitting Bull led to their deaths. The natives entered into Ghost Dance War, and during it, the US Army entered the native camp at Wounded Knee and after hearing a gunshot, massacred 350 native men, women, and children. Those are just 2 famous events, the map linked above under Indian Wars shows the locations of dozens more battles and forts. Once again, this setting would need a lot of care and respect to do it right and is something I’d be very concerned about Ubisoft doing well.
submitted by nstav13 to assassinscreed

All the Races, Classes, and Spells available? [re-re-repost]

Hey y'all! I've noticed that the original version of this very useful (re)post was outdated and archived, so I took it upon myself to curate a new thread. Most of this isn't my work, and credit is shared with TheShadowThief and iLXeNk. I've left most of their original posts unchanged, but some parts (including the acknowledgment section) had to be removed due to the character limit.
Two major things were changed: the Revenant (from Unearthed Arcana: Gothic Heroes) was removed from all the lists of subraces, leaving it as a note at the end of the Races section; and some other stuff was removed from the Misc section since it was material geared more towards DMs.
Trying to make sure I'm up to date with all the content available from Wizards of the Coast (including Unearthed Arcana Playtest material). Should 2 pieces conflict, the Unearthed Arcana is listed as Outdated. A good example of this would be the Swashbuckler, found both in the Sword Coast Adventurer's Guide and in an UA.
It should be understood that anything listed that references Unearthed Arcana is play test material and may not be balanced (under powered or over powered) in accordance with the rest of D&D 5e content.
Races: Total 40
Aarakocra (Elemental Evil Player's Companion, Explorer's Guide to Wildemount p165)
Aasimar (Dungeon Master's Guide p286), not to be confused with
Aasimar (Volo's Guide to Monsters p104)
  • Protector Aasimar
  • Scourge Aasimar
  • Fallen Aasimar
Bugbear (Volo's Guide to Monsters p119, Eberron: Rising from the Last War p25, Explorer's Guide to Wildemount p174)
Centaur (Guildmaster's Guide to Ravnica p15, Mythic Odysseys of Theros) (Outdated UA)
Changeling (Eberron: Rising from the Last War p17, Wayfinder's Guide to Eberron p60) (Outdated UA; even more outdated UA)
Dragonborn (Player's Handbook p32)
  • Draconblood Variant (Explorer's Guide to Wildemount p168)
  • Ravenite Variant (Explorer's Guide to Wildemount p168)
Dwarf (Player's Handbook p18)
  • Hill Dwarf
  • Mountain Dwarf
  • Gray Dwarf (Duergar) (Sword Coast Adventurer's Guide p104, Mordenkainen's Tome of Foes p81)
  • Mark of Warding (Eberron: Rising from the Last War p51, Wayfinder's Guide to Eberron p108) (Outdated UA)
Elf (Player's Handbook p21)
  • High Elf
    High Elf, Aereni (Wayfinder's Guide to Eberron p73) High Elf, Valenar (Wayfinder's Guide to Eberron p73)
  • Wood Elf
    Wood Elf, Aereni (Wayfinder's Guide to Eberron p73) Wood Elf, Valenar (Wayfinder's Guide to Eberron p73)
  • Dark Elf (Drow)
  • Eladrin (Dungeon Master's Guide p286), not to be confused with
  • Eladrin (Mordenkainen's Tome of Foes p61) (Outdated UA)
  • Sea Elf (Mordenkainen's Tome of Foes p62, Explorer's Guide to Wildemount p163) (Outdated UA)
  • Shadar-kai (Mordenkainen's Tome of Foes p62) (Outdated UA)
  • Pallid Elf (Explorer's Guide to Wildemount p163)
  • Avariel (Unearthed Arcana: Elf Subraces)
  • Grugach (Unearthed Arcana: Elf Subraces)
  • Mark of Shadow (Eberron: Rising from the Last War p49, Wayfinder's Guide to Eberron p105) (Outdated UA)
Firbolg (Volo's Guide to Monsters p106, Explorer's Guide to Wildemount p170)
Genasi (Elemental Evil Player's Companion, Explorer's Guide to Wildemount p171)
  • Air Genasi
  • Earth Genasi
  • Fire Genasi
  • Water Genasi
Gith (Mordenkainen's Tome of Foes p96) (Outdated UA)
  • Githyanki
  • Githzerai
Gnome (Player's Handbook p35)
  • Forest Gnome
  • Rock Gnome
  • Deep Gnome (Svirfneblin) (Sword Coast Adventurer's Guide p115, Mordenkainen's Tome of Foes p113, Elemental Evil Player's Companion)
  • Mark of Scribing (Eberron: Rising from the Last War p47, Wayfinder's Guide to Eberron p103) (Outdated UA)
Goblin (Volo's Guide to Monsters p119, Guildmaster's Guide to Ravnica p16, Eberron: Rising from the Last War p26, Explorer's Guide to Wildemount p174)
Goblin, Dankwood (Adventure with Muk p35)
Goliath (Elemental Evil Player's Companion, Volo's Guide to Monsters p108, Explorer's Guide to Wildemount p176)
Grung (One Grung Above)
Half-Elf (Player's Handbook p38)
  • Variant Descents (Sword Coast Adventurer's Guide p116)
  • Mark of Detection (Eberron: Rising from the Last War p40, Wayfinder's Guide to Eberron p96) (Outdated UA)
  • Mark of Storm (Eberron: Rising from the Last War p50, Wayfinder's Guide to Eberron p106) (Outdated UA)
Half-Orc (Player's Handbook p40)
  • Mark of Finding (Eberron: Rising from the Last War p41, Wayfinder's Guide to Eberron p98) (Outdated UA)
Halfling (Player's Handbook p26)
  • Lightfoot Halfling
  • Stout Halfling
  • Ghostwise Halfling (Sword Coast Adventurer's Guide p110)
  • Lotusden Halfling (Explorer's Guide to Wildemount p164)
  • Mark of Healing (Eberron: Rising from the Last War p43, Wayfinder's Guide to Eberron p99) (Outdated UA)
  • Mark of Hospitality (Eberron: Rising from the Last War p44, Wayfinder's Guide to Eberron p100) (Outdated UA)
Hobgoblin (Volo's Guide to Monsters p119, Eberron: Rising from the Last War p26, Explorer's Guide to Wildemount p175)
Human (Player's Handbook p29)
  • Variant Human
  • Mark of Finding (Eberron: Rising from the Last War p41)
  • Mark of Handling (Eberron: Rising from the Last War p42, Wayfinder's Guide to Eberron p98) (Outdated UA)
  • Mark of Making (Eberron: Rising from the Last War p45, Wayfinder's Guide to Eberron p101) (Outdated UA)
  • Mark of Passage (Eberron: Rising from the Last War p46, Wayfinder's Guide to Eberron p102) (Outdated UA)
  • Mark of Sentinel (Eberron: Rising from the Last War p48, Wayfinder's Guide to Eberron p104) (Outdated UA)
Kalashtar (Eberron: Rising from the Last War p29, Wayfinder's Guide to Eberron p62) (Outdated UA)
Kenku (Volo's Guide to Monsters p109, Explorer's Guide to Wildemount p177)
Kobold (Volo's Guide to Monsters p119)
Leonin (Mythic Odysseys of Theros)
Lizardfolk (Volo's Guide to Monsters p111)
Locathah (Locathah Rising p24)
Loxodon (Guildmaster's Guide to Ravnica p17) (Outdated UA)
Minotaur (Guildmaster's Guide to Ravnica p18, Mythic Odysseys of Theros) (Outdated UA; even more outdated UA)
Orc (Volo's Guide to Monsters p120)
Orc, Variant (Eberron: Rising from the Last War p31, Explorer's Guide to Wildemount p178)
Satyr (Mythic Odysseys of Theros)
Shifter (Eberron: Rising from the Last War p33, Wayfinder's Guide to Eberron p64) (Outdated UA; even more outdated UA)
  • Beasthide Shifter
  • Longtooth Shifter
  • Swiftstride Shifter
  • Wildhunt Shifter
  • Cliffwalk Shifter (Outdated UA)
  • Longstride Shifter (Outdated UA)
  • Razorclaw Shifter (Outdated UA)
Simic Hybrid (Guildmaster's Guide to Ravnica p20) (Outdated UA)
Tabaxi (Volo's Guide to Monsters p113, Explorer's Guide to Wildemount p179)
Tiefling (Player's Handbook p42)
Tortle (The Tortle Package, Explorer's Guide to Wildemount p181)
Triton (Volo's Guide to Monsters p115, Mythic Odysseys of Theros)
Vedalken (Guildmaster's Guide to Ravnica p21) (Outdated UA)
Verdan (Acquisitions Incorporated p72)
Viashino (Unearthed Arcana: Races of Ravnica)
Warforged (Eberron: Rising from the Last War p35, Wayfinder's Guide to Eberron p67) (Outdated UA; even more outdated UA)
Yuan-ti Pureblood (Volo's Guide to Monsters p120)
Note: the Revenant subrace (Unearthed Arcana: Gothic Heroes) can be applied to any race that has a subrace, and replaces that race's existing subrace options. Alternatively, it can also be applied to Humans and Dragonborn, following the modifications provided in the article.
Classes: Total 14
Artificer (Eberron: Rising from the Last War p54) (Outdated UA; Even more outdated UA)
Barbarian (Player's Handbook p46)
Bard (Player's Handbook p51)
Cleric (Player's Handbook p56)
Druid (Player's Handbook p64)
Fighter (Player's Handbook p70)
Monk (Player's Handbook p76)
Paladin (Player's Handbook p82)
Ranger (Player's Handbook p89)
Revised Ranger (Unearthed Arcana: The Ranger, Revised)
  • All subclasses listed for Ranger apply to the Revised Ranger as well (keeping in mind the 5th level feature). Hunter and Beast Master, in particular, are directly included in the relevant UA.
Ranger Spell-less (Unearthed Arcana: Class Design Variants)
Yet Another Ranger (OUTDATED, only goes to level 5) (Unearthed Arcana: Ranger)
  • Guardian
  • Seeker
  • Stalker
Rogue (Player's Handbook p94)
Sorcerer (Player's Handbook p99)
Warlock (Player's Handbook p105)
Wizard (Player's Handbook p112)
Mystic (Unearthed Arcana: Mystic)
  • Order of the Avatar
  • Order of the Awakened
  • Order of the Immortal
  • Order of the Nomad
  • Order of the Soul Knife
  • Order of the Wu Jen
Prestige Class: Rune Scribe (Unearthed Arcana: Rune Magic) (requires 5th level, 13 DEX and INT, and a special task... only has 5 levels)
Modern Magic Class Archetypes1
  • Cleric: City Domain
  • Warlock Patron: Ghost in the Machine
  • Wizard Tradition: Technomancy
Spell Locations
I'm not writing out all the spells, just the places that have them. For filtering spells according to class, spell level, spell school etc, please refer to D&D Beyond. Bear in mind that Unearthed Arcana spells will not be there.
Artificer Infusions
Unearthed Arcana: Artificer Revisited contains 2 Infusions that did not make it to Eberron: Rising.
Warlock Eldritch Invocations
Unearthed Arcana: Warlock & Wizard and Unearthed Arcana: Revised Class Options contain Invocations that did not make it to Xanathar's Guide.
supernatural Gifts (Mythic Odysseys of Theros)
Supernatural Gift: Hollow One (Explorer's Guide to Wildemount p182)
Heroic Chronicle (Explorer's Guide to Wildemount p190)
Unearthed Arcana: Class Feature Variants (Replacements or enhancements of existing class features)
Unearthed Arcana: Spells and Magic Tatoos
Fighting Styles:
Background options:
  • Player's Handbook p127
  • Sword Coast Adventurer's Guide p145
  • Out of the Abyss p221, Modifying Backgrounds
  • Hoard of the Dragon Queen p87, Background Template
  • Curse of Strahd p209 Haunted One
  • Tomb of Annihilation p191
  • Guildmaster's Guide to Ravnica p33
  • Ghosts of Saltmarsh p29
  • Descent Into Avernus p203
  • Eberron: Rising from the Last War p53, also found in Wayfinder's Guide to Eberron p94
  • Acquisitions Incorporated p48
  • Explorer's Guide to Wildemount p200
  • Mythic Odysseys of Theros
  • AL:CoS Backgrounds
  • Hilsfar Regional Character Options
  • Mulmaster Bonds and Backgrounds
Note: the following content, although technically being homebrew, is featured on the D&D Beyond website. Due to this, it is being added to this list.
Blood Hunter (D&D Beyond)
  • Order of the Ghostslayer
  • Order of the Lycan
  • Order of the Mutant
  • Order of the Profane Soul
Planeshift Races:
Aetherborn (Planeshift: Kaladesh)
Aven (Planeshift: Amonkhet)
Dwarf (Planeshift: Kaladesh)
Elf (Planeshift: Kaladesh
  • Bishtahar and Tirahar
  • Vahadar
Elf (Planeshift: Zendikar)
  • Joraga Nation
  • Mul Daya Nation
  • Tajuru Nation
Goblin (Planeshift: Ixalan)
Goblin (Planeshift: Zendikar)
  • Grogtag Tribe
  • Lavastep Tribe
  • Tuktuk Tribe
Human (Planeshift: Amonkhet)
Human (Planeshift: Innistrad)
  • Gavony
  • Kessig
  • Nephalia
  • Stensia
Human (Planeshift: Ixalan, Planeshift: Kaladesh, Planeshift: Zendikar)
Keldon (Planeshift: Dominaria)
Khenra (Planeshift: Amonkhet)
Kor (Planeshift: Zendikar)
Minotaur (Planeshift: Amonkhet)
Naga (Planeshift: Amonkhet)
Orc (Planeshift: Ixalan)
Siren (Planeshift: Ixalan)
Vampire (Planeshift: Ixalan)
Vampire (Planeshift: Zendikar)
Vedalken (Planeshift: Kaladesh)
Planeshift Classes:
Planeshift MISC
1 - Modern Magic archetypes were kept separated from the main list as they may be harder to implement into the typical fantasy game.
2 - Similarly, Planeshift additions are separated as well, since they were made by the MTG team, and some material is identical to that in the PHB.
Let me know if you notice any typos or anything I've missed.
submitted by Myllles to dndnext

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