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How do new civilizations receive their first Drift Drive? Enter The Tepeu Sovereigns (input requested)

The Tepeu Sovereigns

The Signal did not reach all cultures throughout the galaxy - for every planet that successfully received and interpreted the Drift technology blueprints at the end of the gap, thousands of planets with a thinking, inventing populous did not. New civilizations are constantly being added to the leagues of space-faring races, but without the ability to construct drift drives of their own, most civilizations will never gain the ability to visit the Pact Worlds or establish galactic trade. The Tepeu Soverigns are an organization dedicated to the identification and cultivation of planets ready to enter the galactic ecosystem.
Civilizations must surpass a very stringent list of qualifications to be considered for Drift technology, including: building a single unified global communication system and community, having habitats on at least one planet besides their own home planet, and interfacing with the Tepeu infospheres and probes throughout the planet, uploading information about their own planet, history, and customs. Particularly dangerous, belligerent, or zealous societies can also fail to qualify even if all of the qualifications are met. In the most vile of civilizations, scouts can be sent to the planet to scrub the society of all traces of the Signal, ensuring the drift technology will be lost to the planet forever.
The Tepeu Sovereigns work carefully with the Starfinder Society and several mega-corporations to scout new potential civilizations. While some organizations will share resources out of the hopes of a unified universe, several realize the planets as a source of untapped customers and target planets that are particularly consumptive or possess a plethora of natural resources. Opening commerce with a planet through The Tepeu Sovereigns is typically seen as the 'clean' way to acquired resources from a planet with no global protection of it's own.
The Tepeu Soverigns are often considered a convoluted bureaucracy, even by those within it. At the top of the hierarchy, a council fluctuating between thirty to a hundred members votes on proposals. While every accepted civilization may send a voting party to this council, few civilizations remain active in the complicated, busy organization and only send a diplomat to vote on occasional proposals as a yearly, expected formality.

The Historians

Occasionally, planets will be destroyed before reaching the qualifications for a drift drive. War, disease, climate change, magnetic pole degradation, imploding suns, and meteor impacts are just some of the things that can bring a planet to a close. The Tepeu Sovereign makes no exceptions for these doomed planets, leaving those planets that fail their ultimate test to their fate at the hands of the universe.
At the behest of the Starfinder Society, instead of losing all information from these planets, planets in danger of destruction are combed for as thoroughly by a team of dedicated archivists. On the cusp of their destruction, The Tepeu Sovereigns will gather a handful of scientists, anthropologists, and other educated members of the society and offer them the chance to leave the planet. Those that accept the call become The Historians, the last remnants of failed societies granted the full resources of The Tepeu Soverigns to record all memories of their planet and travel the universe to find a new home. A few Historians integrate into normal life among the pact worlds, others travel to new worlds, urging them not to make the same mistakes as themselves. Most, unfortunately, wander lost through the galaxy, unable to accept the destruction of everything they once knew.

The Tepeu Soverigns Planetary Classifications and Guidelines

Most unrealized civilizations sit outside of patrolled space and do not enjoy the protection of any galactic empires. The Tepeu Sovereigns have a series of classifications and guidelines for all planets under their monitor. Helped by the several probes and satellites gathering information on these planets - and passing ships - violators of these guidelines can often find themselves with bounties on their heads from either The Tepeu Sovereigns themselves or one of the mega-corporations financing the cultivation of their new customers. For this reason, most pilots take these guidelines as more than vague suggestions.
Classifications: Civilizations
  • Class 0 Planet has no life at all and is completely barren. Lack of an atmosphere or shielding from solar radiation make the planet unlikely to form any life. Planet is free game to be exploited for natural resources (from The Tepeu Soverign perspective, it is advised to also look out for local governments)
  • Class 1 Planet has the beginning workings for life. Atmosphere, template, or perhaps even single celled organisms exist. Info-spheres and probes should be consulted for changes before visiting planet if available. Sterilization not required before entering atmosphere.
  • Class 2 Basic life and ecosystems exist. Due to the extremely delicate nature of the ecosystems, all travel to these planets is forbidden.
  • Class 3 Diverse but unadvanced lifeforms exist. Planet will likely have both plant and animal life, and both sea and land life. Due to the extremely delicate nature of the ecosystems, all travel to these planets is forbidden.
  • Class 4 Very diverse ecosystems, with at least one emergent dominant species. Sterilization required before and after visiting planet for this and each subsequent class.
  • Class 5 Planet possesses at least one advanced dominant species, developing basis for civilization. Dominant civilization will no longer be nomadic and will rely on agriculture and commerce. Contact with dominant species strictly forbidden. At this point, inappropriate contact is no longer considered animal cruelty and planetary citizens are given intelligent being status. If within a galactic territory, legally the inhabitants are citizens and receive citizen protection.
  • Class 6 Dominant species have gained global habitation and commerce. Worldwide communication infrastructure required. Monitoring of worldwide communication infrastructure is being uploaded to info-sphere. Visiting planet strictly prohibited, although civilization advancements may be given to the planet with council approval.
  • Class 7 Singular globalized society. Cohabitation not required, but a single language, currency, and infrastructure must reign over most of the planet. Visiting strictly prohibited.
  • Class 8 Dominant species has either colonized outside of their planets atmosphere or interfaced with the infosphere. Civilizations interfacing with the inforsphere will be granted technology and information to allow for inter-system travel and colonization. Visiting strictly prohibited, but infospheres should be monitored regularly.
  • Class 9 Dominant Species has both colonized outside of the atmosphere of thier planet and interfaced with their own infosphere. Communications have been opened with galactic ambassadors. In special cases, galactic ambassadors may visit before the official acceptance as a galactic entity, but otherwise visiting is strictly prohibited. OFten, planets will be informed of drift technology and planets that do not quality will receive information on why.
  • Class 10 Planet has been granted Drift technology and is recognized as a galactic citizen. Visitation rights are determined by the planet itself, although sterilization is still a must until general immunization is complete. Planets that have chosen to not accept visitors are barred from trade treaties, but travel is still permitted to and from The Tepeu Sovereigns embassies.
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