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Charm, (Previously Cecily Fletcher, Angel, and Samael.)

Age: 465 (though, the closest she actually knows, is 'a little over over four hundred' due to the subtle signs of vampiric aging.)
Physical appearance: Charm
Mentality: Surprising considering her previous identities, Charm has a lot of faith in humanity, and tends to view life in moments of vivid colour and reckless optimism. She has a tendency to act a little ditzy, and doesn't see the need to be serious all the time. However, this by no means indicates that she is unintelligent - she's actually quite bright. Incredibly passionate about music, Charm is insistent in making a friend out of anyone that she can talk about music to - or even better, make music with. She came to L.A. to see the sights and help people, because with the meta population and rising tension she thought that perhaps she could help those who need it and make friends out of them.
She's a little crazy, there's something about her that seems a little... off, to most people. Occasionally she is vacant, or she will flinch and not be able to tell anyone why. The cracks that formed almost 450 years ago have still yet to heal, and even with a new 'self' and personality, she is prone to fits of anxiety and controlled rage. Taking into account her older personalities that may resurface, Charm is capable of incredible shows of violence, cold blooded killing. When push come to shove she can unknowingly tap into these previous selves, and lose all sense of emotions until the job is done and the threat is eliminated.
Backstory - Warning - almost 5 pages long, with rape mentions.
Resources: She has a reasonable savings considering her talents, and has managed to score a small apartment in a better part of L.A. to live in alone. While not exactly a multi-millionaire, she is comfortable in terms of money. She also has vampiric companions over the country, and the ability to call in small favors.
Equipment/Weaponry: Herself (teeth and claws), three daggers, a collapsible compound bow if she thinks she needs it, and recently she has taken to carrying a small gun loaded with enchanted bullets - explosive, nonlethal, increased durability, accuracy increasing. It is not uncommon for her to be with her scribing gear - tools to enchant and engrave an object.
Reputation: While she doesn't have a reputation that is notable tot he world at whole, she is known among her friends and those in supernatural circles that there is a happy-go-lucky vampire who is 'not quite all there' off on a quest to help people.
Specializations: She speaks Spanish, French, and some very patchy Russian. She is excellent at reading people, and also at games of strategy such as chess.
Powers:
  • Mystic Vampire Physiology:
    • Daytime Walking - Due to a pair of seals on her shoulderblades, and a charm that must be recast before each dawn, she can walk in the sun. These seals also allow her to levitate and fly.
    • Semi-Immortality - Her body in peak condition for almost five hundred years, she is not dying from old age.
    • Natural weaponry - her teeth and sharpened nails.
    • Supernatural Condition - With focus on Enhanced Combat, Enhanced Agility, and her Regnerative healing factor, Charm in action is clearly supernatural. She can see in the dark, as that is her instinctive environment.
    • Magic
      • With a focus on charms (heh)/utility spells and Abjuration magic, she is also capable of casting a simple glamour over herself so everyone with wisdom 4 and below would see her as a regular human with green eyes, unless she wished for them to see her true form. With the same wisdom restriction, she can cast a simple 'empty room' illusion, implanting the idea that she is not actually there. However, she must stay still for the illusion to be effective, otherwise it looks like telltale ripples through the air for any willpower level. She has also learned transmutation seals that allow her to turn base metals into precious ones.
      • Utility spells are ones that are nonviolent and non healing. She can generate and extinguish light, cause small deflections (an abjuration charm that can deflect anything smaller and slower than thrown baseball away from the wearer - effectively a full body umbrella), and teleport her and up to three other people if channeled for ten seconds while completely still.
      • She can enchant properties into items, giving them a little bit more every day. While it does not mean anything instantly, she possesses knives of durability 7 and danger 6, as well as a set of clothes that are bulletproof. She has nothing else from this unless otherwise approved. Like her father, she can enchant arrows and now bullets to have a variety of effects listed in weaponry.
  • Enhanced Synesthesia:
    • Aura Reading/Empathy
      • Charm is able to tell the basic alignment, strongest feelings, and general mood at a glance just from the colours of someone's aura, as well as identify the gold and silver veins that move through an aura if the subject is a mage or metahuman (respectively). She is excellent at cold reading, because she can see emotions and tell when people are lying to her most of the time with the skill.
    • Colours are associated with sounds and also the inverse, textures are associated with tastes and vice versa, and her vampiric sense of smell is left alone.
    • Enhanced Senses.
  • Sound Manipulation:
    • She can create, control, isolate, and nullify soundwaves of any magnitude and frequency.
    • She can use her powers to convert sound into large blasts of raw energy, and attack with the waves themselves when temporarily solidified to deliver concussive force..
    • She cause cause low-level, localised earthquakes by releasing vibrations into the ground - enough to knock people from their feet but not to cause large scale property damage.
    • Her hearing is so fine it she can hear - and by extension see - someone's heartbeat from 50m away if she focuses.
    • She is an amazing vocalist capable of projecting her voice and replicating others, and regular people find her rather persuasive.
Details:
  • Weakness: Sunlight, and Fire. Sunlight sets her on fire, and she burns like paper doused in petrol. Staking her is not instadeath, but it immobilizes and paralyses her while the stake is there. She has a primal fear of fire, anything larger than a campfire will likely send her running.
  • Resistances: Anything short of large bullets
  • Reserves: Charm be active all night, but strenuous use of her active powers tires her in half the time.
Attribute Charm Reasoning, references, and details.
Strength 4 5ton.
Auxiliary Strength 6 She can blast a bus (~16 metric ton) aside with sound and energy.
Movement Speed 6 She tops out at 400km/hr, and has a usual travelling speed of 120.
Combat Speed 6 Vampiric grace and reflexes.
Intelligence 4 She's not dumb. She's not a genius either, but you learn a lot in a century.
Wisdom 5 Able to out-think those who she can fool with illusions, she has a talent for tactics.
Durability 4 Her bulletproof clothing is a 6, and particularly her fangs and claws are a 7.
Recovery 7 Her condition is focused less on strength and durability, and mostly on recovery and speed.
Endurance 6
Melee Training 7 Effectively a 5, but if and when her alternate personalities come back, she will have this level of mastery.
Melee Reach - She's short - 5'5"
Ranged Training 5 She's talented with her powers.
Accuracy/Range - Bullets and arrows are accurate LOS, and anything else has wildy varying aim past 150m.
Power - Area 5 Sound amplification.
Danger 7 Super sharp natural weapons with supernatural strength, and energy blasts
Special/Other
Total 68
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Charm

Charm, (Previously Cecily Fletcher, Angel, and Samael.)

Age: 465 (though, the closest she actually knows, is 'a little over over four hundred' due to the subtle signs of vampiric aging.)
Physical appearance: Charm is short, 5'4" and 95lb. She has visible fangs and elongated nails unless she is using a glamour, and she also has numerous magical markings over her body that she can also hide - exceping the scar on her chest from being staked. Possessing a style as unique to her as it is inconsistent, Charm can be found in all sorts of looks.
Mentality: Surprising considering her previous identities, Charm has a lot of faith in humanity, and tends to view life in moments of vivid colour and reckless optimism. She has a tendency to act a little ditzy, and doesn't see the need to be serious all the time. However, this by no means indicates that she is unintelligent - she's actually quite bright. Incredibly passionate about music, Charm is insistent in making a friend out of anyone that she can talk about music to - or even better, make music with. She came to L.A. to see the sights and help people, because with the meta population and rising tension she thought that perhaps she could help those who need it and make friends out of them.
She's a little crazy, there's something about her that seems a little... off, to most people. Occasionally she is vacant, or she will flinch and not be able to tell anyone why. The cracks that formed almost 450 years ago have still yet to heal, and even with a new 'self' and personality, she is prone to fits of anxiety and barely controlled rage. Taking into account her older personalities that may resurface, Charm is capable of incredible shows of violence, cold blooded killing. When push come to shove she can unknowingly tap into these previous selves, and lose all sense of emotions until the job is done and the threat is eliminated.
Backstory - Warning - almost 5 pages long, with rape mentions. The tl;dr version is basically this: Servant girl from Tudor Girl has an affair with a local noble, and gets almost assassinated by his jealous wife. Found and turned by a group of sadistic vampyr she spent many years as an unapologetic mass murderer, mentally fractured and 'sharing her pain' with her victims until she is caught and staked. Spent 100-200 years in a staked stasis, before coming out of it with almost total amnesia. re-raised by a group of kind and gentle vampyr, she took on a new personality and name - Charm - who has a heart of gold and wants to help people for the whole of her unlife. Recently she has struggled as the past and present personalities clash and vie for control over her body.
Resources: She has a reasonable savings considering her talents, and has managed to score a small apartment in a better part of L.A. to live in alone. While not exactly a multi-millionaire, she is comfortable in terms of money. She also has vampiric companions over the country, and the ability to call in small favors.
Equipment/Weaponry: Herself (teeth and claws), three daggers, a collapsible compound bow if she thinks she needs it, and recently she has taken to carrying a small gun loaded with enchanted bullets - explosive, nonlethal, increased durability, accuracy increasing. It is not uncommon for her to be with her scribing gear - tools to enchant and engrave an object.
Reputation: While she doesn't have a reputation that is notable to the world at whole, it is known among her friends and those in supernatural circles that there is a happy-go-lucky vampire who is 'not quite all there' off on a quest to help people. Angel, known to some as Black Angel is believed to be dead, as is Samael - who was also believed to be a vampire who was turned as a young male as opposed to a female.
Specializations: She speaks Spanish, French, and some very patchy Russian. She is excellent at reading people, and also at games of strategy such as chess.
Powers:
  • Mystic Vampire Physiology:
    • Daytime Walking - Due to a pair of seals on her shoulderblades, and a charm that must be recast before each dawn, she can walk in the sun. These seals also allow her to levitate and fly.
    • Neuronal Vampirism Combined with her other power, Charm can drink from someone and take strength from their feelings and replicate them within herself. However, she also suffers the effects of any mind or blood altering substance that they may be using. i.e. drugs.
    • Semi-Immortality - Her body in peak condition for almost five hundred years, she is not dying from old age.
    • Natural weaponry - her teeth and sharpened nails - Enhanced Bite.
    • Supernatural Condition - With focus on Enhanced Combat, Enhanced Agility, and her Regnerative healing factor, Charm in action is clearly supernatural. She can see in the dark, as that is her instinctive environment.
    • Magic
      • With a focus on charms heh /utility spells and Abjuration magic, she is also capable of casting a simple glamour over herself so everyone with wisdom 5 and below would see her as a regular human with green eyes, unless she wished for them to see her true form. With the same wisdom restriction, she can cast a simple 'empty room' illusion, implanting the idea that she is not actually there. However, she must stay still for the illusion to be effective, otherwise it looks like telltale ripples through the air for any willpower level. She has also learned transmutation seals that allow her to turn base metals into precious ones. (Three ounces of gold in total over a period of two weeks, as each ounce seems to go for ~ $1,100 USD at the moment at time of writing - this is a lengthy process.)
      • Utility spells are ones that are nonviolent and non healing. She can generate and extinguish light, cause small deflections (an abjuration charm that can deflect anything smaller and slower than thrown baseball away from the wearer - effectively a full body umbrella), and teleport her and up to three other people if channeled for ten seconds while completely still.
      • She can enchant properties into items, giving them a little bit more every day. While it does not mean anything instantly, she possesses knives of durability 7 and danger 6, as well as a set of clothes that are bulletproof. She has nothing else from this unless otherwise approved. Like her father, she can enchant arrows and now bullets to have a variety of effects listed in weaponry.
  • Enhanced Synesthesia:
    • Aura Reading/Empathy
      • Charm is able to tell the basic alignment, strongest feelings, and general mood at a glance just from the colours of someone's aura, as well as identify the gold and silver veins that move through an aura if the subject is a mage or metahuman (respectively). She is excellent at cold reading, because she can see emotions and tell when people are lying to her most of the time with the skill.
    • Colours are associated with sounds and also the inverse, textures are associated with tastes and vice versa, and her vampiric sense of smell is left alone.
    • Enhanced Senses.
  • Sound Manipulation:
    • She can create, control, isolate, and nullify soundwaves of any magnitude and frequency.
    • She can use her powers to convert sound into ribbons of harmless light and large blasts of raw energy, and attack with the waves themselves when temporarily solidified to deliver concussive force..
    • Her hearing is so fine it she can hear - and by extension see - someone's heartbeat from 50m away if she focuses.
    • She is an amazing vocalist capable of projecting her voice and replicating others, and regular people find her rather persuasive.
    • She can create a wave of sound that attacks the equilibrium - dependent on the targets endurance.
Target END Result on Target
1, 2 A large wave that causes them to fall to the ground and perhaps vomit.
3, 4 A wave of sensation that has the chance to knock them off balance. More likely if the wave is sent when the target is in a precarious position or trying to do yoga or something.
5, 6 A ringing in the ears. Very slim chance of falling over if they are in an unstable position - such as walking along water-covered ice in ugg boots.
7 and above Nothing.
Details:
  • Weakness: Sunlight, and Fire. Sunlight sets her on fire if she is unprotected (her seals damaged), and she burns like paper doused in petrol. Staking her is not instadeath, but it immobilizes and paralyses her while the stake is there. She has a primal fear of fire, anything larger than a campfire will likely send her running.
  • Resistances: Anything short of large bullets
  • Reserves: Charm be active all night, but strenuous use of her active powers tires her in half the time.
Attribute Charm Reasoning, references, and details.
Strength 4 5ton.
Auxiliary Strength 6 She can blast a bus (~16 metric ton) aside with sound and energy.
Movement Speed 6 She tops out at 400km/hr, and has a usual travelling speed of 120.
Combat Speed 6 Vampiric grace and reflexes.
Intelligence 4 She's not dumb. She's not a genius either, but you learn a lot in a century.
Wisdom 5 Able to out-think those who she can fool with illusions, she has a talent for tactics.
Durability 4 Her bulletproof clothing is a 6, and particularly her fangs and claws are a 8.
Recovery 7 Her condition is focused less on strength and durability, and mostly on recovery and speed.
Endurance 6
Melee Training 7 Effectively a 5, but if and when her alternate personalities come back, she will have this level of mastery.
Melee Reach - She's short - 5'5"
Ranged Training 5 She's talented with her powers.
Accuracy/Range - Bullets and arrows are accurate LOS, and anything else has wildy varying aim past 150m.
Power - Area 5 Sound amplification.
Danger 7 Super sharp natural weapons with supernatural strength, and energy blasts
Special/Other
Total 68
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