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Disc Room - Review Thread
Game InformationGame Title: Disc Room
- PC (Oct 23, 2020)
- Nintendo Switch (Oct 23, 2020)
Publisher: Devolver Digital
OpenCritic - 84 average - 95% recommended - 22 reviews
Critic ReviewsAttack of the Fanboy - Dean James - 3.5 / 5 stars
Being a game that will no doubt test your reflexes and tenacity, Disc Room will make the number of deaths you have in a Dark Souls game look miniscule in comparison.
I had no real expectations for this game, and I still managed to be blindsided by what I discovered. Tough, tiny indie games often try to supplement their size with atmosphere, but the results are often mixed. Here, a small project from a smaller team has brewed a fabulous blend of mechanical finesse and atmospheric splendor. The game is crazy hard, and some of the puzzle elements are pretty obtuse, but I still loved it. If you’re not so impressed by the screenshots and the trailers, take my word for it: Disc Room is so much better than you’re expecting it to be.
Disc Room is a great example of a little indie game doing a damn fine job. From a small idea of bullet hell meets dungeon crawler, the developers have polished the concept up quite nicely. The variety of design ensure that each room feels unique. The innate difficulty of the game provides a satisfying challenge although it can also lead to some frustration. But thankfully the difficulty settings here are highly customisable and allow for great accessibility. Sure there are some confusing rooms, but they’re balanced out by amazing boss fights that left me wanting more. Overall, whilst there are some missteps, it’s definitely one game that’s well worth a try.
In Disc Room you will die, die, and die some more by...discs...in a room...all while showcasing fantastic and addicting gameplay.
Disc Room is an agile and unique dodge 'em up. Trying to dodge lethal discs and other dangers in small arenas is both difficult and exciting, and the fun is to figure out how to overcome the countless complicated stages. There is a good variety of situations in the compact adventure, with puzzles, secrets and a more difficult mode for those willing to face a good challenge. Small technical problems and some balance issues hinder the experience, but options to adjust the difficulty allow players of different skill levels to enjoy the game. Brief and intense, Disc Room is for those looking for a good challenge.
Disc Room is incredibly difficult. It definitely won’t be for everyone. If you lack patience and find yourself getting frustrated in games where you die frequently, it’s probably not for you. But for those of us that enjoy being furious, who let that fury push us further and faster because we crave a challenge, Disc Room is fantastic. You’ll find yourself going back again and again, getting a little bit further each time until you reach its conclusion. And you won’t be sorry when you do.
Exciting and stressful in the way all good twitch-action games are, Disc Room makes you cherish every second you manage to survive in its sawblade-filled stages.
Disc Room is short and sweet, with an interesting aesthetic and some intriguing character building. Unfortunately the latter is hidden in menus, so there’s a chance not all players will get to see what is, in my opinion, one of the best parts of the game.
Disc Room is a fun, fast, and challenging experience with nearly infinite replayability.
Disc Room expertly blends together the simple yet unique mechanics of Minit and the lightning-quick carnage and quick challenges of High Hell, so yes, the end result is akin to peanut butter and chocolate.
If you’re up for a slice and dice kind of challenge, you’ll definitely want to take Disc Room for a spin.
You’ll play for the addicting bullet hell action but stay for complexities beneath its surface. Just don’t pull your hair out along the way.
Leaderboards for each room and an unlockable Hard mode give players ample reason to continue playing even after conquering all 50 rooms, which is no small feat in itself. Unfortunately, as of review, one room seems to be suffering from a game-breaking bug, and to roll credits I needed to unlock the final area of the ship in the options menu to proceed, so hopefully that gets fixed at or before launch. Regardless, the meat of Disc Room is more than enough to warrant a pick up, especially if you think flinging a cartoon scientist into sharp, spinning discs is a good way to spend your time.
Disc Room provides hours of high-stress fun for daring adventurers, and a few mysteries to solve.
Not unlike the discs we spent so long combating, Disc Room is far more clever than it appears to be at a glance. Like Minit before it, Disc Room is another minimalist concept rooted in classic design and inspiration, except there's so much more beneath the surface. Just as the ship called out to our scientist like a siren's song, Disc Room's cool, addictive appeal does the exact same to me.
The game is also, yes, small in stature, it is one-note, it can be enjoyed in one sitting until you reach the crest of conditioning and competence, if not completion. It is single-minded to the point of being playable with precisely one digit. You might play it for a single day, as I did, have a wonderful time covering yourself with blood, and be satisfied to never touch it again. But if these are flaws they are also proof of focus and refinement. Disc Room might be readily slept on, but if you are the kind of tough game obsessive, a connoisseur of arcade death, or a bullet hellion who cannot resist the call to mastery, these rooms should be approached wakeful and willing and ready to die.
Disc Room wants to cut you in so many ways. It wants to chew you up, dismantle you, and make you say a swear or 50 creatively woven into the same sentence. It’s bullet hell without the regular therapy of being able to return fire. But for all of those aspects, it's also horribly addicting. The ease of picking up where you left off and trying your darndest to survive just a little bit longer to unlock a room left me putting down my controller, rubbing my head, and then often picking it up to say, “this will be the time I get it. This time.” It’s not a ridiculously long or complex romp. But it also doesn’t really need to be. It knows what it wants to be. It wants to be your murderer. And the only way you’re going to thwart it is by surviving just long enough to open its next doors and beat its myriad of challenges.
Avoiding discs and dying a lot never felt so good with Disc Room. With plenty of different abilities and unique obstacles and zones, Disc Room is a tight package that is sure to satisfy.
Disc Room is a hell of floating discs, obscure puzzles and inevitable death. It's great.
Disc Room features such a stupidly simple gameplay loop, yet the developers managed to come up with so many kinds of challenges and so many room layouts, it’s absolutely bonkers. It is a stupidly hard game, but it never felt unfair. Not even when I was stuck in room where the amount of saw blades trying to turn me into a sashimi defied the laws of physics.
Disc Room is an outrageous experience built around one single philosophy: getting cut in half by spinning discs. However, the challenges for surviving as long as possible and grazing past enemy attacks satisfies a craving that only the most polished of Japanese shmups could satisfy.
Disc Room is an addictive title that lends itself to short bursts of play. On its surface it’s a very basic title, but in reality it plays with its formula in such fun ways that make it more than just dodging discs. Anyone on the fence like I was should try out the demo, which is a great taste for what the game offers, because I don’t think I’m doing this game justice. Neither does all the promotion Devolver has done for this game. Disc Room is something different, and I like it.
Call of Duty: Black Ops Cold War - Review Thread
Game InformationGame Title: Call of Duty: Black Ops Cold War
- PC (Nov 13, 2020)
- PlayStation 4 (Nov 13, 2020)
- Xbox One (Nov 13, 2020)
- Xbox Series X/S (Nov 13, 2020)
- PlayStation 5 (Nov 13, 2020)
- 𝙿𝚎𝚛𝚜𝚎𝚞𝚜 𝙱𝚛𝚒𝚎𝚏𝚒𝚗𝚐 𝙲𝚒𝚗𝚎𝚖𝚊𝚝𝚒𝚌 - 𝙾𝚏𝚏𝚒𝚌𝚒𝚊𝚕 𝙲𝚊𝚕𝚕 𝚘𝚏 𝙳𝚞𝚝𝚢®: 𝙱𝚕𝚊𝚌𝚔 𝙾𝚙𝚜 𝙲𝚘𝚕𝚍 𝚆𝚊𝚛
- Call of Duty®: Black Ops Cold War - Reveal Trailer
- Know Your History | Official Call of Duty®: Black Ops Cold War Trailer
Previous entries in the Call of Duty franchise
|Call of Duty||Infinity Ward||91 (Metacritic) PC, 2003|
|Call of Duty 2||Infinity Ward||86 (Metacritic) PC, 2005|
|Call of Duty 3||Treyarch||82 (Metacritic) X360, 2006|
|Call of Duty 4: Modern Warfare||Infinity Ward||94 (Metacritic) X360, 2007|
|Call of Duty: World at War||Treyarch||84 (Metacritic) X360, 2008|
|Call of Duty: Modern Warfare 2||Infinity Ward||94 (Metacritic) X360, 2009|
|Call of Duty: Black Ops||Treyarch||87 (Metacritic)X360, 2010|
|Call of Duty: Modern Warfare 3||Infinity Ward||88 (Metacritic) X360, 2011|
|Call of Duty: Black Ops II||Treyarch||83 (Metacritic) X360, 2012|
|Call of Duty: Ghosts||Infinity Ward||72 (OpenCritic) 2013|
|Call of Duty: Advanced Warfare||Sledgehammer Games||81 (OpenCritic) 2014|
|Call of Duty: Black Ops III||Treyarch||79 (OpenCritic) 2015|
|Call of Duty: Infinite Warfare||Infinity Ward||75 (OpenCritic) 2016|
|Call of Duty: Modern Warfare Remastered||Raven Software||83 (OpenCritic) 2016|
|Call of Duty: WWII||Sledgehammer Games||78 (OpenCritic) 2017|
|Call of Duty: Black Ops 4||Treyarch||84 (OpenCritic) 2018|
|Call of Duty: Modern Warfare||Infinity Ward||81 (OpenCritic) 2019|
|Call of Duty: Modern Warfare 2 - Campaign Remastered||Beenox||73 (OpenCritic) 2020|
OpenCritic - 83 average - 79% recommended - 15 reviews
Metacritic - 82 average - 9 reviews (PS4)
Metacritic - 86 average - 6 reviews (PS5)
Metacritic - No average - 0 reviews (XB1)
Metacritic - No average - 1 review (XSX)
Metacritic - No average - 2 reviews (PC)
Critic ReviewsAttack of the Fanboy - Diego Perez - 4 / 5 stars
Call of Duty: Black Ops Cold War brings the Black Ops subseries back to its roots, delivering an explosive campaign, fast-paced multiplayer, and a compelling Zombies experience.
Talk about ushering in a next-generation
Treyarch is quick to admin they faced development challenges during the pandemic. To a degree, it shows. Call of Duty: Black Ops Cold War doesn’t innovate in any big way. It merely gives Call of Duty fans more of what they have been accustomed to playing year after year. At the same time, Cold War is truly an enjoyable experience delivering over 100gigs of content that’ll get ongoing support and free content long after this review is posted. In short, better days ahead. Cold War will once again be considered the must-have shooter this holiday season. Deservedly so. Just don’t expect anything incredibly groundbreaking
The PlayStation 5 version of Call of Duty: Black Ops Cold War is the best in the bunch. It tells a solid campaign with branching narrative choices, contains some of the best visuals that you’ve seen on a system not called ‘PC’, and it has some good, new faces on the multiplayer scene. Is it all perfect? Not at all, but it’s a good way for Call of Duty to start on the next generation of consoles.
Call of Duty: Black Ops Cold War serves up a great campaign, solid multiplayer with fresh spins, and the zany zombie modes that we've come to expect from Treyarch
So far, Cold War offers a dynamic campaign and new wrinkles to multiplayer, as well as a promising use of PS5's DualSense controller.
But it’s not the best Call of Duty game I have played, and the specter of returning to Warzone battle royale games looms large over this game. That’s why I rate this game as 4-out-of-5 stars (and yes, I might rate it much closer to 4.5 stars out of 5, as it is a shade better than the Watch Dogs: Legion game I played recently). I don’t think it’s as good as last year’s Call of Duty: Modern Warfare, which was so disturbing and thoughtful and had an excellent and long single-player campaign.
A laudable shake-up of the Call of Duty campaign formula, but Black Ops Cold War misses some targets.
Black Ops has absolutely returned with a vengeance. The fast, frantic pace is still there, and the gunplay is still just as great as you remember it. While the campaign may be the weakest part of an overall phenomenal package, it's still very satisfying and the espionage narrative packs a punch. The modes people are going to play the most, multiplayer and Zombies, are the strongest parts of Black Ops Cold War, and offer the best first person shooter gameplay in video games. PS4 and Xbox One players may be missing out on several improvements offered by the next-gen systems and PC, but it's not enough to detract from an amazing experience. My appetite for Call Of Duty: Black Ops Cold War is definitely growing, and like Duran Duran, "I'm hungry like the wolf".
Call of Duty: Black Ops lost its way post-Black Ops III. While Black Ops III and 4 were fun in their own ways, they were also a massive departure from the core Black Ops experience.
Black Ops Cold War delivers one of the best campaigns in the Call of Duty saga, alongside multiplayer, zombies and a perfect integration with Warzone.
Cold War's quiet times are more memorable than the loud ones, even if the story's ambition outweighs its execution.
Treyarch's latest feels like it's only a few quality of life changes away from being the perfect revival of the Black Ops series. It delivers on all three fronts and manages to subtly freshen some of the series' most stale ingredients.
If it didn’t carry the COD name, it could very well have been labeled as an entirely different game marketed as “from the creators of Black Ops”. Raven and Treyarch have tried something new here, and delivered a refreshing Call of Duty single-player experience — just be aware it’s a smaller scale spy thriller, not an epic open warfare game.